Age | Commit message (Collapse) | Author | |
---|---|---|---|
2017-06-26 | Merge pull request #9296 from TwistedTwigleg/Camera2D_enhancements_V2 | Rémi Verschelde | |
Camera2D enhancements (V2) | |||
2017-06-26 | Merge pull request #9370 from bojidar-bg/c-9318-oneway-tilemaps | Rémi Verschelde | |
Add one-way collisions and individual shape offsets for tilesets | |||
2017-06-26 | Merge pull request #9318 from bojidar-bg/readd-normal-tilemap | Rémi Verschelde | |
Add normal map to tilemaps and tilesets | |||
2017-06-25 | tree fix drawing order for header + | toger5 | |
- the collapse arrow gets drawn after the background so its not hidden underneath anymore - custom_bg_color no offset anymore | |||
2017-06-25 | Usability improvements for folding. Unfortunately SpatialMaterial broke ↵ | Juan Linietsky | |
compatibility. | |||
2017-06-25 | -Added folding to property editor, persistent on objects it edits | Juan Linietsky | |
-Some changes to tree to support this properly | |||
2017-06-25 | Added some editor enhancements to Camera2D. Added the option to draw ↵ | TwistedTwigleg | |
Camera2Ds bounds and drag margins. Added options to toggle the drawing of Camera2Ds lines in the editor. When a Camera2D is marked as current, its lines become a little less transparent. | |||
2017-06-25 | Add one-way collisions and individual shape offsets for tilesets | Bojidar Marinov | |
As requested in #9318 Accidentially fixes #2231 as well | |||
2017-06-25 | Fixes method bind | Ramesh Ravone | |
2017-06-25 | Ability to restart particle system with a function call | Juan Linietsky | |
2017-06-25 | BuildSystem: generated files have .gen.extension | Poommetee Ketson | |
2017-06-24 | Merge pull request #9353 from Zylann/gradient_refactor | Juan Linietsky | |
GradientTexture now uses a Gradient | |||
2017-06-24 | Merge pull request #9249 from Noshyaar/pr-colorpick | Rémi Verschelde | |
ColorPicker: fix DPI, hue & color update issues | |||
2017-06-24 | GradientTexture now uses a Gradient | Marc Gilleron | |
- Added gradient property - Deleted duplicate code | |||
2017-06-24 | Merge pull request #9344 from Noshyaar/pr-envi | George Marques | |
Environment: remove ssr_accel property, fix typo | |||
2017-06-24 | Simplified 2D Kinematicbody.. 3D will wait a bit. | Juan Linietsky | |
2017-06-24 | Merge pull request #9342 from GodotExplorer/pr-rich-text-vscroll-type-3.0 | Andreas Haas | |
Add statements for script types of RichTextLabel | |||
2017-06-24 | -Restored support for Canvas BG mode on Environment | Juan Linietsky | |
-Improved ease of use of WorldEnvironment (no longer extends Spatial) -2D editor viewport can now work in HDR! | |||
2017-06-24 | Environment: remove ssr_accel property, fix typo | Poommetee Ketson | |
2017-06-24 | Add statements for script types of RichTextLabel | geequlim | |
2017-06-23 | -Trigger shapes removed in 2D, they became obsolete long ago when areas ↵ | Juan Linietsky | |
could detect their own overlap -Added ability to disable individual collisionshape/polygon -Moved One Way Collision to shape, allowing more flexibility -Changed internals of CollisionObject, shapes are generated from child nodes on the fly, not stored inside any longer. -Modifying a CollisionPolygon2D on the fly now works, it can even be animated. Will port this to 3D once well tested. Have fun! | |||
2017-06-24 | Added Curve resource | Marc Gilleron | |
- New resource for curves in y(x) form - CurveTexture now has a Curve - Curve and CurveTexture share the same editor | |||
2017-06-23 | Small fixes required to get platformer to work. | Juan Linietsky | |
Added back CanvasItemMaterial | |||
2017-06-22 | Fix shortcuts, make them visible again and work. | Juan Linietsky | |
2017-06-22 | Fixed bug regarding to two spatial 2d players not mixing properly | Juan Linietsky | |
2017-06-22 | Add normal map to tilemaps and tilesets | Bojidar Marinov | |
Fixes #9310 | |||
2017-06-22 | Properly exposed material types everywhere. | Juan Linietsky | |
2017-06-22 | Fix tools=no build | Rémi Verschelde | |
This house is falling apart when I'm not around... | |||
2017-06-21 | -Moved NinePatch to shader, saves a ton of draw calls rendering UI | Juan Linietsky | |
-Implemented missing stretch modes, now tile and tile fit work | |||
2017-06-21 | 2D GPU Particles working.. | Juan Linietsky | |
2017-06-20 | Merge pull request #9257 from Shockblast/patch-1 | Thomas Herzog | |
Remove Duplicate Include | |||
2017-06-19 | Remove Duplicate Include | Shockblast | |
Also solves a problem with AnimatedSprites, when you add sprites for the animation the engine crash | |||
2017-06-20 | Merge pull request #9277 from bd339/iss9266 | Thomas Herzog | |
Add null-check to get_normal_frame | |||
2017-06-20 | Add null-check to get_normal_frame | Benjamin Dahse | |
2017-06-20 | Merge pull request #8407 from Jylhis/popup_item_select_hide | Thomas Herzog | |
Update PopupMenu hiding | |||
2017-06-19 | Merge pull request #8629 from hikari-no-yume/Sprite3D_double_sided_flag_master | Thomas Herzog | |
Add double-sided flag to SpriteBase3D [master] | |||
2017-06-19 | Merge pull request #8870 from tagcup/pathfollow | Thomas Herzog | |
Fix PathFollow rotations. | |||
2017-06-20 | ColorPicker: fix DPI, hue & color update issues | Poommetee Ketson | |
2017-06-19 | Merge pull request #9256 from MarianoGnu/master | Juan Linietsky | |
Fix ColorPicker's screen pick functionality | |||
2017-06-19 | Fix ColorPicker's screen pick functionality | Mariano Suligoy | |
2017-06-18 | Texture rect_region drawing now clamps UV to avoid bleeding. This avoids ↵ | Juan Linietsky | |
scenarios like single-texture tilemap tiles leaking pixels to the next tile when filter is enabled on it. | |||
2017-06-18 | -Added AudioStreamPlayer2D, for 2D positional sound | Juan Linietsky | |
-Added ability for Area2D to redirect positional sound to a specific audio bus | |||
2017-06-18 | Added normalmap support to stylebox and animated sprite. | Juan Linietsky | |
2017-06-17 | Add normalmap support for drawing in all low level primitives. Only added ↵ | Juan Linietsky | |
support in Sprite so far. | |||
2017-06-17 | -Fixed shader lang to not be able to get scalar from matrix (ie mat.x), to ↵ | Juan Linietsky | |
make it more GLSL compatible -Fixed referencing of world_transform in fragment shader not working -Fixed unsycn bug related to getting shader param list from the server -Fixed getting all textures from shader properly, fixes #8353 | |||
2017-06-17 | Merge pull request #9228 from BastiaanOlij/fix_primitive_slider | Rémi Verschelde | |
Fix sliders for primitives | |||
2017-06-16 | -Fix freezes caused by etccomp2, closes #9183 | Juan Linietsky | |
-Normalmaps are now detected and imported as RGTC, both in S3TC and ETC2, this improves their quality. | |||
2017-06-17 | fix sliders for primitives | BastiaanOlij | |
2017-06-16 | Complete changing of resource extensions | George Marques | |
Some places were missing in e42d59f. | |||
2017-06-16 | Merge pull request #9212 from BastiaanOlij/add_primitive_hints | Rémi Verschelde | |
Add sensible hints to properties for primitive meshes |