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2016-07-21Some optimizations and limits for extreme zoom in and out in editor, fixes #5820Juan Linietsky
2016-07-21Merge pull request #5836 from volzhs/issue-5830Rémi Verschelde
Remove "SMOOTH BEGIN?" message
2016-07-21Remove "SMOOTH BEGIN?" messagevolzhs
2016-07-21Merge pull request #5829 from 29jm/masterRémi Verschelde
Fix the rotation not updating in the inspector with Controls
2016-07-21Merge pull request #5200 from neikeq/sc-CanvasItemEditorRémi Verschelde
Implement ShortCuts in CanvasItemEditor
2016-07-21Implement missing ShortCuts in CanvasItemEditorIgnacio Etcheverry
2016-07-21Fix the rotation not updating in the inspector with ControlsJohan Manuel
2016-07-19put text formats for resources and scenes as priorityJuan Linietsky
2016-07-19Fixed properly not save signals that already exist in their base scenes, ↵Juan Linietsky
closes #5656
2016-07-19WIP bugfix for existing connectionsJuan Linietsky
2016-07-19Revert "Homogeinize resource formats loaders/savers"Rémi Verschelde
The text format definition needs to stay in `scene/` as it relies on other scene components, and `core/` must stay self-contained. This reverts commits a5e27503fd52589703d637d1245a023233a14a27 and 1492fd846073a4fa643365a8a5d4e021868c0e48.
2016-07-19Merge pull request #5792 from neikeq/pr-issue-3868Rémi Verschelde
Label: Added `get_visible_line_count` method
2016-07-19Merge pull request #5790 from neikeq/pr-issue-1149Rémi Verschelde
MenuButton: Fix event propagation with dialogs
2016-07-18Merge pull request #5731 from neikeq/pr-issue-5642Juan Linietsky
LineEdit: Fix rtl scrolling with mouse drag selection
2016-07-18Label: Added `get_visible_line_count` methodIgnacio Etcheverry
2016-07-18Property convert images to RGBA before applying hq2x, fixes #5168Juan Linietsky
2016-07-18MenuButton: Fix event propagation with dialogsIgnacio Etcheverry
2016-07-18Properly transform sub-viewport input, closes #3580Juan Linietsky
2016-07-18properly fixed notificaitons for theme changed, closes #5774Juan Linietsky
2016-07-18Merge pull request #5777 from Paulb23/caret_stretchingRémi Verschelde
Fixed caret width on tabs
2016-07-18Merge pull request #5527 from djrm/color_picker_fixesRémi Verschelde
Color picker fixes
2016-07-18Fixed caret width on tabsPaulb23
2016-07-18Add a function to notify font users that the font changed. Closes #5774Juan Linietsky
2016-07-18Merge pull request #5757 from Razzlegames/blendIndexFixRémi Verschelde
Could not use pre multiply alpha for material in editor
2016-07-18Merge pull request #5742 from Ovnuniarchos/TreeItemSetButtonRémi Verschelde
TreeItem.set_button exposed.
2016-07-18Merge pull request #5723 from Paulb23/toggle_breakpoint_gutter_issue_5712Rémi Verschelde
Fixed toggle breakpoint gutter not updating when the game is running, issue 5712
2016-07-18Merge pull request #5657 from Paulb23/block_caretRémi Verschelde
Added block caret to TextEdit
2016-07-17Could not use pre multiply alpha for material in editorKyle Luce
- 3 was hard coded, I just changed to 4. Unfortunately this will break every time a blend mode is added
2016-07-17Merge pull request #5755 from TheHX/issue-5716Rémi Verschelde
Fix empty reference pages after restarting Godot
2016-07-17Fix empty reference pages after restarting GodotFranklin Sobrinho
2016-07-17Remove some noisy debug printsRémi Verschelde
Part of #5031
2016-07-16TreeItem.set_button exposed.Ovnuniarchos
2016-07-16MenuButton: Fix regressionIgnacio Etcheverry
2016-07-16MenuButton: Avoid event propagation if handled as hotkeyIgnacio Etcheverry
2016-07-16Merge pull request #5467 from RandomShaper/enhance-tidy-extensionsJuan Linietsky
Enhance/tidy file extensions management
2016-07-15LineEdit: Fix rtl scrolling with mouse drag selectionIgnacio Etcheverry
2016-07-15Color picker fixes:Daniel J. Ramirez
- fixed alpha channel slider range in raw mode to go from 0 to 1 fixes #4396 - fixed HS bars going outside the control area - fixed color text field changing to hex mode even if script mode was selected
2016-07-15Fixed breakpoint gutter toggle not updating when game is running, issue 5712Paulb23
2016-07-12Added block caret to TextEditPaulb23
2016-07-12Merge pull request #5638 from TheHX/tree-buttonsRémi Verschelde
Fix tree drawing the pressed stylebox in all buttons in the column
2016-07-11Removed duplicate colorPaulb23
2016-07-11Expose highlight all occurrencesPaulb23
2016-07-11Expose show line numbersPaulb23
2016-07-11Expose colors to themePaulb23
2016-07-11Added completion font colorsPaulb23
2016-07-11Merge pull request #4854 from Razzlegames/screenToLocalJuan Linietsky
Conversion function for screen coords to local Canvas coords
2016-07-10Conversion function for screen coords to local Canvas coordsKyle Luce
- Useful if you need to Convert screen coords to the coordinate space of a CanvasItem, but don't have an associated InputEvent to use in #make_event_local. For example, if you have a particular point on the screen you'd like to project into World Space, for various reasons, you would use this function on the root of the scene. This is analogous to ray casting from screen space in 3D.
2016-07-10Fix tree drawing the pressed stylebox in all buttons in the columnFranklin Sobrinho
2016-07-10Merge pull request #5627 from Paulb23/fixed_highlighting_highlighted_sectionRémi Verschelde
Fixed highlight all occurrences highlighing highlighted section
2016-07-10Merge pull request #5270 from lonesurvivor/masterJuan Linietsky
Added Tile Origin = Bottom Left option to the TileMap