Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-12-06 | Merge pull request #69506 from adamscott/move-gdscript-uninit-to-finalize | Rémi Verschelde | |
Move GDScript uninitialization to `GDScriptLanguage::finish()` | |||
2022-12-06 | Move GDScript uninitialization to `GDScriptLanguage::finalize()` | Adam Scott | |
Co-authored-by: Ricardo Buring <ricardo.buring@gmail.com> Co-authored-by: kleonc <9283098+kleonc@users.noreply.github.com> | |||
2022-12-06 | Merge pull request #69666 from akien-mga/cleanup-skeleton-modification-register | Rémi Verschelde | |
Use `GDREGISTER_CLASS` macro for SkeletonModification classes | |||
2022-12-06 | Merge pull request #69660 from xiongyaohua/fix_path2d_fish_bone_direction | Rémi Verschelde | |
Fix Path2D fish bone direction | |||
2022-12-06 | Use `GDREGISTER_CLASS` macro for SkeletonModification classes | Rémi Verschelde | |
This was likely an oversight from merging this PR after `GDREGISTER_CLASS` was introduced. It's equivalent, unless the class is actually disabled. | |||
2022-12-06 | Fix unexpected editor dependency | kobewi | |
2022-12-06 | Fix Path2D fish bone direction | Yaohua Xiong | |
2022-12-06 | Path2D: Fix build issue after conflicts between #68860 and #69115 | Rémi Verschelde | |
2022-12-06 | Merge pull request #69642 from dalexeev/text-edit-fix-highlight-overlaps | Rémi Verschelde | |
Fix highlight overlaps in TextEdit | |||
2022-12-06 | Merge pull request #50294 from Calinou/distance-fade-use-circular-fade | Rémi Verschelde | |
Use circular fade instead of linear fade for distance fade | |||
2022-12-06 | Merge pull request #55757 from Calinou/light-3d-tweak-shadow-bias | Rémi Verschelde | |
Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D | |||
2022-12-06 | Merge pull request #68860 from xiongyaohua/path3d_fishbones | Rémi Verschelde | |
Draw fish bones for Path3D and Path2D in the Editor | |||
2022-12-06 | Fix highlight overlaps in TextEdit | Danil Alexeev | |
2022-12-05 | Use circular fade instead of linear fade for distance fade | Hugo Locurcio | |
This makes distance fade look the same regardless of the camera angle, for all distance fade modes (Pixel Alpha, Pixel Dither, Object Dither). Distance fade now behaves like fog in this regard. | |||
2022-12-05 | Tweak shadow bias defaults for DirectionalLight3D and OmniLight3D | Hugo Locurcio | |
- Increase DirectionalLight3D normal bias to 2.0 to reduce shadow acne at grazing angles. - Decrease OmniLight3D bias to 0.1 to reduce shadow peter-panning. | |||
2022-12-05 | Merge pull request #65101 from MrPhnix/range_value_bug | Rémi Verschelde | |
Bug: The range doesn't take into account the min value when setting the value. | |||
2022-12-05 | Merge pull request #65228 from Mickeon/fix-packed-scene-unique-name-root | Rémi Verschelde | |
Fix "Save Branch as Scene" storing root Node's `unique_name_in_owner` | |||
2022-12-05 | Merge pull request #67123 from ↵ | Rémi Verschelde | |
Rindbee/improve-caret-draw-conditions-for-LineEdit Improve caret drawing conditions for `LineEdit` | |||
2022-12-05 | Merge pull request #69115 from xiongyaohua/curve2d_baking_refactor | Rémi Verschelde | |
Curve2d baking and sampling refactor | |||
2022-12-05 | Refactor baking code for Curve2D | Yaohua Xiong | |
The main change is to caculate tangent directly from bezier curve, without going through discretized polyline, avoiding pitfalls of discretization. A similar refacor had been applied to Curve3D. The test cases for Curve2D is updated, comparing floating point with is_equal_approxmiate() instead of `==`, in order to avoid float precision problem. | |||
2022-12-05 | Merge pull request #69284 from gdixr/bugfix-69082 | Yuri Sizov | |
Prevent editor crash when deleting children of GraphNode | |||
2022-12-05 | Merge pull request #69588 from TokageItLab/fix-play-bw | Rémi Verschelde | |
Fix AnimationPlayer play backward doesn't process just current key & AnimationPlaybackTrack seeking for preview | |||
2022-12-05 | Merge pull request #69580 from bruvzg/rtl_fix_search | Rémi Verschelde | |
[RTL] Fix search method not taking nested frame and line wraps into account. | |||
2022-12-05 | Merge pull request #69531 from BastiaanOlij/fix_origin_current_issue | Rémi Verschelde | |
Fix recurrence issue with setting current origin node | |||
2022-12-05 | draw fish bones for Path2D and Path3D | Yaohua Xiong | |
These fish bones are add to indicate the direction and local transforms alone the path. | |||
2022-12-05 | Fix animation play backward doesn't process current key&animtrack seek | Silc Renew | |
2022-12-05 | Merge pull request #69584 from bruvzg/fix_tm_tr_4 | Rémi Verschelde | |
[TextMesh] Fix autotranslate. | |||
2022-12-05 | Merge pull request #69357 from TokageItLab/byebye-trigger | Rémi Verschelde | |
Remove `UPDATE_TRIGGER` mode from `ValueTrack::UpdateMode` & Match behaviors between `AnimationTree` and `AnimationPlayer` | |||
2022-12-05 | Merge pull request #68995 from bruvzg/sys_font_for_text | Rémi Verschelde | |
Use system fonts as fallback. | |||
2022-12-05 | Merge pull request #67387 from NumbuhFour/cam_vis_layers_shader_var | Rémi Verschelde | |
Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | |||
2022-12-05 | Merge pull request #69561 from AThousandShips/tree_select_fix | Rémi Verschelde | |
Fix TreeItem::set_as_cursor check | |||
2022-12-05 | Merge pull request #69312 from RumblingTurtle/double-click-editor-fix | Rémi Verschelde | |
Editor doubleclick jumping in certain positions fix | |||
2022-12-05 | Fix recurrense issue with setting current origin node | Bastiaan Olij | |
2022-12-04 | [TextMesh] Fix autotranslate. | bruvzg | |
2022-12-04 | [RTL] Fix search method not taking nested frame and line wraps into account. | bruvzg | |
2022-12-04 | Use system fonts as fallback and improve system font handling. | bruvzg | |
Add support for font weight and stretch selection when using system fonts. Add function to get system fallback font from a font name, style, text, and language code. Implement system font support for Android. Use system fonts as a last resort fallback. | |||
2022-12-04 | Fix TreeItem::set_as_cursor check | Ninni Pipping | |
2022-12-03 | Implement CAMERA_VISIBLE_LAYERS as built-in shader variable | NumbuhFour | |
2022-12-03 | Merge pull request #62675 from Jummit/tolerant_lookup | Rémi Verschelde | |
Allow drag-clicking before symbol lookup | |||
2022-12-03 | Script editor: Fix edge case when double-click incorrectly updates caret ↵ | Eduard Zalyaev | |
position Fixes #68898. | |||
2022-12-03 | Merge pull request #64312 from KoBeWi/StringNameEdit | Rémi Verschelde | |
Improve usage of StringNames in GraphEdit | |||
2022-12-03 | Fix Curve3D::get_closest_point() broken | Yaohua Xiong | |
The problem is caused by calling adaptive tessellation baking function by mistake, which produce too few points for straight lines. Calling the even length tessellation fix the problem. The code for `get_closest_point()` and `get_closest_offset()` are also updated. They used to assume bake interval to be exact, which is no longer true. The out dated document for `get_closest_point()` is also updated. | |||
2022-12-02 | Improve usage of StringNames in GraphEdit | kobewi | |
2022-12-02 | Remove UPDATE_TRIGGER & Match behaviors between AnimationTree/Player | Silc Renew | |
#69357 | |||
2022-12-02 | Merge pull request #61958 from jtnicholl/animation_connections | Rémi Verschelde | |
Add `animation_changed` signal to `AnimationLibrary`, have `AnimationPlayer` connect to it instead of `Animation`'s `changed` | |||
2022-12-02 | Merge pull request #69336 from TokageItLab/get-anim-keys-more-exactly | Rémi Verschelde | |
Refactor process of animation to retrive keys more exactly | |||
2022-12-02 | Merge pull request #69475 from bruvzg/rtl_fx_idx | Rémi Verschelde | |
[RichTextEffect] Restore missing `relative_index` property. | |||
2022-12-02 | [RichTextEffect] Restore missing `relative_index` property. | bruvzg | |
2022-12-02 | Fix animation signal caches_cleared firing timing | Silc Renew | |
2022-12-01 | Merge pull request #69427 from TokageItLab/remove-wrong-method-root-pos | Rémi Verschelde | |
Remove unneeded calc in root motion |