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2015-10-17Merge pull request #1899 from guilhermefelipecgs/fix_#1897Juan Linietsky
Fix for scroll_to_line and search functions, fix #1897
2015-10-17Merge pull request #2330 from FEDE0D/parallax_fixJuan Linietsky
ParallaxBackground: added option to ignore camera zoom
2015-10-17Merge pull request #2362 from AlexHolly/update-scene-tab-fixJuan Linietsky
[UI-FIX] - Update scene tabs on save
2015-10-17Merge pull request #2380 from StraToN/tabs-buttonsJuan Linietsky
Tab close button + display policies + application on Scenes Tabs
2015-10-17Merge pull request #2455 from firefly2442/hide-menu-fixJuan Linietsky
[UI fix] Hide opened menu when click on menu button
2015-10-17Merge pull request #2481 from firefly2442/cppcheck-arrayindexthencheckJuan Linietsky
ran cppcheck, fixed cases where array index is used before limits check
2015-10-17Merge pull request #2556 from volzhs/fix_miss_bind_findnodeJuan Linietsky
fix miss bind for Node::find_node
2015-10-17Merge pull request #2589 from eska014/add-raycast2d-type_maskJuan Linietsky
Add type mask customization to RayCast2D
2015-10-17Merge pull request #2594 from Biliogadafr/PinSoftnessJuan Linietsky
Expose softness parameter of pin joint to the editor.
2015-10-16Merge branch 'master' of https://github.com/okamstudio/godotreduz
Conflicts: scene/resources/packed_scene.h
2015-10-16-fixes and more fixes to new scene system, seems stable now..reduz
BUT DONT TRUST ME IT MAY STILL BREAK, USE WITH CARE!!
2015-10-13-A little More control about pixel snapping in 2DJuan Linietsky
2015-10-13Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
Conflicts: platform/windows/detect.py
2015-10-13ability to change audio track in theora videoJuan Linietsky
2015-10-12ran cppcheck, fixed cases where array index is used before limits checkfirefly2442
2015-10-10Expose softness parameter of pin joint to the editor.Biliogadafr
2015-10-10Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-10-10Large improvements on scene packing and managementreduz
-Ability to edit and keep changes of instanced scenes and sub-scenes -Ability to inherit from other scenes
2015-10-10Add type mask property to RayCast2Deska
2015-10-08 Please enter the commit message for your changes. Lines startingAriel Manzur
removed locks
2015-09-30fix miss bind for Node::find_nodevolzhs
2015-09-28Merge pull request #2528 from MarianoGnu/sprite-editJuan Linietsky
SpriteRegionEditor
2015-09-28Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU
Both with snap and grid support
2015-09-26Fix return type of get_reverb_roomRémi Verschelde
2015-09-26Fix default/filter/* parsing in _getRémi Verschelde
Closes #2542. The actual flaw was identified by @reduz. Also fix a typo.
2015-09-26Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde
2015-09-26Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵Rémi Verschelde
SamplePlayer2D
2015-09-26Fixed theora playback. Removed theoraplayer.Juan Linietsky
Still need to get proper audio output latency in some platforms.
2015-09-26Merge pull request #2458 from TheHX/text_edit_hscrollJuan Linietsky
Fix HScrollBar of TextEdit
2015-09-26Merge pull request #2533 from eska014/fix-visibility-notification-propagationJuan Linietsky
Fix propagation of `NOTIFICATION_VISIBILITY_CHANGED`
2015-09-26Merge pull request #2534 from eska014/unpress-hidden-buttonsJuan Linietsky
Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26Fix BaseButtons remaining pressed when hiding them while pressing them downeska
2015-09-26Fix propagation of NOTIFICATION_VISIBILITY_CHANGEDeska
2015-09-25Update documentation for TileSet and TimerRémi Verschelde
2015-09-25Merge pull request #2449 from leezh/label-valign-fixJuan Linietsky
reworked Label class
2015-09-25Merge pull request #2502 from vnen/fix-itemlist-typoJuan Linietsky
Fix ItemList typo in binding
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-24added alignment to BoxContainerZher Huei Lee
Allows aligning contents of VBoxContainer and HBoxcontainer without having to insert expanding spacers.
2015-09-22Move the shape test to a little soonerGeorge Marques
2015-09-22Check if shape is valid before referencing itGeorge Marques
See the comment from @MartiniMoe at #2366.
2015-09-22Add missing `return` so Visual Studio compileseska
2015-09-21Fix typo in ItemList bindingsGeorge Marques
2015-09-21remove required argument from streamplayer (was a bug), make it default as ↵Juan Linietsky
0, closes #2492
2015-09-20fixed stupid bug caused by accidentally removed line before commitJuan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-18begin work on debugging collisions....Juan Linietsky
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
-Better template handling -Voice support -Stream support