Age | Commit message (Collapse) | Author |
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-Scene edit state is saved outside the scene now, to avoid changes .tscn files when nothing really changed
-Created a VariantWriter helper to unify all variant to text writing
-Moved SceneFormatText writing to VariantWriter
-Moved ConfigFile to use VariantWriter and VariantParser, added compatibility mode for old .cfg files that use engine.cfg format
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get_relative_transform_to_parent(), makes more sense
-fixed newly introduced bug in onready keyword, fixes #3155
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change order of autoloads
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Add missing argument names in GDScript bindings + related fixes
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-made also sure it doesn't crash, fixes #2688
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All classes were reviewed apart from VisualServer for which no argument name is documented at all.
While doing this review, I found quite a few bugs that were fixed either in earlier commits or this one (mostly documentation bugs though, i.e. some arguments were listed at the wrong place).
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Add reload icon to FileDialog's default theme
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sync tho
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-Made help more readable, closes #2851
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New and corrected area override modes.
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-Fix potential deadlock in stream player
-Fix collada to support broken files from ColladaMaya
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Fix non-looping animations not being reset properly in AnimationTreePlayer
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fixes #2848
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(it's clevery done so local changes to scenes are kept even if unsaved)
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Fix editor for TreeItem cells in range mode
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Fix setting Sliders in exponential mode
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Fix shader loading, making possible load .shd and .sgp from editor
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-this works around the problem of scripts being reloaded and their properties lost
-fixes #2958
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