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Godot with FMOD integration
RayHammer
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Author
2021-11-01
Use `Callable` in Area monitor callback
rafallus
2021-11-01
Merge pull request #54391 from DavidSichma/doc_interpolate_value
Rémi Verschelde
2021-11-01
Merge pull request #54396 from groud/implement_terrain_other_brushes
Rémi Verschelde
2021-11-01
Merge pull request #54369 from S0yKaf/fix-hardcoded-ray-distance
Rémi Verschelde
2021-11-01
Merge pull request #37880 from nekomatata/rigid-body-damping-override
Camille Mohr-Daurat
2021-11-01
Merge pull request #54480 from timothyqiu/texture-replace
Rémi Verschelde
2021-11-01
Fix memory leak when using CurveTexture.set_texture_mode
Haoyu Qiu
2021-10-31
Fix popup trying to emit a non existing signal when closed
HungryProton
2021-10-31
Merge pull request #54307 from Calinou/add-opengl-renderer-squash
Rémi Verschelde
2021-10-31
Add functions for getting name and font style from dynamic and bitmap fonts.
bruvzg
2021-10-30
Merge pull request #54383 from Calinou/colorpicker-overbright-indicator-tweak...
Rémi Verschelde
2021-10-30
Rename GLES2 driver to OpenGL to prepare for the upgrade to GLES3
Hugo Locurcio
2021-10-29
Implement missing TileMap brushes for terrains
Gilles Roudière
2021-10-29
Merge pull request #53234 from Geometror/gradient-texture-2d
Yuri Roubinsky
2021-10-29
Fixed Tween::interpolate_value argument order.
David Sichma
2021-10-29
Tweak overbright indicator icon to be more visible on white background
Hugo Locurcio
2021-10-29
Repair Fog mode in visual shaders
Yuri Roubinsky
2021-10-29
Merge pull request #54374 from Chaosus/fix_fogvolume_crash
Rémi Verschelde
2021-10-29
Fix crashing of `FogVolume`s when `WorldEnvironment` was added
Yuri Roubinsky
2021-10-29
Merge pull request #54328 from YeldhamDev/tabbar_close_signal_rename
Max Hilbrunner
2021-10-29
Merge pull request #53353 from clayjohn/VULKAN-fog-volumes
Rémi Verschelde
2021-10-29
Merge pull request #54367 from lyuma/viewport_off_by_one
Rémi Verschelde
2021-10-28
Addition of FogVolumes, FogShaders, FogMaterial, and overhaul of VolumetricFog
clayjohn
2021-10-28
fix hardcoded raycast distance with viewport object picking
vdyotte
2021-10-28
Fix crash due to reentrancy in AudioStreamPlayer* finished signal.
Lyuma
2021-10-28
Fix off by one in Viewport.render_target_update_mode property enum
Lyuma
2021-10-28
Fix parallel Tweens not ending correctly
kobewi
2021-10-28
Rename `TabBar`'s `tab_closed` signal to `tab_close_pressed`
Michael Alexsander
2021-10-28
Merge pull request #54350 from akien-mga/clang-format-dont-align-operands
Rémi Verschelde
2021-10-28
Merge pull request #54222 from JFonS/instance-fade
Rémi Verschelde
2021-10-28
clang-format: Enable `BreakBeforeTernaryOperators`
Rémi Verschelde
2021-10-28
clang-format: Various fixes to comments alignment from `clang-format` 13
Rémi Verschelde
2021-10-28
clang-format: Disable alignment of operands, too unreliable
Rémi Verschelde
2021-10-28
Merge pull request #54342 from groud/remove_item_list_editor
Rémi Verschelde
2021-10-28
Merge pull request #54331 from LennyPhoenix/lennyphoenix-patch-2
Rémi Verschelde
2021-10-28
Remove ItemList editor and replace it by a property array
Gilles Roudière
2021-10-28
Check for valid stack in set_bone_index
Lenny Critchley
2021-10-28
Remove node_hrcr hack
kobewi
2021-10-27
Merge pull request #54320 from YeldhamDev/tabbar_close_last_fix
Rémi Verschelde
2021-10-27
Merge pull request #54157 from bjauny/fix_potential_nullpointer_collision3d
Camille Mohr-Daurat
2021-10-27
Fix uninteractable singular tab in `TabBar`
Michael Alexsander
2021-10-27
Merge pull request #54166 from ConteZero/unique_selection
Rémi Verschelde
2021-10-27
Fix potential null pointer use, based on #54094 fix
Bastien JAUNY
2021-10-27
Merge pull request #54302 from fabriceci/fix-2D-character-stuck-on-wall
Camille Mohr-Daurat
2021-10-27
Add option to make selection unique
ConteZero
2021-10-27
Merge pull request #54125 from groud/tile_data_runtime_modification
Rémi Verschelde
2021-10-27
Implement runtime update of TileData object in TileMap
Gilles Roudière
2021-10-27
Merge pull request #54285 from briansemrau/fix-proximity-fade
Rémi Verschelde
2021-10-27
Fix #54298 where a CharacterBody2D can be stuck on the wall.
fabriceci
2021-10-27
Optimize TileMap layers updates
Gilles Roudière
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