Age | Commit message (Collapse) | Author | |
---|---|---|---|
2021-09-08 | Merge pull request #52480 from mhilbrunner/network-rename | Fabio Alessandrelli | |
Multiplayer networking renames/simplification | |||
2021-09-08 | Merge pull request #52106 from Paulb23/text-edit-optimisation | Gilles Roudière | |
Optimise TextEdit get line height and width | |||
2021-09-08 | Multiplayer networking renames/simplification | Max Hilbrunner | |
Removes _networking_ prefix from some methods and members, now that multiplayer has been largely moved out of Node and SceneTree and is seperated into its own set of classes. | |||
2021-09-07 | Merge pull request #52237 from ellenhp/polyphony | Juan Linietsky | |
Add optional polyphonic playback to built-in audio player nodes | |||
2021-09-07 | Merge pull request #52082 from williamd67/fix-custom-effects-dropdown-menu | Max Hilbrunner | |
RichTextLabel returns member (Array) for custom effects for Editor | |||
2021-09-07 | Merge pull request #52145 from LeaoLuciano/linkbutton-translation-4.0 | Max Hilbrunner | |
LinkButton's text now is automatically translated | |||
2021-09-07 | Merge pull request #52339 from jmb462/fix-fold-function-with-comment-fail | Max Hilbrunner | |
Fix wrong folding behaviour of last block if containing comment | |||
2021-09-07 | Merge pull request #52359 from williamd67/fix-autocomplete-merge | Max Hilbrunner | |
Fix incorrectly removing two characters by auto brace | |||
2021-09-07 | Merge pull request #52436 from ↵ | Max Hilbrunner | |
daniel-mcclintock/fix-out-of-bounds-completion-crash Fix crash during completion lookback | |||
2021-09-07 | Add polyphony to Audio Stream Player nodes | Ellen Poe | |
2021-09-07 | Merge pull request #52442 from Faless/mp/4.x_rpc_manager | Max Hilbrunner | |
[Net] Move multiplayer classes to own subfolder. Split RPC from MultiplayerAPI. | |||
2021-09-07 | Merge pull request #52392 from Shatur/fix-ready | Max Hilbrunner | |
Remove extra get_script_instance check | |||
2021-09-07 | Merge pull request #52277 from groud/implement_array_property_hint | Juan Linietsky | |
Implement properties arrays in the Inspector. | |||
2021-09-07 | [Net] Move multiplayer to core subdir, split RPCManager. | Fabio Alessandrelli | |
Move multiplayer classes to "core/multiplayer" subdir. Move the RPCConfig and enums (TransferMode, RPCMode) to a separate file (multiplayer.h), and bind them to the global namespace. Move the RPC handling code to its own class (RPCManager). Renames "get_rpc_sender_id" to "get_remote_sender_id". | |||
2021-09-07 | Merge pull request #52050 from nobuyukinyuu/bind-get-tab-idx-at-point-40 | Gilles Roudière | |
Bind TabContainer::get_tab_idx_at_point() to ClassDB | |||
2021-09-07 | Implement properties arrays in the Inspector. | Gilles Roudière | |
2021-09-06 | Proper support for custom mass properties in 2D/3D physics bodies | PouleyKetchoupp | |
Changes: -Added support for custom inertia and center of mass in 3D -Added support for custom center of mass in 2D -Calculated center of mass from shapes in 2D (same as in 3D) -Fixed mass properties calculation with disabled shapes in 2D/3D -Removed first_integration which is not used in 2D and doesn't seem to make a lot of sense (prevents omit_force_integration to work during the first frame) -Support for custom inertia on different axes for RigidBody3D | |||
2021-09-06 | Merge pull request #52286 from nekomatata/restore-kinematic-body | Camille Mohr-Daurat | |
Add AnimatableBody inherited from StaticBody for moving platforms | |||
2021-09-06 | Merge pull request #35859 from Calinou/minimap-add-hover-pressed-feedback | Gilles Roudière | |
Add visual feedback when hovering or dragging the code minimap grabber | |||
2021-09-06 | Fix crash during completion lookback | daniel-mcclintock | |
2021-09-06 | Merge pull request #52435 from groud/fix_crash_in_tilemap_physics | Gilles Roudière | |
Fix crash in TileMap physics | |||
2021-09-06 | Fix crash in TileMap physics | Gilles Roudière | |
2021-09-05 | Prevent editing properties managed by parent container | Awkor | |
2021-09-05 | Fix comment causes content of folded methods to not hide | jmb462 | |
2021-09-05 | Apply set_read_only() to child classes of EditorProperty elements | Silc 'Tokage' Renew | |
2021-09-04 | Remove extra get_script_instance check | Hennadii Chernyshchyk | |
Otherwise, `_ready()` will not be called on classes that define this function and doesn't have a script attached. | |||
2021-09-04 | Add visual feedback when hovering or dragging the code minimap grabber | Hugo Locurcio | |
This makes it more obvious that the minimap grabber can be dragged to scroll. | |||
2021-09-03 | Fix incorrectly removing two characters by auto brace | William Deurwaarder | |
In some situations when there were no braces auto brace still removed two characters. This has been fixed by adding a test that a brace is found. | |||
2021-09-02 | Changed Window current_screen parameter from string to int | JestemStefan | |
2021-09-01 | Merge pull request #38722 from KoBeWi/proposition | Gilles Roudière | |
Add offset for TextureProgress progress texture | |||
2021-09-01 | Add offset for TextureProgress progress texture | kobewi | |
2021-09-01 | TabContainer Fix drawing current tab when it's disabled | kleonc | |
2021-08-31 | Add AnimatableBody inherited from StaticBody for moving platforms | PouleyKetchoupp | |
Instead of having a physics node named Static that can be either Static or Kinematic, AnimatableBody is added again as a separate node: -Inherited from StaticBody to make its usage clearer -Still separated from CharacterBody to make its usage more focused Properly implemented constant velocity for kinematic bodies in godot physics servers (induced velocity without actually moving). Also updated description for the different physics nodes to make their usage clearer. | |||
2021-08-31 | Merge pull request #49471 from nekomatata/body-state-sync-callback | Juan Linietsky | |
Clean physics direct body state usage in 2D and 3D physics | |||
2021-08-31 | Merge pull request #52279 from fabriceci/delta-double | Camille Mohr-Daurat | |
Change delta type to double in Physics_body_2/3D | |||
2021-08-31 | Merge pull request #51364 from bengtsts/master | Camille Mohr-Daurat | |
Expose soft body pin methods to GDScript | |||
2021-08-31 | delta time as double | fabriceci | |
2021-08-31 | Change platform detection by allowing select layers by type (wall or floor) | fabriceci | |
2021-08-30 | Merge pull request #52240 from Rubonnek/rename-rel-path | Juan Linietsky | |
Rename `String::is_rel_path` to `String::is_relative_path` | |||
2021-08-30 | Expose soft body pin methods to GDScript | Bengt Söderström | |
2021-08-30 | Revert " Improve collision generation usability in the new 3D scene import ↵ | Juan Linietsky | |
workflow." | |||
2021-08-30 | Merge pull request #51985 from AndreaCatania/coll | Camille Mohr-Daurat | |
Improve collision generation usability in the new 3D scene import workflow. | |||
2021-08-29 | Rename String::is_rel_path to String::is_relative_path | Wilson E. Alvarez | |
2021-08-30 | [Net] Rename RPC "puppet" to "auth" (authority). Drop "master". | Fabio Alessandrelli | |
This commit completely removes the RPC_MODE_MASTER ("master" keyword), and renames the RPC_MODE_PUPPET to RPC_MODE_AUTHORITY ("auth" keyword). This commit also renames the "Node.[get|set]_network_master" methods to "Node.[get|set]_network_authority". This commit also renames the RPC_MODE_REMOTE constant to RPC_MODE_ANY. RPC_MODE_MASTER in Godot 3.x meant that a given RPC would be callable by any puppet peer on the master, while RPC_MODE_PUPPET meant that it would be callable by the master on any puppet. Beside proving to be very confusing to the user (referring to where it could be called instead of who can call it) the RPC_MODE_MASTER is quite useless. It is almost the same as RPC_MODE_REMOTE (anyone can call) with the exception that the network master cannot. While this could be useful to check in some case, in such a function you would anyway need to check in code who is the caller via get_rpc_sender_id(), so adding the check there for those rare cases does not warrants a dedicated mode. | |||
2021-08-29 | Merge pull request #30391 from KoBeWi/hiding_children | Juan Linietsky | |
Add support for internal nodes | |||
2021-08-29 | Revert "Display a matrix for Node2D and don't display a duplicate origin" | Juan Linietsky | |
2021-08-29 | Display a matrix for Node2D and don't display a duplicate origin | Aaron Franke | |
2021-08-29 | Bind TabContainer::get_tab_idx_at_point() to ClassDB | nobuyuki_nyuu | |
2021-08-28 | Merge pull request #49664 from nekomatata/fix-editable-duplicated | Max Hilbrunner | |
Fix loading packed scene with editable children at runtime | |||
2021-08-28 | Merge pull request #43573 from lewiji/master | Max Hilbrunner | |
sprite_3d.cpp: return _is_playing() from public is_playing() function |