Age | Commit message (Collapse) | Author | |
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2020-01-23 | doc: Misc updates for AnimationNode* and others | Rémi Verschelde | |
- Add some missing descriptions. - Add links to tutorials for ARVR and AnimationTree. - Style fixes. - Engine changes: * Make `AnimationNodeTransition.input_<number>` properties internal so that they don't appear in the docs. They still appear in the inspector based on the actual number of inputs requested. * Drop unimplemented `CPUParticles.flatness`. It's only used for 3D particles in `ParticlesMaterial`, and thus only relevant for `CPUParticles3D`. | |||
2020-01-23 | Hide "default_input_values" property in VisualShaderNode. | Yuri Roubinsky | |
2020-01-23 | Merge pull request #35438 from MadEqua/virtual-keyboard-line-edit | Rémi Verschelde | |
Android virtual keyboard respecting LineEdit max length. | |||
2020-01-23 | Android virtual keyboard respecting LineEdit max length. | Bruno Lourenço | |
2020-01-22 | Merge pull request #35452 from nekomatata/tween-start-fail | Rémi Verschelde | |
Fixed Tween::start() with pending updates | |||
2020-01-22 | Fixed Tween::start() with pending updates | PouleyKetchoupp | |
Start was canceled instead of deferred in case of an update in progress. Fixes #35441 | |||
2020-01-22 | Merge pull request #35406 from lawnjelly/ortho-shadow | Rémi Verschelde | |
Replace CameraMatrix::get_viewport_size with get_viewport_half_extents, shadow culling with ortho camera and other affected issues | |||
2020-01-22 | Merge pull request #35338 from rburing/fix_find_focus_neighbor | Rémi Verschelde | |
Fix Control::_window_find_focus_neighbour | |||
2020-01-22 | Change CameraMatrix::get_viewport_size to get_viewport_half_extents | lawnjelly | |
Fixes #26637. Fixes #19900. The viewport_size returned by get_viewport_size was previously incorrect, being half the correct value. The function is renamed to get_viewport_half_extents, and now returns a Vector2. Code which called this function has also been modified accordingly. This PR also fixes shadow culling when using ortho cameras, because the correct input for CameraMatrix::set_orthogonal should be the full HEIGHT from get_viewport_half_extents, and not half the width. It also fixes state.ubo_data.viewport_size in rasterizer_scene_gles3.cpp to be the width and the height of the viewport in pixels as stated in the documentation, rather than the current value which is half the viewport extents in worldspace, presumed to be a bug. | |||
2020-01-22 | Incorrect joystick id was returned on an inactive ARVR controller | Bastiaan Olij | |
2020-01-21 | Merge pull request #35413 from akien-mga/if-0-means-couperet | Rémi Verschelde | |
Remove unused #if 0'ed code | |||
2020-01-21 | Remove unused #if 0'ed code | Rémi Verschelde | |
2020-01-21 | Allow greater values for DynamicFont size property | Rémi Verschelde | |
See https://github.com/godotengine/godot/issues/22581#issuecomment-576836691. Not using `or_greater` as there *is* a max size value that the current implementation can accept. If using e.g. size 6000 with FiraSans-Regular.ttf, errors are printed due to failing asserts on a glyph size that should be within 4096x4096 px. | |||
2020-01-20 | Forbid recursive connections in visual shader | Yuri Roubinsky | |
2020-01-20 | Destroys FreeType library on load error | Haoyu Qiu | |
2020-01-19 | Fix Control::_window_find_focus_neighbor | Ricardo Buring | |
Due to a typo, the size of a candidate neighbor was confused with the size of the control itself. Fixes #34936. | |||
2020-01-19 | SceneTree: Abort change_scene if we're quitting | Rémi Verschelde | |
Otherwise we can have a segmentation fault if we try to call `add_child` on an already freed node. Fixes #35323. | |||
2020-01-17 | Fix crash when confirming dialogs with Return key | Rémi Verschelde | |
Regression from #34040, apparently making this a const reference introduces issues (not sure why, but previous code worked fine). Fixes #34691. Co-authored-by: dankan1890 <mewuidev2@gmail.com> | |||
2020-01-16 | Fix SkeletonIK not playing animation if more than one IK-Bone is active | Eric Rybicki | |
2020-01-16 | Validate input in (CPU)Particles set_emission_shape() | Rémi Verschelde | |
Fixes #29777. Co-authored-by: Cameron Reikes <cameronreikes@gmail.com> | |||
2020-01-16 | Merge pull request #35183 from YeldhamDev/scrollbar_regression | Rémi Verschelde | |
Fix scrollbar regression on large scales | |||
2020-01-16 | Fix scrollbar regression on large scales | Michael Alexsander | |
2020-01-16 | Updates ScrollContainer min size when toggle scrollbars | Haoyu Qiu | |
2020-01-15 | Merge pull request #35147 from madmiraal/fix-34992 | Rémi Verschelde | |
Fixes get_floor_normal() returning the user defined floor_normal. | |||
2020-01-15 | Fixes get_floor_normal() returning the user defined floor_normal. | Marcel Admiraal | |
When there is no collision with a floor the get_floor_normal() function should return the zero vector to be consistent with get_floor_velocity(). Renames floor_normal to up_direction in all bindings. Updates the documentation of get_floor_normal() and get_floor_velocity() to make it clear when the values are valid. Updates the documentation for move_and_slide() and move_and_slide_with_snap() to use the new up_direction parameter name. | |||
2020-01-15 | Updates LineEdit's min size when necessary | Haoyu Qiu | |
These properties will affect the minimum size of LineEdit: * The right icon (`set_right_icon`) * The clear button (`set_editable` and `set_clear_button_enabled`) * The text, when "expand to text length" is enabled (`set_text`) | |||
2020-01-15 | Fix typos with codespell | Rémi Verschelde | |
Using codespell 1.16.0. See ab3bccdb78cc7dffb6ab796053ef63489f05558d for procedure. | |||
2020-01-14 | Fix regression on scrollbar raising in ScrollContainer | Michael Alexsander | |
2020-01-14 | Cleanup unnecessary code from before the scrollbar overlapping fixes | Michael Alexsander | |
2020-01-14 | Merge pull request #35130 from qarmin/crash_item_bad_index | Rémi Verschelde | |
Don't allow to use too big index in ItemList | |||
2020-01-14 | Don't allow to use too big index in ItemList | Rafał Mikrut | |
2020-01-14 | Merge pull request #35106 from YeldhamDev/scrollbar_overlap_fixes | Rémi Verschelde | |
Fix more instances of overlapping scrollbars | |||
2020-01-13 | Fix more instances of overlapping scrollbars | Michael Alexsander | |
2020-01-14 | Updates min size on CenterContainer::set_use_top_left | Haoyu Qiu | |
2020-01-13 | Merge pull request #35080 from malbach/scrollbars_overlap | Rémi Verschelde | |
Fix #33309 Overlapping Scrollbars in ScrollContainer | |||
2020-01-13 | Fix overlapping scrollbars in ScrollContainer (#33309) | malbach | |
2020-01-13 | Control/Light2D: Preventing setting 0 as scale as for Node2D | Rémi Verschelde | |
Triggers errors in `Transform2D::affine_invert()`. Fixes #26510. Fixes https://github.com/godotengine/godot/issues/24997#issuecomment-457951639. | |||
2020-01-12 | Merge pull request #34960 from johannesgunnar/spin_box-apply-method | Rémi Verschelde | |
Spinbox apply input method | |||
2020-01-11 | Fix empty LineEdit crash on ctrl+backspace | Paulb23 | |
2020-01-11 | Add apply method to SpinBox | Jóhannes Gunnar Þorsteinsson | |
2020-01-10 | Add signal for LineEdit overflow event | Tomasz Chabora | |
2020-01-10 | Added function to expose floor normal, useful to correctly calculate player ↵ | Andrea Catania | |
velocity. This work has been kindly sponsored by IMVU. | |||
2020-01-10 | Merge pull request #34938 from OverloadedOrama/fix-basebutton-button-press | Rémi Verschelde | |
Fixes BaseButton not triggering the pressed signal on "Button Press"… | |||
2020-01-10 | Update minimum size on Label::set_autowrap | Haoyu Qiu | |
If `clip_text` is true, the minimum height is one line if `autowrap` is true , or one pixel otherwise. | |||
2020-01-09 | Don't compile editor-only function when tools=no | Gilles Roudière | |
2020-01-09 | fixed camera project_position function that was still using the near ↵ | Ben Hickling | |
parameter in a few calculations | |||
2020-01-09 | Fixes BaseButton not triggering the "pressed" signal on "Button Press" ↵ | OverloadedOrama | |
Action Mode This should fix #34935 | |||
2020-01-08 | Emits meta_hover_ended when mouse exit RichTextLabel | Haoyu Qiu | |
2020-01-08 | Merge pull request #33817 from Chaosus/vs_fresnel | Yuri Roubinsky | |
Make Fresnel node in visual shaders to use default NORMAL/VIEW | |||
2020-01-08 | Merge pull request #34874 from wingedadventurer/bugfix-label-visible-characters | Rémi Verschelde | |
Make Label node consider spaces for visible_characters property |