Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-03-29 | Merge pull request #47435 from madmiraal/rename-texture-get_data | Rémi Verschelde | |
Rename Texture.get_data() to get_image() | |||
2021-03-29 | doc: Sync classref with current source | Rémi Verschelde | |
2021-03-28 | Merge pull request #47351 from volzhs/graphedit-boxselection | Rémi Verschelde | |
Fix drawing boxselection on GraphEdit | |||
2021-03-28 | Rename Texture.get_data() to get_image() | Marcel Admiraal | |
2021-03-26 | Merge pull request #47163 from bruvzg/macos_sandbox_file_dialog | Rémi Verschelde | |
FileDialog: add Back/Forward buttons, add message for inaccessible folders. | |||
2021-03-25 | Fix ParticlesMaterial spread | Morris Tabor | |
2021-03-25 | Merge pull request #47251 from pycbouh/theme-more-useful-methods | Rémi Verschelde | |
Add utility methods to Theme, improve error messages and documentation | |||
2021-03-25 | Fix typo 'previus_selected' | volzhs | |
2021-03-25 | Fix drawing boxselection on GraphEdit | volzhs | |
2021-03-23 | Merge pull request #37755 from KoBeWi/check_down | Rémi Verschelde | |
Add disabled theme icons for CheckBox | |||
2021-03-23 | Rename ButtonList enum and members to MouseButton | Aaron Franke | |
2021-03-23 | FileDialog: add Back/Forward buttons, add message for inaccessible folders. | bruvzg | |
2021-03-23 | Merge pull request #45571 from aaronfranke/node2d-real_t | Rémi Verschelde | |
Use real_t in 2D nodes | |||
2021-03-23 | Merge pull request #46735 from fabriceci/fix-dialog-translation | Rémi Verschelde | |
Fix translations update in window & Dialogs (AcceptDialog/ConfirmationDialog/FileDialog) (Fix 39320, 39258 & 45887) | |||
2021-03-22 | Merge pull request #47226 from fabriceci/improve-rayshape-2D | Rémi Verschelde | |
Bring the Raycast2D improvements to Rayshape2D | |||
2021-03-22 | Merge pull request #47180 from YeldhamDev/popupmenu_width_fix | Rémi Verschelde | |
Fix wrong width with PopupMenus on first opening in the editor | |||
2021-03-22 | Improved 3D Scene Importer | Juan Linietsky | |
* Added option for importers to show an Advanced settings dialog * Created advanced settings dialog for Scene Importer * Cleaned up importers (remove many old/unused options) * Added the ability to customize every node, material, mesh and animation individually * Saving to animations and meshes to files is now a manual process, making it more predictable * Added the ability for materials to be replaced by external files (or to be made external, up to you). * When doubleclicking an impoted scene in the filesystem dock, it automatically shows the import settings instead of asking to open it. WARNING: Lightmap UV unwrap is not working, it needs to be re-made. | |||
2021-03-22 | Add utility methods to Theme, improve error messages and documentation | Yuri Sizov | |
2021-03-21 | Bring the Raycast2D improvements to Rayshape2D | fabriceci | |
2021-03-20 | Add Root Null Check | Nathan Franke | |
2021-03-21 | Merge pull request #46280 from floppyhammer/AdjustCompletionPanelPosition | Rémi Verschelde | |
Improve Completion Panel Position in Shader Editor | |||
2021-03-20 | Merge pull request #46937 from nekomatata/soft-body-support | Rémi Verschelde | |
SoftBody support in GodotPhysics 3D | |||
2021-03-20 | Merge pull request #47139 from nekomatata/concave-backface-collision | Rémi Verschelde | |
Disable backface collision with ConcavePolygonShape by default | |||
2021-03-20 | Merge pull request #47001 from madmiraal/rename-sprite_2d-region_enabled | Rémi Verschelde | |
Rename Sprite.region_enabled getter and setter methods to match properties | |||
2021-03-20 | Prevent resizing minimap bigger than GraphEdit (Fix #47189) | jmb462 | |
Minimap size couldn't be resized back after been resized bigger than GraphEdit cause the grabber was out of GraphEdit. This commit prevents resizing minimap bigger than GraphEdit and fix this issue. | |||
2021-03-20 | Fix wrong width with PopupMenus on first opening in the editor | Michael Alexsander | |
2021-03-19 | Use real_t in non-physics 2D nodes | Aaron Franke | |
2021-03-19 | Merge pull request #47156 from LightningAA/graph-edit-scroll-zoom-4.0 | Rémi Verschelde | |
Enable zooming in graph_edit with Ctrl + scrollwheel | |||
2021-03-19 | Merge pull request #47151 from nekomatata/soft-body-attachment-error | Rémi Verschelde | |
Fix spamming errors when SoftBody pinned nodes have no attachment | |||
2021-03-18 | Enable zooming graph_edit with scrollwheel | Lightning_A | |
2021-03-18 | Fix spamming errors when SoftBody pinned nodes have no attachment | PouleyKetchoupp | |
There was a specific case where the node path wasn't checked for validity before trying to access the attachment node. It could cause lots of error log noise in both editor and game. | |||
2021-03-18 | Merge pull request #47147 from ↵ | Rémi Verschelde | |
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix Fix for regression in SkeletonIK code | |||
2021-03-18 | Fix for regression in SkeletonIK code | TwistedTwigleg | |
2021-03-18 | Disable backface collision with ConcavePolygonShape by default | PouleyKetchoupp | |
Helps a lot with soft bodies and generally useful to avoid shapes to go through the ground in certain cases. Added an option in ConcavePolygonShape to re-enable backface collision on specific bodies if needed. | |||
2021-03-18 | Check for null pointer in get_column_width(0) | Justin Ho | |
2021-03-18 | SoftBody support in GodotPhysics 3D | PouleyKetchoupp | |
- Fixed SoftBody surface update with new rendering system - Added GodotPhysics implementation for SoftBody - Added support to get SoftBody rid to interact with the physics server - Added support to get SoftBody bounds from the physics server - Removed support for unused get_vertex_position and get_point_offset from the physics server - Removed SoftBody properties that are unused in both Bullet and GodotPhysics (angular and volume stiffness, pose matching) - Added RenderingServerHandler interface to PhysicsServer3D so the physics servers don't need to reference the class from SoftBody node directly | |||
2021-03-17 | Merge pull request #46674 from cmd410/fix-tab-container | Rémi Verschelde | |
Fix TabContainer _get_tab_width for localized node names | |||
2021-03-17 | Merge pull request #47050 from jmb462/fix-bbcode-tables-overlap-with-bottom-text | Rémi Verschelde | |
Fix BBCode tables overlap with bottom text (Fix #47012) | |||
2021-03-17 | Merge pull request #47064 from ↵ | Rémi Verschelde | |
jmb462/fix-crash-in-uninitialized-AnimatedSprite2d-play Fix crash on calling play() in a uninitialized AnimatedSprite2D (Fix #46013) | |||
2021-03-17 | Fix crash on calling play() in a uninitialized AnimatedSprite2D | jmb462 | |
When AnimatedSprite2D::play() was called before SpriteFrames has been initialized, a crach occurred (issue #46013). Modification : An error message on null check test has been added to prevent crash. Fix #46013. | |||
2021-03-17 | Merge pull request #47091 from gongpha/again-with-err-macro!-animation_tree_node | Rémi Verschelde | |
Check AnimationNode to update properties | |||
2021-03-17 | Check AnimationNode to update properties | Kongfa Waroros | |
2021-03-17 | Merge pull request #47081 from nekomatata/collision-debug-shape-game-only | Rémi Verschelde | |
Disable debug collision shapes in the editor | |||
2021-03-17 | Merge pull request #47024 from groud/navigation | Rémi Verschelde | |
Allow Navigation to be more flexible | |||
2021-03-16 | Disable debug collision shapes in the editor | PouleyKetchoupp | |
If the editor was started with --debug-collisions, 3d shapes were displayed twice, both with the gizmo and debug shapes. Some shapes could also persist after being removed due to the usage of queue_free() to destroy the debug shapes. | |||
2021-03-16 | Merge pull request #39810 from christinoleo/master | Rémi Verschelde | |
Make GraphNode handle children with EXPAND flag | |||
2021-03-16 | Fix BBCode tables overlap with bottom text | jmb462 | |
New row height was added only if all the column was full. | |||
2021-03-16 | Move SpriteFrames to its own file in the resources folder | Aaron Franke | |
2021-03-15 | Allow Navigation to be more flexible | Gilles Roudière | |
2021-03-15 | Merge pull request #46993 from gongpha/check-if-edit-called-via-editor | Rémi Verschelde | |
Check if _edit_set_position and _edit_set_rect was used outside an editor |