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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2020-03-03
Merge pull request #36689 from eevee/patch-1
Rémi Verschelde
2020-03-01
Merge pull request #18020 from bruvzg/input_fix_non_latin_and_add_hw_scancodes
Rémi Verschelde
2020-02-29
Fix inverted use of Camera2D.offset_v
Eevee
2020-02-29
Double click on a folder didn't open it
Gil Arasa Verge
2020-02-28
Properly handle EOF when parsing text resource
Juan Linietsky
2020-02-28
Merge pull request #36640 from reduz/resource-loader-refactor
Rémi Verschelde
2020-02-28
Removed interactive loader, added proper thread loading.
Juan Linietsky
2020-02-28
Signals: Port more uses of connect_compat
Rémi Verschelde
2020-02-28
Signals: Manually port most of remaining connect_compat uses
Rémi Verschelde
2020-02-28
Signals: Port connect calls to use callable_mp
Rémi Verschelde
2020-02-28
Merge pull request #36626 from giarve/stop-input-event-prop-on-popup-close
Rémi Verschelde
2020-02-28
Merge pull request #36388 from AndreaCatania/some_renames
Rémi Verschelde
2020-02-28
Renamed NavigationPolygonInstance to NavigationRegion2D
Andrea Catania
2020-02-28
Merge pull request #36556 from RandomShaper/rework_mutex
Rémi Verschelde
2020-02-28
Clicking backgrd. dimming of editor popup stops input event propagation
Gil Arasa Verge
2020-02-27
Signals: tab_changed now is emitted when it's on scene tree
Mateo Dev .59
2020-02-27
Merge pull request #36232 from Calinou/add-soft-line-length-guideline
Rémi Verschelde
2020-02-27
Merge pull request #36288 from Calinou/meshlibrary-allow-non-tools-use
Rémi Verschelde
2020-02-27
Merge pull request #36581 from Calinou/doc-improve-add-child-below-node
Rémi Verschelde
2020-02-27
Improve the `Node.add_child_below_node()` documentation
Hugo Locurcio
2020-02-27
Renamed PlaneShape to WorldMarginShape
Andrea Catania
2020-02-27
Renamed NavigationMeshInstance to NavigationRegion
Andrea Catania
2020-02-27
Merge pull request #36050 from eswartz/line-edit-move-cursor-on-unselect
Rémi Verschelde
2020-02-26
Reimplement Mutex with C++'s <mutex>
Pedro J. Estébanez
2020-02-26
Changed float type to int for INDEX visual shader input
Yuri Roubinsky
2020-02-26
Merge pull request #36536 from Chaosus/vs_int
Rémi Verschelde
2020-02-26
Add support for integer type in visual shaders
Yuri Roubinsky
2020-02-25
Added missing destructor for Navigation2D
Dominik 'dreamsComeTrue' Jasiński
2020-02-25
Merge pull request #36532 from Faless/debugger/weakref_crash_vulkan
Rémi Verschelde
2020-02-25
Fix debugger crash inspecting freed object.
Fabio Alessandrelli
2020-02-25
Variant: Added 64-bit packed arrays, renamed Variant::REAL to FLOAT.
Juan Linietsky
2020-02-25
Rename `scancode` to `keycode`.
bruvzg
2020-02-24
Merge pull request #36488 from Chaosus/capsule_y
Rémi Verschelde
2020-02-23
Merge pull request #36089 from dreamsComeTrue/fix-autocomplete-quotes
Rémi Verschelde
2020-02-23
Changed default capsule axis to vertical
Yuri Roubinsky
2020-02-23
Merge pull request #36411 from Janglee123/rect2-tween
Rémi Verschelde
2020-02-23
Added tween support for Rect2
janglee
2020-02-23
Replace FALLTHROUGH macro by C++17 [[fallthrough]]
Rémi Verschelde
2020-02-22
Merge pull request #36441 from YeldhamDev/tabs_unused_constants
Rémi Verschelde
2020-02-22
Remove unused theme constants in Tab(Container)
Michael Alexsander
2020-02-21
Fix: auto brace complete for quoted strings
Dominik 'dreamsComeTrue' Jasiński
2020-02-21
Merge pull request #36421 from Chaosus/vs_sort_custom_nods
Yuri Roubinsky
2020-02-21
Refactor node processing in visual shader member dialog
Yuri Roubinsky
2020-02-21
Added StringName as a variant type.
Juan Linietsky
2020-02-21
Merge pull request #36415 from reduz/skeleton-skin-named
Rémi Verschelde
2020-02-21
Add support for named binds in Skin.
Juan Linietsky
2020-02-21
Huge Debugger/EditorDebugger refactor.
Fabio Alessandrelli
2020-02-20
Reworked signal connection system, added support for Callable and Signal obje...
Juan Linietsky
2020-02-20
Merge pull request #36375 from Xrayez/pimpmaps-typos
Rémi Verschelde
2020-02-20
Fixes crash when loading StreamTexture from file
Haoyu Qiu
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