Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-07-20 | Merge pull request #50605 from Calinou/tweak-shader-code-style | Rémi Verschelde | |
Use C++11 raw literals for shader code to improve readability | |||
2021-07-20 | Merge pull request #50206 from groud/undoredo_increase_args_count | Rémi Verschelde | |
Increase the number of arguments accepted by UndoRedo methods | |||
2021-07-19 | Merge pull request #50588 from bruvzg/menu_gen | Rémi Verschelde | |
Optimize LineEdit and TextEdit menu item generation. | |||
2021-07-19 | Merge pull request #50604 from aaronfranke/float-array-cast | Rémi Verschelde | |
Explicitly cast real_t to float when creating a float array | |||
2021-07-19 | Merge pull request #50606 from Chaosus/textedit_fix_guttertype | Rémi Verschelde | |
Fixed typos in `TextEdit::GutterType` enum | |||
2021-07-19 | Merge pull request #50566 from reduz/optimize-stringname-usage | Rémi Verschelde | |
Optimize StringName usage | |||
2021-07-19 | Fixed typos in `TextEdit::GutterType` enum | Yuri Roubinsky | |
2021-07-19 | Merge pull request #48186 from EricEzaM/PR/tooltip-improvements | Rémi Verschelde | |
Made default tooltips (non-custom ones) disappear on mouse enter. | |||
2021-07-19 | Use C++11 raw literals for shader code to improve readability | Hugo Locurcio | |
In files that have lots of branching, `\t` was replaced with a tab character instead. | |||
2021-07-19 | Explicitly cast to float when creating a float array | Aaron Franke | |
2021-07-19 | Optimize LineEdit and TextEdit menu item generation. | bruvzg | |
2021-07-18 | Optimize StringName usage | reduz | |
* Added a new macro SNAME() that constructs and caches a local stringname. * Subsequent usages use the cached version. * Since these use a global static variable, a second refcounter of static usages need to be kept for cleanup time. * Replaced all theme usages by this new macro. * Replace all signal emission usages by this new macro. * Replace all call_deferred usages by this new macro. This is part of ongoing work to optimize GUI and the editor. | |||
2021-07-17 | Prevent function gen in visual shader if no out connection is provided | Yuri Roubinsky | |
2021-07-17 | Create many types of popups on demand | reduz | |
* LineEdit popups created on demand. * TextEdit popups created on demand. * SpinSlider popups created on demand. * ResourcePicker popups created on demand. Improves editor responsiveness. | |||
2021-07-16 | Merge pull request #47395 from sygi/shape_idx_collision | Hugo Locurcio | |
Add shape_idx to CollisionObject2D mouse_entered signal | |||
2021-07-15 | Merge pull request #49328 from nekomatata/sync-to-physics-3d | Rémi Verschelde | |
Support for 3D sync to physics | |||
2021-07-15 | Support for 3D sync to physics | PouleyKetchoupp | |
Same implementation as in 2D. | |||
2021-07-15 | Move sync to physics to StaticBody2D | PouleyKetchoupp | |
Now static body is used for moving platforms through kinematic motion property, so sync to physics needs to be in StaticBody2D instead of CharacterBody2D. Constant kinematic motion is also supported in combination with sync to physics for smoother movements. | |||
2021-07-15 | Merge pull request #38819 from EricEzaM/improve-to_string-for-nodes | Rémi Verschelde | |
Added Node name to print() of all Nodes by making to_string() in Object virtual, so it can be overriden in C++. | |||
2021-07-15 | Added Node name to print() when printing Nodes. | Eric M | |
2021-07-15 | Fixing 2D moving platform logic | fabriceci | |
Fixing by applying the movement in two steps, first the platform movement, and then the body movement. Plus, add the platform movement when we are on_wall. | |||
2021-07-14 | Merge pull request #48502 from KoBeWi/visual_button | Rémi Verschelde | |
Add set_pressed_no_signal method to BaseButton | |||
2021-07-14 | Merge pull request #49348 from Geometror/fix-particles-hidden-basecolor | Rémi Verschelde | |
Fix color properties of particle nodes/material | |||
2021-07-14 | Rename Curve3Texture to CurveXYZTexture | Rémi Verschelde | |
Neither name is a perfect match but `Curve3Texture` looked too similar to `CurveTexture` and `Curve3D`, which made things confusing when picking a texture type or browsing the API reference. | |||
2021-07-13 | Merge pull request #50063 from nekomatata/more-accurate-move-and-slide | Rémi Verschelde | |
Make move_and_slide collision detection more accurate | |||
2021-07-13 | Merge pull request #50299 from YeldhamDev/window_wrap_controls_fix | Rémi Verschelde | |
Fix `Window`'s `wrap_controls` not actually doing anything | |||
2021-07-13 | Merge pull request #50420 from KoBeWi/counter_headers | Rémi Verschelde | |
Add header theme type variations to labels | |||
2021-07-13 | Add header theme type variations to labels | kobewi | |
2021-07-13 | Merge pull request #50381 from reduz/implement-disable-classes | Rémi Verschelde | |
Implement the ability to disable classes | |||
2021-07-13 | Merge pull request #50169 from pycbouh/theme-type-variations | Rémi Verschelde | |
2021-07-13 | Implement the ability to disable classes | reduz | |
* This PR adds the ability to disable classes when building. * For now it's only possible to do this via command like: `scons disable_classes=RayCast2D,Area3D` * Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project. | |||
2021-07-13 | Add set_pressed_no_signal method to BaseButton | kobewi | |
2021-07-13 | Merge pull request #50086 from Geometror/label-improve-layout-options | Rémi Verschelde | |
Improvements to Label's layout options | |||
2021-07-13 | Merge pull request #48375 from bowling-allie/discrete-carry-bug | Rémi Verschelde | |
2021-07-13 | Merge pull request #50135 from KoBeWi/🌲.update() | Rémi Verschelde | |
Update Tree when modified | |||
2021-07-13 | Merge pull request #50401 from Calinou/decal-add-node-configuration-warnings | Rémi Verschelde | |
Add node configuration warnings for the Decal node | |||
2021-07-13 | Add node configuration warnings for the Decal node | Hugo Locurcio | |
2021-07-13 | Add type variations to Theme | Yuri Sizov | |
2021-07-12 | Merge pull request #50262 from nekomatata/convex-hull-simplification | Rémi Verschelde | |
Options to clean/simplify convex hull generated from mesh | |||
2021-07-12 | Merge pull request #50389 from Chaosus/vs_uniform_ref | Rémi Verschelde | |
Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders) | |||
2021-07-12 | [Net] Rename NetworkedMultiplayerPeer to MultiplayerPeer. | Fabio Alessandrelli | |
2021-07-12 | [Net] Remove most multiplayer hooks from SceneTree. | Fabio Alessandrelli | |
Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`. | |||
2021-07-12 | Auto-set a first compatible uniform on dragging to create a UniformRef | Yuri Roubinsky | |
2021-07-11 | added offset for plane mesh and quad mesh | QbieShay | |
2021-07-11 | Merge pull request #50149 from Chaosus/vs_curve3d | Yuri Roubinsky | |
2021-07-10 | Merge pull request #48622 from Geometror/reimplement-disableable-vsync | Hugo Locurcio | |
2021-07-08 | Fix `Window`'s `wrap_controls` not actually doing anything | Michael Alexsander | |
2021-07-07 | Merge pull request #50261 from Razoric480/cache-color-picker-presets | Rémi Verschelde | |
Add cache to ColorPicker for color presets | |||
2021-07-07 | Options to clean/simplify convex hull generated from mesh | PouleyKetchoupp | |
Clean: remove duplicate and interior vertices (uses Bullet algorithm) Simplify: modify the geometry for further simplification (uses VHACD algorithm) In the editor, single convex hull now uses the clean option. Added a new editor entry to create a simplified convex hull, can be useful for creating convex hull from highly tessellated triangle meshes. | |||
2021-07-07 | Add cache to color picker for presets | Francois Belair | |
This prevents loading from the project metadata more than once, significantly saving performance with nodes that have color pickers. |