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2019-07-27Add frame_cords accessors to Sprite and Sprite3Dgroud
2019-07-27Revert "Update Control margins when size is overridden by change to minsize"Rémi Verschelde
2019-07-26Small adjustments to tooltips in '(Editor)FileDialog'Michael Alexsander Silva Dias
2019-07-25Fix wrong placement of new line in 'PhysicsBody' warningMichael Alexsander Silva Dias
2019-07-25Merge pull request #30351 from bojidar-bg/30288-override-global-themeRémi Verschelde
Keep track of default theme and project custom default theme seperatelly
2019-07-25Merge pull request #30807 from akien-mga/da-get_next-hiddenRémi Verschelde
DirAccess: Drop compat get_next(bool *is_dir) which was hidden
2019-07-25Merge pull request #30685 from jonri/vehicle-per-wheel-forcesRémi Verschelde
Vehicle per-wheel forces
2019-07-25Merge pull request #23820 from clayjohn/pointmeshRémi Verschelde
Added PointMesh primitive
2019-07-25DirAccess: Drop compat get_next(bool *is_dir) which was hiddenRémi Verschelde
Fixes this warning: ``` ./core/os/dir_access.h:74:17: warning: 'virtual String DirAccess::get_next(bool*)' was hidden [-Woverloaded-virtual] ``` Part of #30790.
2019-07-25Merge pull request #30776 from akien-mga/editor-configurable-float-stepRémi Verschelde
Inspector: Make default float step configurable
2019-07-25Inspector: Fix PROPERTY_HINT_SPRITE_FRAME not behaving as RANGERémi Verschelde
This was a regression in 3.1 and later from the new inspector, where PROPERTY_HINT_SPRITE_FRAME was not fully re-implemented. It's meant to be a normal PROPERTY_HINT_RANGE which also automatically increments its value when keyed in the animation player. To avoid code duplication, I made the frames properties use the actual PROPERTY_HINT_RANGE and introduced a PROPERTY_USAGE_KEYING_INCREMENTS usage flag instead.
2019-07-24added pointMesh primitiveclayjohn
2019-07-23Inspector: Make default float step configurableRémi Verschelde
Also allow lifting the decimal step formatting with a hint range step of 0. A new `range_step_decimals()` is added for this to avoid breaking compatibility on the general purpose `step_decimals()` (which still returns 0 for an input step of 0). Supersedes #25470. Partial fix for #18251.
2019-07-23Merge pull request #30716 from qarmin/fixed_static_analiser_codeRémi Verschelde
Fix some code found by Coverity Scan and PVS Studio
2019-07-23Fix some code found by Coverity Scan and PVS Studioqarmin
2019-07-22Merge pull request #30753 from Calinou/make-header-run-from-any-locationRémi Verschelde
Make `make_header.py` functional when run from any location
2019-07-22SCons: Fix uses of [].append instead of env.add_source_files()Rémi Verschelde
Also added support for SCons project-absolute paths (starting with #) and warning about duplicates in add_source_files(), and fixed default_controller_mappings.gen.cpp being included twice after first build due to *.cpp globbing. Part of #30270.
2019-07-22Make `make_header.py` functional when run from any locationHugo Locurcio
This removes the need to `cd` to `scene/resources/default_theme/` to get the expected result.
2019-07-22Revert "Tweak SpatialMaterial's default metallic and roughness texture channels"Rémi Verschelde
2019-07-20Merge pull request #30234 from zwostein/fix-AudioStreamPlayer3DRémi Verschelde
Fixed multichannel panning for AudioStreamPlayer3D.
2019-07-20Merge pull request #30576 from qarmin/lgtm_coverageRémi Verschelde
Changed some code reported by LGTM and Coverity
2019-07-20Changed some code showed in LGTM and Coverageqarmin
2019-07-19i18n: Sync translation template with current sourceRémi Verschelde
Fix a few typos in new strings.
2019-07-19Merge pull request #23270 from silvanocerza/remote_scene_tree_filterRémi Verschelde
Implemented remote scene tree filtering
2019-07-19Merge pull request #30683 from bojidar-bg/30671-triplanar-binormalRémi Verschelde
Fix binormal sign when using triplanar mapping
2019-07-18Add per-wheel throttle, brake, and steering for vehiclesJon Ring
2019-07-18Fix binormal sign when using triplanar mappingBojidar Marinov
Fixes #30671
2019-07-17Lower the default directional shadow maximum distance to 100Hugo Locurcio
With the default camera node settings, this makes directional shadows look consistent between the editor and the running project. The original issue occurs because the editor camera defaults to a Z-far value of 500, whereas the Camera node defaults to a Z-far value of 100. Since the directional shadow maximum distance is clamped to the Z-far value, it caused the running project's effective shadow distance to be lower compared to the editor (100 instead of 200). This partially addresses #13575.
2019-07-16Fix invalid write in AudioStreamSample::save_to_wavBojidar Marinov
Fixes #29955
2019-07-16Merge pull request #30548 from Calinou/tweak-audio-cutoff-property-hintsRémi Verschelde
Tweak audio cutoff property hints to allow reasonable values only
2019-07-15Fix incorrect caret position when clicking a 'LineEdit' with a non-left ↵Michael Alexsander Silva Dias
alignment
2019-07-15Merge pull request #30590 from clayjohn/particle_lifeRémi Verschelde
Added individual particle random lifetime
2019-07-15Merge pull request #30549 from Calinou/improve-2d-raycast-oneway-drawingRémi Verschelde
Improve 2D RayCast and one-way collision drawing
2019-07-14added individual particle random lifetimeclayjohn
2019-07-15Merge pull request #30510 from sparkart/masterRémi Verschelde
Fix GraphNode immediately losing focus
2019-07-15Merge pull request #30532 from Chaosus/vs_triplanarRémi Verschelde
Added triplanar uniform texture node to visual shaders
2019-07-13Fix GraphNode immediately losing focusEmmanuel Barroga
Closes: #30243 GraphNode immediately loses focus, and gives focus to its parent. This fix changes implementation so that it does not transfer focus to its parent after receiving focus. Instead, it will transfer focus when the "close button" is pressed.
2019-07-12Improve 2D RayCast and one-way collision drawingHugo Locurcio
- Make RayCast2D gray when it's disabled - Make the one-way collision arrow use the inverted shape debugging color (will result in an orange color by default) - This makes it easier to distinguish it from RayCast2D arrows - Make lines slightly thinner - Make the RayCast2D arrow tip larger - Use anti-aliasing for the RayCast2D and one-way collision lines
2019-07-12Tweak audio cutoff property hints to allow reasonable values onlyHugo Locurcio
This also makes all cutoff property hints consistent. This closes #29588.
2019-07-12Merge pull request #30466 from Chaosus/vs_boolean_funcsRémi Verschelde
Added "Is" and "Compare" functions to visual shaders
2019-07-12Added "Is" and "Compare" functions to visual shadersChaosus
2019-07-12Added triplanar uniform texture node to visual shadersChaosus
2019-07-12Merge pull request #30517 from kawa-yoiko/modal-freezeRémi Verschelde
Fix multiple popup freezing
2019-07-11Merge pull request #30498 from bojidar-bg/30495-cannot-insert-keyRémi Verschelde
Fix inability to insert keys via Insert Key context menu
2019-07-11Fix #29478 multiple modals possibly freezeShiqing
2019-07-10Fix inability to insert keys via Insert Key context menuBojidar Marinov
Fixes #30495
2019-07-10Merge pull request #30455 from qarmin/const_referenceRémi Verschelde
Pass by reference to const
2019-07-10Merge pull request #30451 from raphael10241024/fix_outlineRémi Verschelde
Fix DynamicFont outline does not draw using draw_char
2019-07-10Merge pull request #30462 from sparkart/masterRémi Verschelde
Fix issue with displaying empty tooltip hint
2019-07-10Use reference to constant in functionsqarmin