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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2022-11-25
Merge pull request #68447 from Grimmr/clean-tooltips-on-WM-focus-off
Rémi Verschelde
2022-11-25
Viewport cancels existing tooltip when window looses focus
grimmr
2022-11-25
Merge pull request #69146 from clayjohn/Polygon2D-error
Rémi Verschelde
2022-11-25
Fix inspector not showing name for LabelSettings.font
Haoyu Qiu
2022-11-24
Ensure that mesh instance is properly freed when freeing Polygon2D
clayjohn
2022-11-24
Merge pull request #68566 from Mickeon/node-print-orphans-static
Rémi Verschelde
2022-11-24
Merge pull request #69111 from TokageItLab/put-together-interpolations
Rémi Verschelde
2022-11-24
Merge pull request #67330 from KoBeWi/immortal_scenes
Rémi Verschelde
2022-11-25
[TileMap] Fix alternative tile issues.
Zae
2022-11-24
Add MAKE_RESOURCE_TYPE_HINT macro to simplify binding arrays of resources
Rémi Verschelde
2022-11-24
Refactor interpolating functions in some classes to use Math class
Silc Renew
2022-11-24
Refactor Curve3D::_bake() method
Yaohua Xiong
2022-11-23
Merge pull request #69070 from Piralein/bg-color-cell
Rémi Verschelde
2022-11-23
Merge pull request #68568 from Mickeon/node-parent-busy-error
Rémi Verschelde
2022-11-23
add possibility to use only one color
Hana
2022-11-23
Update "Parent node is busy" errors to use `Callable.call_deferred()`
Micky
2022-11-23
Merge pull request #69052 from Sauermann/fix-viewport-exit-tree-visibility
Rémi Verschelde
2022-11-23
Merge pull request #69048 from akien-mga/thorvg-better-errors
Rémi Verschelde
2022-11-23
Fix Viewport being visible after leaving tree
Markus Sauermann
2022-11-23
Fix error while selecting last empty line
Adam Scott
2022-11-23
ImageLoaderSVG: Improve error reporting
Rémi Verschelde
2022-11-23
Merge pull request #68993 from TokageItLab/fix-anim-blending-for-DISCRETE-mode
Rémi Verschelde
2022-11-23
Merge pull request #68996 from AThousandShips/bit_map_polygon_fix_2
Rémi Verschelde
2022-11-23
Merge pull request #69039 from maiself/fix-negative-blend-weights
Rémi Verschelde
2022-11-22
Fix blending with negative blend weights
Mai Lavelle
2022-11-22
Fix CanvasTransform on RenderingServer when Viewport enters Tree
Markus Sauermann
2022-11-22
Fix AudioStreamPlayer2D and 3D's `playing` not updating right away
Micky
2022-11-22
Refactor process of AnimationTree for end of animation
Silc Renew
2022-11-22
BitMap polygon code cleanup
Ninni Pipping
2022-11-22
Merge pull request #68593 from TokageItLab/optimize-blend-animation
Rémi Verschelde
2022-11-22
Fix animation blending for value track DISCRETE/TRIGGER mode
Silc Renew
2022-11-22
Merge pull request #68855 from Cafalaarl/Cafalaarl/master
Rémi Verschelde
2022-11-21
Add animation_changed signal to AnimationLibrary
Jonathan Nicholl
2022-11-21
Code simplifications found by cppcheck
Markus Sauermann
2022-11-20
[Net] Fix HTTPRequest gzip with high compression ratio.
Fabio Alessandrelli
2022-11-20
Merge pull request #68902 from TokageItLab/fix-animation-changed-signal
Rémi Verschelde
2022-11-20
Merge pull request #68904 from aaronfranke/texture-methods
Rémi Verschelde
2022-11-20
Merge pull request #68886 from timothyqiu/motion-distance
Rémi Verschelde
2022-11-19
Rename TextureButton set_*_texture methods to set_texture_*
Aaron Franke
2022-11-20
Fix connection of animation changed signal in AnimationTrackEditor
Silc Renew
2022-11-19
Improve collision exception error messages for easier understanding
Hugo Locurcio
2022-11-19
Revert move vector parameter name to motion
Haoyu Qiu
2022-11-19
Merge pull request #68863 from clayjohn/RD-2D-skeleton
Rémi Verschelde
2022-11-18
Fix drawing of 2D skeletons in the RD renderer.
clayjohn
2022-11-19
Add option to get_path_to() to get the shortest path with unique name
Silc Renew
2022-11-18
Merge pull request #68842 from Uxeron/DragPositionFix
Rémi Verschelde
2022-11-18
Merge pull request #67714 from adamscott/fix-preload-cyclic-references-part2
Rémi Verschelde
2022-11-19
Fixed orientation of HSV rectangle vertical slider
Flynn Garthwaite
2022-11-18
Fix cyclic references in GDScript 2.0
Adam Scott
2022-11-18
Allow all lossless image formats to be used for VRS texture project setting
Hugo Locurcio
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