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2017-06-12Change Omni light default mode to Cube, avoids users confusing it as a bug, ↵Juan Linietsky
closes #8813
2017-06-12Properly adjust the visible editor rect and make limits respected, closes #8328Juan Linietsky
2017-06-11Restored multiple viewport function, as well as view modes.Juan Linietsky
2017-06-10Restired multithread support in OSX and Windows, should stop the crashes.Juan Linietsky
2017-06-09renamed all Rect3.pos to Rect3.positionalexholly
2017-06-09-Restored multithread capability to VisualServerJuan Linietsky
-Restored resource previews!
2017-06-08Merge pull request #9051 from toger5/fixedScriptEditorListSeperationRémi Verschelde
fixed spacing for script editor script list
2017-06-07-Added proper access to depth texture from shaderJuan Linietsky
-Split Mesh into Mesh (abstrat class) and ArrayMesh, to allow to proper mesh primitives, as well as streamable meshes in the future.
2017-06-07Fog is complete!Juan Linietsky
2017-06-07fixed overlapping of temp. colors (script editor)toger5
+ added a little bit more spacing to the scripts in the script list. the temp colors now expand to the vseperation, instead of having the same size than the stylebox
2017-06-07Revert "Fix text warp in color blocks with CJK"Rémi Verschelde
This reverts commit cd778e00dc5362d00d4760c79fc301951f6f9b75. That commit introduced regressions for non-CJK languages are discussed in #8952. Fixes #9078.
2017-06-06GraphNode: Remove debug print.Andreas Haas
2017-06-05-working SCREEN_TEXTURE, SCREEN_UV shader variablesJuan Linietsky
-Added refraction support for default material -Enabled BCS adjustments, as well as color correction.
2017-06-05Fix build errorPoommetee Ketson
2017-06-05Merge pull request #9038 from AlexHolly/rect2-rename-posRémi Verschelde
renamed all Rect2.pos to Rect2.position
2017-06-04Removed stupid right arrow to edit resource. Now simply click it..Juan Linietsky
2017-06-04Added depth texture support (using parallax) to default material.Juan Linietsky
2017-06-04renamed all Rect2.pos to Rect2.positionalexholly
2017-06-03InputEvent: Renamed "pos" property to "position"Andreas Haas
Make the naming consistent with other classes.
2017-06-02many fixes to image loader, voxel cone tracing, etc.Juan Linietsky
2017-06-01GI probes working back againJuan Linietsky
2017-06-01Rework shading modes and change location of light shaderJuan Linietsky
2017-06-01Merge pull request #8982 from noshyaar/pr-animAndreas Haas
Fix autoplay animation starts from last editor state #8976
2017-05-31rewritten PBR implementation to make it friendlier with BlenderJuan Linietsky
2017-05-31Fix autoplay animation starts from last editor state #8976Poommetee Ketson
2017-05-30Several fixes related to PBR and EnvironmentJuan Linietsky
2017-05-28-Added .hdr format supportJuan Linietsky
-Added default environment editor setting -Added environment created by default in new projects -Removed default light and ambient from spatial editor, to make the editor more PBR compliant
2017-05-28Fixing typo for rect_position in _change_notify call for ControlKristupas Stumbrys
2017-05-27Fix text warp in color blocks with CJKGeequlim
(cherry picked from commit cd778e00dc5362d00d4760c79fc301951f6f9b75)
2017-05-27Fix item list scroll speed.Sean Bohan
Remove the extra `set_val` action after the proper one, so the right scroll value won’t get overrided any more. (cherry picked from commit 064dce7a4c4bdca13b5358ccc9f9829f0e1068fb)
2017-05-25Removed skybox support, added panorama support. Skybox support may come back ↵Juan Linietsky
eventually, but hope not.
2017-05-25Merge pull request #8869 from Hinsbart/errorsRémi Verschelde
Fix errors on engine startup.
2017-05-23-Fix the "set_val" call deferred, it was the only one.. closes #8742Juan Linietsky
-Removed redundant bind in input_event
2017-05-23Fix stex import into black textures when lossless and lossy are selected, ↵Juan Linietsky
closes #8801
2017-05-22Fix errors on engine startup.Andreas Haas
Fixes a bunch of the most spammy console errors introduced by recent refactorings: - `AudioServerState` does not exist, this was the reference to it in the source. The surrounding code made it clear that `AudioServerLayout` was meant to be used instead. - `StreamCSVTranslation` same here, it's the only reference. I went with `Translation` here, but I'm not 100% sure on this one. - Some methods have been moved from `Texture` to `Image`, but the old bindings were still there. - A few `name == ""` errors related to duplicating nodes.
2017-05-22Merge pull request #8862 from volzhs/editor-theme-marginRémi Verschelde
Fit grid with label and component of editor
2017-05-22Fit grid with label and component of editorvolzhs
2017-05-22Merge pull request #8832 from Zireael07/vehicle-improvs-masterRémi Verschelde
Expose wheel's contact to GDScript and set roll influence in editor [3.0]
2017-05-21fixed crash when dragging to change color in color pickertoger5
2017-05-20Removal of InputEvent as built-in Variant type..Juan Linietsky
this might cause bugs I haven't found yet..
2017-05-20GDScript can now tell if the wheel is in contact with the ground; change ↵Zireael07
roll influence of the wheel in editor
2017-05-20Merge pull request #8818 from tagcup/mesh_methodsRémi Verschelde
GDScript bindings for various missing Mesh functions.
2017-05-20Merge pull request #8844 from Hinsbart/audioplayer-crashRémi Verschelde
Fix crash when saving AudioPlayer without stream.
2017-05-20Merge pull request #8631 from volzhs/editor-theme-customRémi Verschelde
New customizable editor theme
2017-05-20Fix crash when saving AudioPlayer without stream.Andreas Haas
Guards against calling this setter with invalid input.
2017-05-18GDScript bindings for various missing Mesh functions.Ferenc Arn
Fixes #8041.
2017-05-18Merge pull request #8796 from yanorax/treecolumn_title_pressedRémi Verschelde
Add column_title_pressed signal to Tree node
2017-05-18Add column_title_pressed signal to Tree nodeyanorax
The Tree node column/table form is missing the ability to capture column title clicks easily. Adding this functionality will give us the ability to create functions such as sort by column, which is a common table manipulation ability in games/apps. https://godotengine.org/qa/7699
2017-05-17Fix two typos from previous commitRémi Verschelde
Also cleanup comments on variant types.
2017-05-17Removal of Image from Variant, converted to a Resource.Juan Linietsky