Age | Commit message (Collapse) | Author | |
---|---|---|---|
2016-07-21 | Some optimizations and limits for extreme zoom in and out in editor, fixes #5820 | Juan Linietsky | |
2016-07-21 | Merge pull request #5836 from volzhs/issue-5830 | Rémi Verschelde | |
Remove "SMOOTH BEGIN?" message | |||
2016-07-21 | Remove "SMOOTH BEGIN?" message | volzhs | |
2016-07-21 | Merge pull request #5829 from 29jm/master | Rémi Verschelde | |
Fix the rotation not updating in the inspector with Controls | |||
2016-07-21 | Merge pull request #5200 from neikeq/sc-CanvasItemEditor | Rémi Verschelde | |
Implement ShortCuts in CanvasItemEditor | |||
2016-07-21 | Implement missing ShortCuts in CanvasItemEditor | Ignacio Etcheverry | |
2016-07-21 | Fix the rotation not updating in the inspector with Controls | Johan Manuel | |
2016-07-19 | put text formats for resources and scenes as priority | Juan Linietsky | |
2016-07-19 | Fixed properly not save signals that already exist in their base scenes, ↵ | Juan Linietsky | |
closes #5656 | |||
2016-07-19 | WIP bugfix for existing connections | Juan Linietsky | |
2016-07-19 | Revert "Homogeinize resource formats loaders/savers" | Rémi Verschelde | |
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48. | |||
2016-07-19 | Merge pull request #5792 from neikeq/pr-issue-3868 | Rémi Verschelde | |
Label: Added `get_visible_line_count` method | |||
2016-07-19 | Merge pull request #5790 from neikeq/pr-issue-1149 | Rémi Verschelde | |
MenuButton: Fix event propagation with dialogs | |||
2016-07-18 | Merge pull request #5731 from neikeq/pr-issue-5642 | Juan Linietsky | |
LineEdit: Fix rtl scrolling with mouse drag selection | |||
2016-07-18 | Label: Added `get_visible_line_count` method | Ignacio Etcheverry | |
2016-07-18 | Property convert images to RGBA before applying hq2x, fixes #5168 | Juan Linietsky | |
2016-07-18 | MenuButton: Fix event propagation with dialogs | Ignacio Etcheverry | |
2016-07-18 | Properly transform sub-viewport input, closes #3580 | Juan Linietsky | |
2016-07-18 | properly fixed notificaitons for theme changed, closes #5774 | Juan Linietsky | |
2016-07-18 | Merge pull request #5777 from Paulb23/caret_stretching | Rémi Verschelde | |
Fixed caret width on tabs | |||
2016-07-18 | Merge pull request #5527 from djrm/color_picker_fixes | Rémi Verschelde | |
Color picker fixes | |||
2016-07-18 | Fixed caret width on tabs | Paulb23 | |
2016-07-18 | Add a function to notify font users that the font changed. Closes #5774 | Juan Linietsky | |
2016-07-18 | Merge pull request #5757 from Razzlegames/blendIndexFix | Rémi Verschelde | |
Could not use pre multiply alpha for material in editor | |||
2016-07-18 | Merge pull request #5742 from Ovnuniarchos/TreeItemSetButton | Rémi Verschelde | |
TreeItem.set_button exposed. | |||
2016-07-18 | Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712 | Rémi Verschelde | |
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712 | |||
2016-07-18 | Merge pull request #5657 from Paulb23/block_caret | Rémi Verschelde | |
Added block caret to TextEdit | |||
2016-07-17 | Could not use pre multiply alpha for material in editor | Kyle Luce | |
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time a blend mode is added | |||
2016-07-17 | Merge pull request #5755 from TheHX/issue-5716 | Rémi Verschelde | |
Fix empty reference pages after restarting Godot | |||
2016-07-17 | Fix empty reference pages after restarting Godot | Franklin Sobrinho | |
2016-07-17 | Remove some noisy debug prints | Rémi Verschelde | |
Part of #5031 | |||
2016-07-16 | TreeItem.set_button exposed. | Ovnuniarchos | |
2016-07-16 | MenuButton: Fix regression | Ignacio Etcheverry | |
2016-07-16 | MenuButton: Avoid event propagation if handled as hotkey | Ignacio Etcheverry | |
2016-07-16 | Merge pull request #5467 from RandomShaper/enhance-tidy-extensions | Juan Linietsky | |
Enhance/tidy file extensions management | |||
2016-07-15 | LineEdit: Fix rtl scrolling with mouse drag selection | Ignacio Etcheverry | |
2016-07-15 | Color picker fixes: | Daniel J. Ramirez | |
- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396 - fixed HS bars going outside the control area - fixed color text field changing to hex mode even if script mode was selected | |||
2016-07-15 | Fixed breakpoint gutter toggle not updating when game is running, issue 5712 | Paulb23 | |
2016-07-12 | Added block caret to TextEdit | Paulb23 | |
2016-07-12 | Merge pull request #5638 from TheHX/tree-buttons | Rémi Verschelde | |
Fix tree drawing the pressed stylebox in all buttons in the column | |||
2016-07-11 | Removed duplicate color | Paulb23 | |
2016-07-11 | Expose highlight all occurrences | Paulb23 | |
2016-07-11 | Expose show line numbers | Paulb23 | |
2016-07-11 | Expose colors to theme | Paulb23 | |
2016-07-11 | Added completion font colors | Paulb23 | |
2016-07-11 | Merge pull request #4854 from Razzlegames/screenToLocal | Juan Linietsky | |
Conversion function for screen coords to local Canvas coords | |||
2016-07-10 | Conversion function for screen coords to local Canvas coords | Kyle Luce | |
- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D. | |||
2016-07-10 | Fix tree drawing the pressed stylebox in all buttons in the column | Franklin Sobrinho | |
2016-07-10 | Merge pull request #5627 from Paulb23/fixed_highlighting_highlighted_section | Rémi Verschelde | |
Fixed highlight all occurrences highlighing highlighted section | |||
2016-07-10 | Merge pull request #5270 from lonesurvivor/master | Juan Linietsky | |
Added Tile Origin = Bottom Left option to the TileMap |