Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-11-13 | Set roughness/metallic to 1 when assigning a texture in BaseMaterial3D | Hugo Locurcio | |
This makes material setup faster and avoids mistakes, especially with the metallic channel which defaults to 0. The value is only changed when adding a texture when none was previously assigned, not when assigning a different texture. | |||
2021-11-11 | Merge pull request #54810 from nekomatata/area-separate-override-modes | Camille Mohr-Daurat | |
Separate space override modes for gravity/damping in Area | |||
2021-11-11 | Merge pull request #54857 from nekomatata/raycast-hit-from-inside | Rémi Verschelde | |
2021-11-11 | Merge pull request #54869 from akien-mga/string-remove-erase | Rémi Verschelde | |
2021-11-11 | String: Remove `erase` method, bindings can't mutate String | Rémi Verschelde | |
2021-11-11 | Fix RichTextLabel selection copy with table cells. | bruvzg | |
2021-11-10 | Add raycast options to hit when starting inside / hit back faces | PouleyKetchoupp | |
Makes the results consistent for all shape types with options to set the desired behavior. | |||
2021-11-10 | Merge pull request #49708 from megalobyte/editor_description_fix | Rémi Verschelde | |
2021-11-10 | Merge pull request #54847 from nekomatata/fix-test-move-regression | Rémi Verschelde | |
2021-11-10 | Merge pull request #54660 from Chaosus/vs_particles_mesh_emitter | Rémi Verschelde | |
2021-11-10 | Update editor description property flag | megalobyte | |
2021-11-10 | Fix test_move reporting collision when touching another body | PouleyKetchoupp | |
Reporting rest collision information is needed for move_and_collide and move_and_slide so floor detection can be done properly, but in the case of just testing the motion for collision, it makes sense to return false if the body is able to move all along the path without being stopped. Updated the logic in test_move and clarified the documentation for test_move and move_and_collide. | |||
2021-11-10 | Merge pull request #54204 from Ev1lbl0w/bugfix-textedit_selection_mode_crash | Rémi Verschelde | |
2021-11-10 | Merge pull request #54820 from nekomatata/fix-character-body-floor-errors | Rémi Verschelde | |
2021-11-10 | Fix errors in CharacterBody when floor is destroyed or removed | PouleyKetchoupp | |
In all physics servers, body_get_direct_state() now silently returns nullptr when the body has been already freed or is removed from space, so the client code can detect this state and invalidate the body rid. In 2D, there is no change in behavior (just no more errors). In 3D, the Bullet server returned a valid direct body state when the body was removed from the physics space, but in this case it didn't make sense to use the information from the body state. | |||
2021-11-10 | Fix crash with indexing array with bad values | Ev1lbl0w | |
2021-11-10 | VisualShader: Document enum args for virtual methods | Rémi Verschelde | |
Fixes #31563. | |||
2021-11-09 | Merge pull request #53819 from TokageItLab/re-implement-ping-pong | Rémi Verschelde | |
Reimplement ping-pong animation and reverse playback | |||
2021-11-09 | Separate space override modes for gravity/damping in Area | PouleyKetchoupp | |
Also make inspector clearer for gravity point properties. | |||
2021-11-09 | Merge pull request #46721 from bruvzg/custom_word_break_punct | Rémi Verschelde | |
2021-11-09 | Merge pull request #54372 from bruvzg/text_edit_ui | Rémi Verschelde | |
2021-11-09 | Merge pull request #54649 from bruvzg/shadows | Rémi Verschelde | |
2021-11-08 | Several Gradient improvements | Hendrik Brucker | |
2021-11-08 | Merge pull request #52943 from RandomShaper/property_pin_control_natural | Rémi Verschelde | |
2021-11-08 | Merge pull request #54715 from goostengine/gradient-texture-1d-rename | Yuri Roubinsky | |
2021-11-08 | Add property value pinning | Pedro J. Estébanez | |
2021-11-07 | Remove redundant texture flag setters/getters for `CameraTexture` | Aaron Record | |
2021-11-07 | Unify determination of default property values | Pedro J. Estébanez | |
2021-11-07 | Rename `GradientTexture` to `GradientTexture1D` | Andrii Doroshenko (Xrayez) | |
1. Explicit and unambiguous when comparing to `GradientTexture2D` 2. Consistent with other class names where 1D is used in the engine. | |||
2021-11-07 | Fix preview sun and environment names | kobewi | |
2021-11-06 | Added `MeshEmitter` node for particles in visual shader | Yuri Roubinsky | |
2021-11-06 | Fix Label and RichTextLabale text shadows and shadow outlines. | bruvzg | |
2021-11-05 | Merge pull request #54573 from nekomatata/query-parameters | Rémi Verschelde | |
2021-11-05 | Added 2D boolean hint for particle emitters in visual shaders | Yuri Roubinsky | |
2021-11-04 | Use parameter classes instead of arguments for all physics queries | PouleyKetchoupp | |
Same as what is already done for shape queries, applied to point and ray queries. Easier to document and more flexible to add more parameters. Also expose intersect_point method to script in 3D. Remove intersect_point_on_canvas in 2D, replaced with a parameter. | |||
2021-11-04 | Add missing argument names for bindings in GDExtension | Rémi Verschelde | |
2021-11-04 | Add is_built_in() method to Resource | kobewi | |
2021-11-03 | Rename `PROPERTY_USAGE_NOEDITOR` to `PROPERTY_USAGE_NO_EDITOR` | Hugo Locurcio | |
This is consistent with other constants that include `NO`, such as `PROPERTY_HINT_COLOR_NO_ALPHA`. | |||
2021-11-03 | Merge pull request #54533 from rafallus/menubutton_items | Rémi Verschelde | |
2021-11-03 | Merge pull request #54072 from KoBeWi/hrcr_is_ded | Rémi Verschelde | |
2021-11-03 | Merge pull request #54527 from nekomatata/fix-polygon-bone-path-errors | Rémi Verschelde | |
2021-11-03 | Implement inspector property array for `PopupMenu` and `MenuButton` | rafallus | |
2021-11-03 | Fix errors with invalid bone node path in Polygon2D | PouleyKetchoupp | |
NodePath properties are designed to be relative to the given node, so validity checks are failing in the editor for Polygon2D nodes, which are relative to the Skeleton2D node rather than the Polygon2D node. Fixed by saving bone paths as String properties instead of NodePath. Shouldn't cause a difference for performance since NodePath properties are technically saved as String anyway. | |||
2021-11-03 | Merge pull request #54104 from Scony/improve-navigation-obstacles | Rémi Verschelde | |
Improve NavigationObstacle3D usability | |||
2021-11-03 | Merge pull request #54528 from nekomatata/fix-crash-tileset-polygon | Gilles Roudière | |
Fix crash in Tileset with get_collision_polygon_shape | |||
2021-11-03 | reimplement ping-pong | Silc 'Tokage' Renew | |
2021-11-02 | Fix crash in Tileset with get_collision_polygon_shape | PouleyKetchoupp | |
Shape index was used instead of polygon index in this one case. | |||
2021-11-02 | Merge pull request #54471 from rafallus/callable_area_monitor | Rémi Verschelde | |
2021-11-02 | Prevent MeshDataTool from crashing due to invalid bones/weights arrays | Yuri Sizov | |
2021-11-01 | Validate fog volume properties | clayjohn | |