Age | Commit message (Collapse) | Author |
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All 32 layers are now exposed in the editor.
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kodiwills/add-error-macros-for-`set_modification_count`
add negative number validation for set_modification_count
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update error macros for set_modification_count
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This matches the name of the GDScript function (except it's uppercase
here).
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- Replaced unused code related to old close icon with a button
- Add bezier handle options to right-click menu
- Remove mirror handle mode, only keep balanced
- Update animation reference
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brunosxs/fix-game-crash-when-sending-a-notification-from-a-camera-class
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Add `ShapeCast2D` node
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The physics API cannot provide needed functionality to ensure the correct behavior, which might lead to confusion (see `rest_info()`).
However `get_closest_collision_safe/unsafe_fraction()` methods are not removed, because they return correct result from `cast_motion()`.
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Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
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Separate space override modes for gravity/damping in Area
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Makes the results consistent for all shape types with options to set
the desired behavior.
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