summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Expand)Author
2021-12-06Fix bad popups offset in editor with single window offjmb462
2021-12-06Merge pull request #55544 from V-Sekai/audio_camera_null_mitigationRémi Verschelde
2021-12-06Merge pull request #55654 from KoBeWi/reset_softcodeRémi Verschelde
2021-12-06Add a constant StringName for RESET animationkobewi
2021-12-05Remove or make verbose some debugging printsHugo Locurcio
2021-12-05Bind column_titles_visible as propertykobewi
2021-12-04Merge pull request #55595 from Paulb23/text-edit-underlineRémi Verschelde
2021-12-03Fix WorldEnvironment node warning about unset resourcesPedro J. Estébanez
2021-12-03Fixed TextEdit underline draw posPaulb23
2021-12-03Merge pull request #55580 from timothyqiu/force-dragRémi Verschelde
2021-12-03Fix mouse cursor and notification for force draggingHaoyu Qiu
2021-12-03Add bitwise operators to `VisualShaderNodeIntOp`Yuri Roubinsky
2021-12-02Merge pull request #55294 from ConteZero/text_edit_drag_and_dropRémi Verschelde
2021-12-02Add drag and drop to TextEditConteZero
2021-12-02Merge pull request #54910 from Calinou/basematerial3d-texture-auto-roughness-...Rémi Verschelde
2021-12-02Merge pull request #55474 from akien-mga/copy-operators-no-referenceRémi Verschelde
2021-12-02Merge pull request #55548 from pycbouh/editor-scroll-dat-previewRémi Verschelde
2021-12-02Merge pull request #55483 from pycbouh/theme-load-and-orderRémi Verschelde
2021-12-02Merge pull request #53287 from Chaosus/sprite3d_fixRémi Verschelde
2021-12-02Allow scrolling theme preview when the control picker is activeYuri Sizov
2021-12-02Merge pull request #55271 from RPicster/particles-texture-animation-speedRémi Verschelde
2021-12-02Merge pull request #55402 from TokageItLab/fixed-immediatemesh-minimum-aabbRémi Verschelde
2021-12-02Fixed minimum size of aabb in ImmediateMesh to draw only one vertexSilc 'Tokage' Renew
2021-12-02Merge pull request #53868 from aaronfranke/curveRémi Verschelde
2021-12-01Faster Path2D drawing with polylinelawnjelly
2021-11-30Improve Curve with const and real_tAaron Franke
2021-11-30Merge pull request #55486 from nekomatata/physics-contacts-debugRémi Verschelde
2021-11-30Merge pull request #55301 from Chaosus/vs_fix_meshemitter_crashRémi Verschelde
2021-11-30Fix physics 2D/3D contact points renderingPouleyKetchoupp
2021-11-30Make default/project theme wait for modules before initializingYuri Sizov
2021-11-30Don't return reference on copy assignment operatorsRémi Verschelde
2021-11-29Prevent hidden tab close buttons from intercepting input [4.0]ator-dev
2021-11-29Merge pull request #55377 from RedHeadphone/patch-1Rémi Verschelde
2021-11-29Merge pull request #55437 from KoBeWi/show_tooltips_only_when_node_is_not_pau...Rémi Verschelde
2021-11-29Merge pull request #55417 from ekumlin/issue-54856Rémi Verschelde
2021-11-29Merge pull request #55052 from RPicster/master-particles-visibility-rectRémi Verschelde
2021-11-29Don't show tooltips for paused controlskobewi
2021-11-29Merge pull request #48717 from Faless/debugger/4.x_custom_res_fixRémi Verschelde
2021-11-28Visibility rect only shown when a GPUParticle2D is selected to reduce visual ...Raffaele Picca
2021-11-28progress_offset now added to reference cross draw functionRed Headphone
2021-11-27Fixed PlaybackData in AnimationPlayerSilc 'Tokage' Renew
2021-11-26Prevent crash when passing empty array to MeshEmitterYuri Roubinsky
2021-11-26Merge pull request #54345 from floppyhammer/fix-circular-texture-progressRémi Verschelde
2021-11-26Fixed texture animation speed when using random lifetime ( Particle2D gpu + c...Raffaele Picca
2021-11-25Merge pull request #55227 from ator-dev/fix-code-foldingRémi Verschelde
2021-11-25Merge pull request #52387 from Calinou/node-rename-path-changed-notificationMax Hilbrunner
2021-11-24Fix code folding when end of block is unindented delimiterator-dev
2021-11-24Merge pull request #51679 from Je06jm/fsrRémi Verschelde
2021-11-23Rename `remove()` to `remove_at()` when removing by indexLightning_A
2021-11-23Implemented AMD's FSR as a computer shader for upscaling 3D scenesJe06jm