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2015-12-31Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-31-Ensure .tscn and .tres always save in a deterministic way, fixes #2495Juan Linietsky
-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed -Created a VariantWriter helper to unify all variant to text writing -Moved SceneFormatText writing to VariantWriter -Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
2015-12-29add 2d paths and joints to collision/navigation debug, fixes #2439reduz
2015-12-29Added a reset() function to Particles2D, fixes #2472, fixes #2468reduz
2015-12-29Fix CanvasItem.draw_set_transform to act according to docs, fixes #2487reduz
2015-12-29-fix loading of samples in mod, s3m and xm. Fixes #2553reduz
2015-12-29-Make tilemap able to change light mask, fixes #2557reduz
2015-12-29-forgot a check for tools enabled, closes #3166reduz
2015-12-29-restrict gui root from being removed while performing input, fixes #2578reduz
2015-12-29make it easy to edit popupmenus, fixes #2595reduz
2015-12-29-Allow negative texture scale in TextureButton, fixes #2956reduz
2015-12-28-renamed function get_relative_transform() to ↵reduz
get_relative_transform_to_parent(), makes more sense -fixed newly introduced bug in onready keyword, fixes #3155
2015-12-28Fix proper ordering of project settings properties, also fixes inability to ↵reduz
change order of autoloads
2015-12-28Ability to set autoloads as singleton global variablesreduz
2015-12-28Merge pull request #3146 from akien-mga/pr-argument-namesRémi Verschelde
Add missing argument names in GDScript bindings + related fixes
2015-12-28Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-28-fixed rich text label fill alignment, always works nowreduz
-made also sure it doesn't crash, fixes #2688
2015-12-28Add missing argument names in GDScript bindingsRémi Verschelde
All classes were reviewed apart from VisualServer for which no argument name is documented at all. While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
2015-12-28Fix wrong getters in ShaderGraphRémi Verschelde
2015-12-28Style fix for rounded_values methods in RangeRémi Verschelde
2015-12-26Merge pull request #3140 from neikeq/fix_refresh_iconJuan Linietsky
Add reload icon to FileDialog's default theme
2015-12-26fixes crash/deadlock when video is paused and unpaused, might affect audio ↵Ariel Manzur
sync tho
2015-12-26small optimization improvement to rich text label tablesreduz
2015-12-26Added reload icon to FileDialog's default themeIgnacio Etcheverry
2015-12-26Merge branch 'master' of https://github.com/okamstudio/godotreduz
2015-12-26-Added table support to RichTextLabelreduz
-Made help more readable, closes #2851
2015-12-22Merge pull request #3071 from Ovnuniarchos/NewAreaCombinersJuan Linietsky
New and corrected area override modes.
2015-12-21-another approach to solving the deadlock problem :|Juan Linietsky
2015-12-21-different attempt to avod deadlock problemJuan Linietsky
2015-12-21-Fix to progress dialog, speding it upJuan Linietsky
-Fix potential deadlock in stream player -Fix collada to support broken files from ColladaMaya
2015-12-16-fix function calls in animationtree, closes #2789Juan Linietsky
2015-12-15-split view of property editor and editor settingsJuan Linietsky
2015-12-15Merge branch 'master' of https://github.com/godotengine/godotJuan Linietsky
2015-12-15-fixes to theora video ending sooner than expected, fixes #3066Juan Linietsky
2015-12-14Merge pull request #3036 from slapin/animation-tree-playerRémi Verschelde
Fix non-looping animations not being reset properly in AnimationTreePlayer
2015-12-14-implement arrows on tabs, when too many tabs are present, fixes #2806Juan Linietsky
2015-12-14implement point cloud function using convex hull for ConvexPolygonShape2D, ↵Juan Linietsky
fixes #2848
2015-12-14replaced :var by :Variant in documentation, fixes #2897Juan Linietsky
2015-12-14New and corrected are override modes.Ovnuniarchos
2015-12-13-scenes are properly reloaded when a dependency changes, fixes #2896Juan Linietsky
(it's clevery done so local changes to scenes are kept even if unsaved)
2015-12-13Merge pull request #3050 from eska014/fix-tree-cell-sliderRémi Verschelde
Fix editor for TreeItem cells in range mode
2015-12-13Merge pull request #3049 from eska014/fix-exp-sliderRémi Verschelde
Fix setting Sliders in exponential mode
2015-12-13ability to export scene to zipJuan Linietsky
2015-12-12ability to get video player textureJuan Linietsky
2015-12-12Merge pull request #2933 from TheHX/pr-shader-loaderJuan Linietsky
Fix shader loading, making possible load .shd and .sgp from editor
2015-12-12-force exporting of original script exported variables on overriden scriptsJuan Linietsky
-this works around the problem of scripts being reloaded and their properties lost -fixes #2958
2015-12-12added rotation and scale support to gui controlsJuan Linietsky
2015-12-12ability to set occluder mask in tilemap, fixes #3025Juan Linietsky
2015-12-12added proper functions to ColorRamp, fixes #3034Juan Linietsky
2015-12-12-make smoothing respect camera limits, fixes #3037Juan Linietsky