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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Merge pull request #36415 from reduz/skeleton-skin-named
Rémi Verschelde
2020-02-21
Add support for named binds in Skin.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Merge pull request #36375 from Xrayez/pimpmaps-typos
Rémi Verschelde
2020-02-20
Fixes crash when loading StreamTexture from file
Haoyu Qiu
2020-02-20
Fix MIMPAMPS typos in constants throughout the engine
Andrii Doroshenko (Xrayez)
2020-02-18
Fix compilation warnings and re-enable werror=yes on Travis
Rémi Verschelde
2020-02-18
Added utility functions to the new NavigationServer:
Andrea Catania
2020-02-18
Merge pull request #36318 from akien-mga/fix-mono-build
Rémi Verschelde
2020-02-18
Merge pull request #36317 from godotengine/revert-36182-how_to_text_file
Rémi Verschelde
2020-02-18
Fix arguments/default values in CanvasItem bindings
Rémi Verschelde
2020-02-18
Revert "Remove TextFile from public API"
Rémi Verschelde
2020-02-18
PoolVector is gone, replaced by Vector
Juan Linietsky
2020-02-17
Merge pull request #36229 from dreamsComeTrue/rich-text-label-key-events
Rémi Verschelde
2020-02-17
Merge pull request #36233 from WARIO-MDMA/audiostreamplayer-pitch-scale
Rémi Verschelde
2020-02-17
Fix GDCLASS for Texture2D/TextureLayered
Yuri Roubinsky
2020-02-17
Allow using `MeshLibrary.get_item_preview()` in non-editor builds again
Hugo Locurcio
2020-02-16
Fixes memory leak when loading StreamTexture
Haoyu Qiu
2020-02-15
Use left/right arrow to move cursor when unselecting in LineEdit
Ed Swartz
2020-02-15
Changed logic and optimized ObjectID in ObjectDB and Variant, removed RefPtr.
Juan Linietsky
2020-02-15
Reduce AudioStreamPlayer's pitch_scale max value
WARIO-MDMA
2020-02-15
Fix hiding ColorPicker's presets not fully hiding its controls
Michael Alexsander
2020-02-15
Add a soft line length guideline to the script editor
Hugo Locurcio
2020-02-14
RichTextLabel: proper handling of internal key events
Dominik 'dreamsComeTrue' Jasiński
2020-02-14
Fix bind method set_override_exposure_enabled of CameraEffects
Handola
2020-02-14
Merge pull request #36182 from KoBeWi/how_to_text_file
Rémi Verschelde
2020-02-14
Remove TextFile from public API
Tomasz Chabora
2020-02-14
Merge pull request #36208 from akien-mga/warnings
Rémi Verschelde
2020-02-14
Fix various GCC compilation warnings after Vulkan merge
Rémi Verschelde
2020-02-14
Fixes memory leak in NavigationPolygon
Haoyu Qiu
2020-02-13
Remove more deprecated methods and code
Rémi Verschelde
2020-02-13
Added virtual method to VisualShaderNodeCustom to enable high-end mark
Yuri Roubinsky
2020-02-12
Merge pull request #36145 from akien-mga/remove-deprecated-friction-bounce
Rémi Verschelde
2020-02-12
Merge pull request #36146 from akien-mga/doc-update
Rémi Verschelde
2020-02-12
ObjectID converted to a structure, fixes many bugs where used incorrectly as ...
Juan Linietsky
2020-02-12
Merge pull request #35522 from AndreaCatania/rpc_opt_2
Rémi Verschelde
2020-02-12
doc: Add BaseMaterial3D strings ported from SpatialMaterial
Rémi Verschelde
2020-02-12
Remove deprecated PhysicsBody friction and bounce parameters
Rémi Verschelde
2020-02-12
Optmized data sent during RPC and RSet calls.
Andrea Catania
2020-02-12
doc: Sync classref with current source
Rémi Verschelde
2020-02-11
Vulkan: Move thirdparty code out of drivers, style fixes
Rémi Verschelde
2020-02-11
Added normalmap guided roughness mipmap generator, and a global roughness lim...
Juan Linietsky
2020-02-11
Re-implemented screen space ambient occlusion
Juan Linietsky
2020-02-11
DOF fully implemented, can be edited on the fly.
Juan Linietsky
2020-02-11
WIP CameraEffects implementation (bokeh not working for now)
Juan Linietsky
2020-02-11
Auto exposure re-implemented in Vulkan
Juan Linietsky
2020-02-11
-Refactored post processing, re-added glow and added a mix blend mode.
Juan Linietsky
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