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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2015-09-25
Merge pull request #2449 from leezh/label-valign-fix
Juan Linietsky
2015-09-25
Merge pull request #2502 from vnen/fix-itemlist-typo
Juan Linietsky
2015-09-24
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-24
Added ability to set custom mouse cursors. Not hardware accelerated yet.
Juan Linietsky
2015-09-24
added alignment to BoxContainer
Zher Huei Lee
2015-09-22
Move the shape test to a little sooner
George Marques
2015-09-22
Check if shape is valid before referencing it
George Marques
2015-09-22
Add missing `return` so Visual Studio compiles
eska
2015-09-21
Fix typo in ItemList bindings
George Marques
2015-09-21
remove required argument from streamplayer (was a bug), make it default as 0...
Juan Linietsky
2015-09-20
fixed stupid bug caused by accidentally removed line before commit
Juan Linietsky
2015-09-20
Ability to visually debug geometry visually:
Juan Linietsky
2015-09-18
begin work on debugging collisions....
Juan Linietsky
2015-09-15
Ability to keep collisionshapes and collisionpolygons when running the game.
reduz
2015-09-10
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-09-10
HTML5 exporter Improvements
Juan Linietsky
2015-09-09
Rewrite of the AudioStream API
Juan Linietsky
2015-09-09
Fix HScrollBar of TextEdit, closes #2355
Franklin Sobrinho
2015-09-08
hide opened menu when click on menu button
firefly2442
2015-09-08
fix minsize-related issues with Label
Zher Huei Lee
2015-09-07
added get_visible_characters() to Label
Zher Huei Lee
2015-09-07
reworked Label class
Zher Huei Lee
2015-09-01
-removed resources dock, good bye old friend
Juan Linietsky
2015-08-30
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-30
Add missing icons, also make MSVC2010 happy
Mariano Javier Suligoy
2015-08-30
Added gravity scale, and linear/angular damp override to 3D physics.
Juan Linietsky
2015-08-30
-fix compile issue (pow)
Juan Linietsky
2015-08-30
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-30
Compile shaders using default values.
Mariano Javier Suligoy
2015-08-29
-multi-selection (shift-click) working in scene tree
Juan Linietsky
2015-08-29
Edit default values. WARNING!!!
Mariano Javier Suligoy
2015-08-29
-display/emulate_touchscreen now really emulates a touchscreen
Juan Linietsky
2015-08-29
-added hints to sprite v/hframes, fixes truncation problem
Juan Linietsky
2015-08-29
-fixes to capture mode
Juan Linietsky
2015-08-24
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-24
Added new NinePatch control (could be done before with Panel and Stylebox but...
Juan Linietsky
2015-08-23
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-08-23
**WARNING BEFORE PULLING**
Juan Linietsky
2015-08-18
Added close button to tab. Added 4 display policies for this close button (sh...
Julian Murgia - StraToN
2015-08-12
close all parent PopupMenus fix
Alexander Holland
2015-08-09
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-08
Merge pull request #2282 from Ovnuniarchos/master
Juan Linietsky
2015-08-04
ParallaxBackground: added option to ignore camera zoom
Federico Pacheco
2015-08-03
Merge branch 'master' of https://github.com/okamstudio/godot
Mariano Javier Suligoy
2015-08-02
live debug fixes
Juan Linietsky
2015-08-02
Live edit WORK IN PROGRESS
Juan Linietsky
2015-07-26
Delete selected nodes with the Delete key
Mariano Javier Suligoy
2015-07-26
Merge remote-tracking branch 'refs/remotes/origin/master'
Ovnuniarchos
2015-07-26
QOL, script buttons in scene tabs
Juan Linietsky
2015-07-25
Little fix: don't create an empty undo/redo command when trying to add a seco...
Mariano Javier Suligoy
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