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2022-12-06Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalizeRémi Verschelde
Move GDScript uninitialization to `GDScriptLanguage::finish()`
2022-12-06Move GDScript uninitialization to `GDScriptLanguage::finalize()`Adam Scott
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com>
2022-12-06Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-registerRémi Verschelde
Use `GDREGISTER_CLASS` macro for SkeletonModification classes
2022-12-06Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_directionRémi Verschelde
Fix Path2D fish bone direction
2022-12-06Use `GDREGISTER_CLASS` macro for SkeletonModification classesRémi Verschelde
This was likely an oversight from merging this PR after `GDREGISTER_CLASS` was introduced. It's equivalent, unless the class is actually disabled.
2022-12-06Fix unexpected editor dependencykobewi
2022-12-06Fix Path2D fish bone directionYaohua Xiong
2022-12-06Path2D: Fix build issue after conflicts between #68860 and #69115Rémi Verschelde
2022-12-06Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlapsRémi Verschelde
Fix highlight overlaps in TextEdit
2022-12-06Merge pull request #50294 from Calinou/distance-fade-use-circular-fadeRémi Verschelde
Use circular fade instead of linear fade for distance fade
2022-12-06Merge pull request #55757 from Calinou/light-3d-tweak-shadow-biasRémi Verschelde
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D
2022-12-06Merge pull request #68860 from xiongyaohua/path3d_fishbonesRémi Verschelde
Draw fish bones for Path3D and Path2D in the Editor
2022-12-06Fix highlight overlaps in TextEditDanil Alexeev
2022-12-05Use circular fade instead of linear fade for distance fadeHugo Locurcio
This makes distance fade look the same regardless of the camera angle, for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither). Distance fade now behaves like fog in this regard.
2022-12-05Tweak shadow bias defaults for DirectionalLight3D and OmniLight3DHugo Locurcio
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne at grazing angles. - Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning.
2022-12-05Merge pull request #65101 from MrPhnix/range_value_bugRémi Verschelde
Bug: The range doesn't take into account the min value when setting the value.
2022-12-05Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-rootRémi Verschelde
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner`
2022-12-05Merge pull request #67123 from ↵Rémi Verschelde
Rindbee/improve-caret-draw-conditions-for-LineEdit Improve caret drawing conditions for `LineEdit`
2022-12-05Merge pull request #69115 from xiongyaohua/curve2d_baking_refactorRémi Verschelde
Curve2d baking and sampling refactor
2022-12-05Refactor baking code for Curve2DYaohua Xiong
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. A similar refacor had been applied to Curve3D. The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate() instead of `==`, in order to avoid float precision problem.
2022-12-05Merge pull request #69284 from gdixr/bugfix-69082Yuri Sizov
Prevent editor crash when deleting children of GraphNode
2022-12-05Merge pull request #69588 from TokageItLab/fix-play-bwRémi Verschelde
Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview
2022-12-05Merge pull request #69580 from bruvzg/rtl_fix_searchRémi Verschelde
[RTL] Fix search method not taking nested frame and line wraps into account.
2022-12-05Merge pull request #69531 from BastiaanOlij/fix_origin_current_issueRémi Verschelde
Fix recurrence issue with setting current origin node
2022-12-05draw fish bones for Path2D and Path3DYaohua Xiong
These fish bones are add to indicate the direction and local transforms alone the path.
2022-12-05Fix animation play backward doesn't process current key&animtrack seekSilc Renew
2022-12-05Merge pull request #69584 from bruvzg/fix_tm_tr_4Rémi Verschelde
[TextMesh] Fix autotranslate.
2022-12-05Merge pull request #69357 from TokageItLab/byebye-triggerRémi Verschelde
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer`
2022-12-05Merge pull request #68995 from bruvzg/sys_font_for_textRémi Verschelde
Use system fonts as fallback.
2022-12-05Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_varRémi Verschelde
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable
2022-12-05Merge pull request #69561 from AThousandShips/tree_select_fixRémi Verschelde
Fix TreeItem::set_as_cursor check
2022-12-05Merge pull request #69312 from RumblingTurtle/double-click-editor-fixRémi Verschelde
Editor doubleclick jumping in certain positions fix
2022-12-05Fix recurrense issue with setting current origin nodeBastiaan Olij
2022-12-04[TextMesh] Fix autotranslate.bruvzg
2022-12-04[RTL] Fix search method not taking nested frame and line wraps into account.bruvzg
2022-12-04Use system fonts as fallback and improve system font handling.bruvzg
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback.
2022-12-04Fix TreeItem::set_as_cursor checkNinni Pipping
2022-12-03Implement CAMERA_VISIBLE_LAYERS as built-in shader variableNumbuhFour
2022-12-03Merge pull request #62675 from Jummit/tolerant_lookupRémi Verschelde
Allow drag-clicking before symbol lookup
2022-12-03Script editor: Fix edge case when double-click incorrectly updates caret ↵Eduard Zalyaev
position Fixes #68898.
2022-12-03Merge pull request #64312 from KoBeWi/StringNameEditRémi Verschelde
Improve usage of StringNames in GraphEdit
2022-12-03Fix Curve3D::get_closest_point() brokenYaohua Xiong
The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem. The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true. The out dated document for `get_closest_point()` is also updated.
2022-12-02Improve usage of StringNames in GraphEditkobewi
2022-12-02Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/PlayerSilc Renew
#69357
2022-12-02Merge pull request #61958 from jtnicholl/animation_connectionsRémi Verschelde
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed`
2022-12-02Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactlyRémi Verschelde
Refactor process of animation to retrive keys more exactly
2022-12-02Merge pull request #69475 from bruvzg/rtl_fx_idxRémi Verschelde
[RichTextEffect] Restore missing `relative_index` property.
2022-12-02[RichTextEffect] Restore missing `relative_index` property.bruvzg
2022-12-02Fix animation signal caches_cleared firing timingSilc Renew
2022-12-01Merge pull request #69427 from TokageItLab/remove-wrong-method-root-posRémi Verschelde
Remove unneeded calc in root motion