summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2017-08-19Merge pull request #10444 from ↵Rémi Verschelde
toger5/styleBoxFlat_corner_detail_value_limitation styleBoxFlat: clamp corner_detail + aa_size
2017-08-19Merge pull request #10442 from toger5/stylebox_corner_detailRémi Verschelde
Performance improvement for new styleBoxFlat.
2017-08-19Fixes to label and code editor to make editing code hopefully fast again.Juan Linietsky
2017-08-19styleBoxFlat: clamp corner_detail + aa_sizetoger5
2017-08-19Performance styleBoxFlat:toger5
- style box flat was always drawn with 8 verts per corner in case it was a rounded corner... now it uses only one vert if it has no rounded corner.
2017-08-19Merge pull request #10439 from Paulb23/blinking_text_issue_10432Rémi Verschelde
Fixed blinking text, issue 10432
2017-08-19Fixed blinking text, issue 10432Paulb23
2017-08-19Removes extra argument from StyleBoxFlat::get_border_color()Ignacio Etcheverry
2017-08-18Small fix that makes overal UI (including dragging spliiters) much, much faster.Juan Linietsky
Flushing messages meant that for every event, UI was reaccomodating everything. This is relly slow. Messages will have to happen sometime later, during iteration most likely. I still can't fix the overall code editor slowness on Mesa+Radeon, I suspect it's a driver issue.
2017-08-18ProceduralSky now regenerates in a thread (the second time, first does not), ↵Juan Linietsky
closes #9138
2017-08-18-Volume sliders, mute, solo and fx bypass are functional, closes #9021Juan Linietsky
-Fixed tree reselect, makes reselecting an audio bux FX work
2017-08-18Rename localization method to `tr` againRémi Verschelde
Partial revert of #10380 based on contributor ~~bullying~~ feedback.
2017-08-18TextEdit: Moving between words now works across lines.Andreas Haas
Fixes #10403
2017-08-18Make sure local to scene resources are initialized after loading all nodes, ↵Juan Linietsky
fixes #9438
2017-08-18Merge pull request #10406 from marcelofg55/closest_power_of_2Rémi Verschelde
Add closest_power_of_2 func and implement mix_rate/latency on OS X
2017-08-17Add closest_power_of_2 func and implement mix_rate/latency on OS XMarcelo Fernandez
2017-08-17Oops, fixed wrong color masking problem. Closes #10149Juan Linietsky
2017-08-17Merge pull request #10380 from akien-mga/XL_MESSAGERémi Verschelde
Rename `XL_MESSAGE`/`tr` to `localize`
2017-08-17Rename `XL_MESSAGE` aka `tr` to `localize`Rémi Verschelde
Also renames `set_message_translation` to `set_message_localization` for consistency.
2017-08-16Merge pull request #10252 from neikeq/pr-fix-some-stuff-<3Rémi Verschelde
Some method fixes
2017-08-16Merge pull request #10265 from leezh/patchnine_styleboxRémi Verschelde
Added Tile and TileFit to StyleBoxes
2017-08-16Merge pull request #8899 from toger5/BetterFlatStyleboxRémi Verschelde
Better flat stylebox with rounded corners
2017-08-16Synchronize parameter names in definition and declarationTwistedTwigleg
Fixes #10244.
2017-08-16Merge pull request #10309 from H4kor/particlesRémi Verschelde
Fixing blinking particles at 0 initial velocity.
2017-08-16Merge pull request #10312 from kbake/pressed-scroll-bar-styleRémi Verschelde
Scroll bars now look different on press
2017-08-16Merge pull request #10322 from TwistedTwigleg/Navmesh_expose_create_from_meshRémi Verschelde
Exposed create_from_mesh in Navmesh
2017-08-16Merge pull request #10376 from RandomShaper/fix-nav-double-pointRémi Verschelde
Fix double point in Navigation2D
2017-08-16Fix double point in Navigation2DPedro J. Estébanez
Fixes #10324.
2017-08-16Checking vecs before normalization. Fixes #10183Niko Abeler
2017-08-16Allow zero-padded serial namingPedro J. Estébanez
Thereby, the editor will acknowledge node namings such as _Thing003_ so that a duplicate, for instance, will be named _Thing004_, instead of _Thing4_, that was the case formerly. Closes #7758.
2017-08-15Merge pull request #10365 from RandomShaper/fix-10074Juan Linietsky
Keep shapes bound to out-of-tree 3D physics objects
2017-08-16Keep shapes bound to out-of-tree 3D physics objectsPedro J. Estébanez
Now the shape in the physics server is unbound only when it's unparented from its body, because if it's unbound when just exiting the tree, a later readd would have the body shapeless in the server. It's the same currently being done in 2D physics. Fixes #10074.
2017-08-15Changed anchor constants to enum, removed ANCHOR_CENTER, fixes #9889Juan Linietsky
2017-08-15Merge pull request #10170 from ISylvox/trail-divisor__editor-glitchJuan Linietsky
Trail Divisor: Fixed Editor Glitch
2017-08-15Merge pull request #10333 from HummusSamurai/fix-console-errorkubecz3k
Fix console warning: Condition !env is true
2017-08-15Merge pull request #9889 from groud/control_enhancementskubecz3k
Control node enhancements
2017-08-15Fix debug materials, closes #8607Juan Linietsky
2017-08-15styleBoxFlat removed light, dark color entirelytoger5
2017-08-15new StyleBoxFlat removed multiBorderColortoger5
- removed only the bindings because the drawing code is not done yet - kept c++ functions for setting individual border color for future implementation
2017-08-15new StyleBoxFlat limits for drawingtoger5
- corner and border are decreased if necassary to achoieve clean stylboxes - prohibits wired drawing artifacts when using wrong values - corner radius are relative to the partner corner when they would result in glitches
2017-08-15new StyleBoxFlat added more drawing featurestoger5
- corner radius bindings - shadow - antiAliasing - CornerDetail
2017-08-15Adapted godot to the new StyleBoxFlattoger5
2017-08-15NEW Style Box Flat Implementationtoger5
- now use polygons! - renamed blend -> blend_border - draw_center -> filled - GDScript biding
2017-08-15Ensure nothing is found outside modal stack, but keep logic going. Fixes #7622Juan Linietsky
2017-08-14Merge pull request #10339 from bojidar-bg/x-fix-scale-conflictIgnacio Etcheverry
Rename Light2D::scale to texture_scale, so it doesn't conflict
2017-08-14Rename Light2D::scale to texture_scale, so it doesn't conflictBojidar Marinov
2017-08-14Fix console warning: Condition !env is trueM.H. Alkotob
The trivial yet astute fix was suggested by @bojidar-bg in IRC. Compiling confirms it does the job, so thought I'd push a PR.
2017-08-13Avoids inverted anchorsGilles Roudiere
Add a push_opposite_anchor argument pushing the opposite anchor if needed
2017-08-13Adds a function to set Anchors with a layout presetGilles Roudiere
2017-08-13Handle undo/redo of anchor positioningGilles Roudiere