Age | Commit message (Collapse) | Author |
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Fixing by applying the movement in two steps, first the platform
movement, and then the body movement. Plus, add the platform movement
when we are on_wall.
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Add set_pressed_no_signal method to BaseButton
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Fix color properties of particle nodes/material
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Neither name is a perfect match but `Curve3Texture` looked too similar to
`CurveTexture` and `Curve3D`, which made things confusing when picking a
texture type or browsing the API reference.
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Make move_and_slide collision detection more accurate
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Fix `Window`'s `wrap_controls` not actually doing anything
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Add header theme type variations to labels
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Implement the ability to disable classes
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* This PR adds the ability to disable classes when building.
* For now it's only possible to do this via command like:
`scons disable_classes=RayCast2D,Area3D`
* Eventually, a proper UI will be implemented to create a build config file to do this at large scale, as well as detect what is used in the project.
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Improvements to Label's layout options
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Update Tree when modified
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Add node configuration warnings for the Decal node
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Options to clean/simplify convex hull generated from mesh
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Auto-set a first compatible uniform on dragging to create a UniformRef (VisualShaders)
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Use `multiplayer` or `get_multiplayer()` instead of `get_tree()`.
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Add cache to ColorPicker for color presets
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Clean: remove duplicate and interior vertices (uses Bullet algorithm)
Simplify: modify the geometry for further simplification (uses VHACD
algorithm)
In the editor, single convex hull now uses the clean option.
Added a new editor entry to create a simplified convex hull, can be
useful for creating convex hull from highly tessellated triangle meshes.
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This prevents loading from the project metadata more than once,
significantly saving performance with nodes that have color pickers.
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This prevents setting too large values and crashing the editor.
Very low values are also no longer allowed since they are generally
not detailed enough to represent complex gradients, leading to confusion.
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Fix Command Queue Crash
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Calinou/occluderinstance3d-add-node-configuration-warnings
Add node configuration warnings to OccluderInstance3D
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* No longer allow sending an object (texture) to the server as material parameter
* Keep a parameter cache locally in ShaderMaterial
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Add AcceptDialog::remove_button method
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Avoid using a nullptr root in Tree._range_click_timeout().
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Calinou/improve-node-configuration-warning-display
Format node configuration warnings as a bullet point list
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Allow using ORMMaterial3D by using BaseMaterial3D as a resource hint
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Fix: The ORMMaterial3D shader doesn't compile #50161
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This makes multiple warnings easier to distinguish from each other.
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When appending text (either via `set_text()` or by pasting from clipboard),
if the input would make the `LineEdit` exceed its configured `max_length`,
the input text is truncated to fit. The discard part is passed as a parameter
in the `text_change_rejected` signal.
Fixes #33321.
Fixes #41278.
Also cleaned up unimplemented `max_chars` property in `TextEdit`.
Co-authored-by: Tony-Goat <70238376+Tony-Goat@users.noreply.github.com>
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-Add a v-sync mode setting which allows to choose between DISABLED, ON, ADAPTIVE and MAILBOX
-Removed the V-Sync via Compositor option
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Having the TileSet:: prefix has some unintended consequences in the
bindings, in particular in the extension API dump.
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* Works again
* Transmittance also works again
* Removed the curve patamter, exp() function is good enough.
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Fixes some problems introduced by #49917
* Tree used minimum size as a stretch ratio, so it forced a minimum size of 1.
* Minimum size redone, stretch ratio moved to a separate setting
* Fitting to contents was enforced, this is more intuitive, but in many situations this is undesired.
* Added a clip content option for situations where fit to contents does not apply.
* Icon would scroll with the item, making it invislbe if the item is too long.
* Made icon always appear to the right (or left if RTL is enabled) of the visible item space.
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Previously, only StandardMaterial3D could be defined as an alternative
to ShaderMaterial.
This also reorders the CanvasItemMaterial property hints to follow
alphabetical order (which is enforced by the inspector).
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