Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-10-22 | CubeMap: fix duplicate flags property | Poommetee Ketson | |
2017-10-21 | Merge pull request #12291 from RandomShaper/fix-raycast-naming | Rémi Verschelde | |
Rename RayCasts collision_layer to collision_mask | |||
2017-10-21 | Merge pull request #12286 from NathanWarden/add_cubemap_properties | Rémi Verschelde | |
Added properties for CubeMap. | |||
2017-10-21 | Merge pull request #12293 from Paulb23/line_highlighting_fix | Rémi Verschelde | |
Fixed current line highlighting, issue 12166 [ci skip] | |||
2017-10-21 | Fixed current line highlighting and visual indication of empty selected lines | Paulb23 | |
2017-10-21 | Rename RayCasts collision_layer to collision_mask | Pedro J. Estébanez | |
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed. | |||
2017-10-22 | Bind unbound enums, rearrange some by value | Poommetee Ketson | |
2017-10-21 | Added properties for CubeMap. | Nathan Warden | |
2017-10-21 | Fix PathFollow rotations. | Ferenc Arn | |
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements. Fixes #12258. | |||
2017-10-21 | Refactor Fixed to Physics | Poommetee Ketson | |
2017-10-21 | Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottom | Poommetee Ketson | |
Stop move_to_bottom losing references to treeitems | |||
2017-10-20 | Merge pull request #12228 from ↵ | Rémi Verschelde | |
hi-ogawa/fix-spatial-shader-conversion-with-texture Fix spatial shader conversion with texture | |||
2017-10-20 | Merge pull request #12052 from hi-ogawa/particle-material-conversion-plugin | Rémi Verschelde | |
Create ParticlesMaterialConversionPlugin | |||
2017-10-20 | Merge pull request #12107 from RandomShaper/fix-anim-before-first-key | Rémi Verschelde | |
Fix animation before first key | |||
2017-10-20 | Merge pull request #12149 from endragor/check-input-handled | Rémi Verschelde | |
Check if input is handled before handling it | |||
2017-10-20 | Merge pull request #12224 from NathanWarden/scene_tree_added_signal | Rémi Verschelde | |
Added a node_added signal to the SceneTree | |||
2017-10-20 | Merge pull request #12260 from bojidar-bg/11975-navpoly-freeze | Rémi Verschelde | |
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor [ci skip] | |||
2017-10-20 | Fix adding a NavigationPolygonInstance to a Node2D freezing the editor | Bojidar Marinov | |
Fixes #11975 | |||
2017-10-20 | Merge pull request #12084 from santouits/tab_container_bug | Rémi Verschelde | |
tab container arrows don't work when a popup was set [ci skip] | |||
2017-10-20 | Merge pull request #12132 from TheSofox/parallax-fixes | Rémi Verschelde | |
Tweaks ParallaxBackground to work better with zoom. [ci skip] | |||
2017-10-20 | Fix window display shrink can't set to float numbers | geequlim | |
2017-10-20 | Merge pull request #12159 from RandomShaper/fix-sticky-slider | Gilles Roudiere | |
Reset slider mouse state on hiding/removing | |||
2017-10-19 | Added a node_added signal to the SceneTree | Nathan Warden | |
2017-10-19 | Merge pull request #12230 from BastiaanOlij/arvr_fix_binand | Rémi Verschelde | |
Fix button signals on ARVRController [ci skip] | |||
2017-10-19 | Merge pull request #12229 from Noshyaar/pr-v | Rémi Verschelde | |
Fix Viewport clear mode is bool instead of int, fixes #12202 [ci skip] | |||
2017-10-20 | Always mixing up binary and and boolean and... | Bastiaan Olij | |
2017-10-19 | Fix Viewport clear mode is bool instead of int, fixes #12202 | Poommetee Ketson | |
2017-10-19 | Fix spatial shader conversion with texture | Hiroshi Ogawa | |
2017-10-18 | Itemlist rmb now provides the same pos as Tree rmb | AlexHolly | |
2017-10-18 | Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer ↵ | Sofox | |
with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera. | |||
2017-10-16 | Reset slider mouse state on hiding/removing | Pedro J. Estébanez | |
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work. Fixes #12130. | |||
2017-10-16 | Check if input is handled before handling it | Ruslan Mustakov | |
2017-10-15 | Merge pull request #11407 from toger5/selection_override_color | Rémi Verschelde | |
added option to keep font color on selection + use consistent selection color in help (fixes: #11501) | |||
2017-10-15 | Fix animation before first key | Pedro J. Estébanez | |
Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if - *seeking/playing a continuous track*; - *seeking a discrete track*. And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*. In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range. With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached. This corresponds to the point 1) of #10752. | |||
2017-10-14 | Fix animation not stopping after seeking to the end | Pedro J. Estébanez | |
2017-10-14 | [DOCS] Fix a few typos. | Andreas Haas | |
2017-10-14 | tab container arrows don't work when a popup was set | santouits | |
2017-10-13 | Added and improved some missing icons, plus some other visual fixes. | Daniel J. Ramirez | |
2017-10-13 | Remove junk output | Ruslan Mustakov | |
Remove several prints that were added for engine debugging, but are of no use to the end user, and only pollute the editor and game logs. | |||
2017-10-12 | Create ParticlesMaterialConversionPlugin and format generated shader code | Hiroshi Ogawa | |
2017-10-12 | Merge pull request #12032 from Grosskopf/seperation-bugfix | Rémi Verschelde | |
Turned around minimum size scaling for seperator. Fixes #12020 | |||
2017-10-12 | turned arround minimum Size for Seperator in reaction to issue #12020 | Grosskopf | |
2017-10-11 | Merge pull request #12026 from hickop/default-theme-sliders | Rémi Verschelde | |
Added grabber_area to default_theme sliders. Fixes #11261 | |||
2017-10-11 | Stop move_to_bottom losing references to treeitems | MillionOstrich | |
2017-10-11 | Merge pull request #11951 from hungrymonkey/fix_issue11873 | Rémi Verschelde | |
fix issue 11873. AudioStreamSample get_data() seems to be misaligned. | |||
2017-10-11 | Added grabber_area to default_theme sliders. Fixes #11261 | hickop | |
2017-10-11 | Merge pull request #12018 from ↵ | Gilles Roudiere | |
hi-ogawa/fix-animated-sprite-frame-property-slider Fix AnimatedSprite frame property slider in editor | |||
2017-10-11 | Merge pull request #11954 from neikeq/d | Ignacio Etcheverry | |
Added 'exposed' field to ClassInfo for registered classes | |||
2017-10-11 | Fix AnimatedSprite frame property slider in editor | Hiroshi Ogawa | |
2017-10-09 | Adds 'exposed' field to ClassInfo | Ignacio Etcheverry | |
This field represents if the class is exposed to the scripting API. The value is 'true' if the class was registered manually ('ClassDB::register_*class()'), otherwise it's false (registered on '_post_initialize'). - Added missing registration of classes that are meant to be exposed. |