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AgeCommit message (Expand)Author
2022-11-20Fix connection of animation changed signal in AnimationTrackEditorSilc Renew
2022-11-19Improve collision exception error messages for easier understandingHugo Locurcio
2022-11-19Revert move vector parameter name to motionHaoyu Qiu
2022-11-19Merge pull request #68863 from clayjohn/RD-2D-skeletonRémi Verschelde
2022-11-18Fix drawing of 2D skeletons in the RD renderer.clayjohn
2022-11-18Merge pull request #68842 from Uxeron/DragPositionFixRémi Verschelde
2022-11-18Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2Rémi Verschelde
2022-11-19Fixed orientation of HSV rectangle vertical sliderFlynn Garthwaite
2022-11-18Fix cyclic references in GDScript 2.0Adam Scott
2022-11-18Allow all lossless image formats to be used for VRS texture project settingHugo Locurcio
2022-11-18Fixed _get_drag_data getting incorrect position on scaled controlsUxeron
2022-11-18Merge pull request #64212 from xiongyaohua/curve3d_baking_refactorRémi Verschelde
2022-11-17Fix multithreaded RTL resetting scroll position on resize.bruvzg
2022-11-17Merge pull request #68732 from AThousandShips/bit_map_polygon_fixRémi Verschelde
2022-11-17Add `Control::localize_numeral_system` property to toggle automatic numeral s...bruvzg
2022-11-17Merge pull request #68589 from marzecdawid/remove-default-file-save-filedialogRémi Verschelde
2022-11-17Fix polygon generation in BitMapNinni Pipping
2022-11-16Merge pull request #68573 from Sauermann/fix-optionbutton-popupRémi Verschelde
2022-11-16Merge pull request #68709 from MewPurPur/instance-begone-part3Rémi Verschelde
2022-11-16Remove more instances of 'instance' being used as a verbVolTer
2022-11-16Merge pull request #68725 from TokageItLab/fix-bone-renamer-for-conflictingRémi Verschelde
2022-11-16Improve BoneRenamer to avoid conflicting with original bone nameSilc Renew
2022-11-16Add a node compatibility handler for ProximityGroupHugo Locurcio
2022-11-15Merge pull request #64077 from Calinou/tweak-audiostreamplayer2d3d-default-pa...Rémi Verschelde
2022-11-16Optimize animation blend tree processSilc Renew
2022-11-15Merge pull request #67948 from DeeJayLSP/split_webpRémi Verschelde
2022-11-15Overhaul WebP packer and split compression optionsDeeJayLSP
2022-11-15Fix false warning when renaming Joint2D's nodekobewi
2022-11-15Merge pull request #68681 from groud/fix_infinite_loop_in_resource_loaderRémi Verschelde
2022-11-15Fixes infinite loop in ResourceFormatText when having unexpected end of fileGilles Roudière
2022-11-15Merge pull request #68426 from clayjohn/GLES3-particlesRémi Verschelde
2022-11-14Add GPUParticles to the OpenGL3 renderer.clayjohn
2022-11-15Fix crash of queue_free() when main loop is not SceneTreeHaoyu Qiu
2022-11-14Merge pull request #67831 from kleonc/scene-tree-fix-storing-removed-nodesRémi Verschelde
2022-11-14Merge pull request #68664 from bruvzg/bmp_base_sizeRémi Verschelde
2022-11-14Merge pull request #68531 from marzecdawid/fix-gap-with-scrolling-down-in-TreeRémi Verschelde
2022-11-14Merge pull request #68564 from Mickeon/node-no-remove-group-errorRémi Verschelde
2022-11-14Merge pull request #68657 from Sauermann/fix-redundant-initializationRémi Verschelde
2022-11-14Fix a gap with scrolling down in Tree with arrow keys (#57636)Dawid Marzec
2022-11-14[Bitmap font] Always set valid fixed size, even if it's not set in the `fnt` ...bruvzg
2022-11-14Fix periods in editor strings and messagesHugo Locurcio
2022-11-14Remove redundant Variant-types initializationsMarkus Sauermann
2022-11-14Fix misc formatting issuesRémi Verschelde
2022-11-14Merge pull request #68272 from Sauermann/fix-windowfocus-on-resizeRémi Verschelde
2022-11-14Merge pull request #68019 from Sauermann/fix-physics-mouseover-dropRémi Verschelde
2022-11-14[MP] Move engine and editor profilers to a plugin.Fabio Alessandrelli
2022-11-14Drop physics mouseover as soon as the mouse moves over a ControlMarkus Sauermann
2022-11-14Merge pull request #68582 from bruvzg/inv_gd3_bmp_fontRémi Verschelde
2022-11-14Merge pull request #68448 from bruvzg/font_imp_trRémi Verschelde
2022-11-13Add optional UV2 logic for lightmapping to primitive shapesBastiaan Olij