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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2016-09-02
-Added focus to comment node
Juan Linietsky
2016-09-01
-Fixed issue in Kinematicbody2D
Juan Linietsky
2016-08-31
More improvements to visual script..
Juan Linietsky
2016-08-31
draw_line: Properly bind antialiased argument
Rémi Verschelde
2016-08-30
More visual script improvements
Juan Linietsky
2016-08-30
Merge pull request #5670 from timoschwarzer/feature/camera2d_limit_smoothing
Rémi Verschelde
2016-08-30
Merge pull request #5262 from vnen/button-signals
Rémi Verschelde
2016-08-29
Merge pull request #6264 from MasonAsh/issue-6263
Rémi Verschelde
2016-08-29
Merge pull request #6220 from volzhs/issue-5789
Rémi Verschelde
2016-08-29
Merge pull request #6159 from touilleMan/issue-6148
Rémi Verschelde
2016-08-29
Merge pull request #5956 from djrm/tree_behavior
Rémi Verschelde
2016-08-28
Several all around fixes to visual scripting (in the process of creating demos)
Juan Linietsky
2016-08-28
Merge pull request #6249 from volzhs/issue-6121
Rémi Verschelde
2016-08-28
Show last added action on Input Map and implement InputEvent "=="
volzhs
2016-08-27
Double click on scene tree element to focus currently selected node
Daniel J. Ramirez
2016-08-26
Add button_down and button_up signals
George Marques
2016-08-25
More visual script work
Juan Linietsky
2016-08-24
Slider value accounts for grabber offset
Mason Ashbridge
2016-08-23
Proper function/property selection in visual script editing for property.
Juan Linietsky
2016-08-23
prettier connections for graph edit
Juan Linietsky
2016-08-23
Make LineEdit not to cover whole line when rename node
volzhs
2016-08-22
-High Level protocol optimization (should be smaller)
Juan Linietsky
2016-08-19
Changed API to use sequenced packets for UDP (drop old)
Juan Linietsky
2016-08-19
Many fixes to networking, demo should work now
Juan Linietsky
2016-08-19
Brand new networked multiplayer
Juan Linietsky
2016-08-15
Add Node2D's set_global_rot get_global_rot set_global_rotd get_global_rotd se...
Emmanuel Leblond
2016-08-14
Added high level networked multiplayer to Godot.
Juan Linietsky
2016-08-12
Merge pull request #6132 from neikeq/pr-issue-6123
Rémi Verschelde
2016-08-12
Confirm code completion with numpad key ENTER
Ignacio Etcheverry
2016-08-09
Merge pull request #6081 from djrm/new_icons
Rémi Verschelde
2016-08-08
Some new icons for visual script and graphs
Daniel J. Ramirez
2016-08-08
prevent bug due to scripts not working in editor and notifier sending signals...
Juan Linietsky
2016-08-06
Added an easy API to yield to a specific time by doing:
Juan Linietsky
2016-08-06
Likely with bugs and with some features are missing, as well as profiler supp...
Juan Linietsky
2016-08-05
VisualScript can now execute visual scripts, but there is no debugger or prof...
Juan Linietsky
2016-08-04
Concluded base visual scripting! can edit but not run though.
Juan Linietsky
2016-08-02
Merge branch 'master' of https://github.com/godotengine/godot
Juan Linietsky
2016-08-02
WIP visual scripting, not working yet but you can check out stuff
Juan Linietsky
2016-08-02
DynamicFont caches now accounts for texture flags
Zher Huei Lee
2016-08-02
Added extra spacing support for DynamicFont
Zher Huei Lee
2016-08-02
Added texture mipmaps and filtering to DynamicFont
Zher Huei Lee
2016-07-30
UI navigation via JOYSTICK_MOTION.
Andreas Haas
2016-07-28
World2D: Fix typo in default_density deprecation check
Rémi Verschelde
2016-07-28
Exposed enable syntax highlighting to properties
Paulb23
2016-07-27
LineEdit: Fix event handled as text when a mod key is pressed
Ignacio Etcheverry
2016-07-26
Merge pull request #5926 from akien-mga/pr-graphedit-drag
Juan Linietsky
2016-07-26
Fix GraphEdit dragging issues at scales != 1
Rémi Verschelde
2016-07-26
Changed the way the step decimals are computed to a safer way, fixes many iss...
Juan Linietsky
2016-07-25
Stop baking process if there is no geometry in the BakedLightInstance.
Daniel J. Ramirez
2016-07-24
Add thread support to HTTPRequest, changed assetlib to use it.
Juan Linietsky
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