summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Expand)Author
2022-01-05Inspector property array for `TabBar`rafallus
2022-01-04Merge pull request #55332 from Calinou/voxelgidata-tweak-default-dynamic-rangeRémi Verschelde
2022-01-04Merge pull request #56305 from Calinou/rename-lod-thresholdRémi Verschelde
2022-01-04Merge pull request #55370 from Calinou/geometryinstance3d-lod-fade-node-confi...JFonS
2022-01-04Merge pull request #53313 from KoBeWi/debinded_konnektRémi Verschelde
2022-01-04Merge pull request #54987 from KoBeWi/@@Node2D@@69@@420@@@Rémi Verschelde
2022-01-04Merge pull request #51206 from clayjohn/Vulkan-ASSGIRémi Verschelde
2022-01-04Merge pull request #55331 from Calinou/voxelgidata-fix-dynamic-range-propertyRémi Verschelde
2022-01-04Merge pull request #56347 from NNesh/fix/graph_editor_out_of_range_alignmentRémi Verschelde
2022-01-03Update copyright statements to 2022Rémi Verschelde
2022-01-03Merge pull request #55487 from YeldhamDev/scroll_bikesheddingRémi Verschelde
2022-01-02Fix various typosluz paz
2022-01-02Fixed a invalidation of sets and out of range in the _horizontal_alignment fu...NNesh
2021-12-29Rename Lod Threshold to Mesh Lod ThresholdHugo Locurcio
2021-12-23Merge pull request #55636 from bruvzg/vis_char_modesRémi Verschelde
2021-12-22Merge pull request #56131 from Chaosus/shader_refactor_render_modesRémi Verschelde
2021-12-21Refactor render_mode in shaders, forbid declaring duplicatesYuri Roubinsky
2021-12-21Merge pull request #56043 from Zylann/mesh_old_conversion_messageRémi Verschelde
2021-12-21Added resource path to message about old mesh format conversionMarc Gilleron
2021-12-21Merge pull request #55823 from KoBeWi/optional_buttonRémi Verschelde
2021-12-21Merge pull request #56102 from jmb462/fix-wrong-gradientedit-colorpicker-shapeRémi Verschelde
2021-12-21Implement property array for OptionButtonkobewi
2021-12-21Fix BaseButton's localization for tooltip with shortcutZae
2021-12-20Fix wrong ColorPicker shape with GradientEditjmb462
2021-12-18Fix crash when executing `TileMap.map_pattern`Haoyu Qiu
2021-12-17add 2d scale factor propertyAnsraer
2021-12-16Merge pull request #55982 from Chaosus/vs_texture_filteringYuri Roubinsky
2021-12-16Merge pull request #55747 from timothyqiu/editor-proxyFabio Alessandrelli
2021-12-16Add texture filtering properties to `VisualShaderNodeTextureUniform`Yuri Roubinsky
2021-12-16Merge pull request #55969 from Chaosus/shader_anisotropicYuri Roubinsky
2021-12-15Merge pull request #52015 from mechPenSketch/expose_hotzones2Rémi Verschelde
2021-12-15Rename shader hint `filter_anisotropy` to `filter_anisotropic`Yuri Roubinsky
2021-12-15Rename shader hint `filter_aniso` to `filter_anisotropy`Yuri Roubinsky
2021-12-14Add compatibility class handlers for portal and room occlusion cullingHugo Locurcio
2021-12-13Added check for SceneTree being nullvitika9
2021-12-13Merge pull request #52998 from AnilBK/node2d-renamesRémi Verschelde
2021-12-12Merge pull request #55816 from RandomShaper/fix_revert_null_defaultsRémi Verschelde
2021-12-12Merge pull request #55814 from williamd67/GPULightMapper-correct-colorsRémi Verschelde
2021-12-12Merge pull request #55729 from cdemirer/fix-script-editor-unexpected-scroll-u...Rémi Verschelde
2021-12-12Fix bad mouse offset to show tooltips in Treejmb462
2021-12-12Expose connection hot zones in GraphNodemechPenSketch
2021-12-11Stop asuming a default value of NIL means there's no defaultPedro J. Estébanez
2021-12-11GPULightMapper: convert colors of lights to linearWilliam Deurwaarder
2021-12-11Fix unexpected scroll on resize + consistent return valuecdemirer
2021-12-10Improve RigidDynamicBody force and torque APIPouleyKetchoupp
2021-12-10Merge pull request #55702 from nekomatata/physics-solver-settingsRémi Verschelde
2021-12-10Merge pull request #55797 from KoBeWi/internal_shenanigansRémi Verschelde
2021-12-10Fix wrong internal children usage in BoxContainerkobewi
2021-12-10Rename `hint_aniso` to `hint_anisotropy` in the shader languageHugo Locurcio
2021-12-10Merge pull request #51235 from AnilBK/awkward-funcsRémi Verschelde