Age | Commit message (Collapse) | Author | |
---|---|---|---|
2022-03-04 | Remove unused `shadow_color` property from Light3D | Hugo Locurcio | |
This shadow color property was no longer effective since the shaders were optimized to improve occupancy. | |||
2022-03-04 | Merge pull request #58755 from ↵ | Rémi Verschelde | |
akien-mga/gcc-silence-Wstringop-overflow-false-positive | |||
2022-03-04 | Merge pull request #58717 from CrezyDud/master | Rémi Verschelde | |
2022-03-04 | Animation: Silence false positive -Wstringop-overflow warning | Rémi Verschelde | |
And disable debug code which was wrongly left enabled. | |||
2022-03-04 | Merge pull request #58512 from Calinou/light3d-add-distance-fade | Rémi Verschelde | |
2022-03-04 | Merge pull request #58691 from miremrie/absolute-file-path-in-file-browser | Rémi Verschelde | |
2022-03-04 | Merge pull request #58687 from YeldhamDev/the_beast_has_been_slain | Rémi Verschelde | |
2022-03-04 | Merge pull request #58739 from Calinou/control-add-constructors | Rémi Verschelde | |
Add optional constructor arguments to more Control nodes | |||
2022-03-04 | Add optional constructor arguments to more Control nodes | Hugo Locurcio | |
This can be used to make editor code more compact. However, as of writing, these constructor arguments cannot be used from the scripting API. This was already provided for Label and CheckBox, but it was missing for other Control nodes where it made sense to provide a default value. | |||
2022-03-04 | Remove extra separator when TextEdit is read only and unselectable | Haoyu Qiu | |
2022-03-03 | Make `TabContainer` use `TabBar` internally | Michael Alexsander | |
2022-03-03 | Add linear_velocity and angular_velocity to PhysicalBone3D | MrSwedish | |
2022-03-03 | Fix LineEdit and TextEdit carets disappearing at theme scales below 1.0 | Hugo Locurcio | |
This fixes carets disappearing in the editor when the Editor Scale setting is set below 100%. | |||
2022-03-02 | Allow absolute file paths in file dialogs | miremrie | |
2022-03-02 | Changed TileMap::set_cell alternative_tile default value to 0 | Igor Kordiukiewicz | |
2022-03-01 | Merge pull request #58641 from rburing/joints_fix_signals | Rémi Verschelde | |
2022-03-01 | Merge pull request #58548 from V-Sekai/lod_lightmaps | JFonS | |
Allow automatic lod when importing 3D scenes with Static Lightmaps | |||
2022-03-01 | Merge pull request #58559 from fazil47/scene-tree-icon-focus | Rémi Verschelde | |
Double clicking scene tree icon focuses that node | |||
2022-03-01 | Merge pull request #58477 from AlbertFay/text-under-scrollbar | Rémi Verschelde | |
2022-02-28 | Joint2D and Joint3D: make set_exclude_nodes_from_collision respect signals | Ricardo Buring | |
2022-02-28 | Joint2D and Joint3D: update joint on NOTIFICATION_POST_ENTER_TREE | Ricardo Buring | |
This allows reparenting, etc. | |||
2022-02-28 | Fixed caret change signal emission | Paulb23 | |
2022-02-28 | Merge pull request #58554 from KoBeWi/MIA | Rémi Verschelde | |
Don't abort loading scene on missing dependency | |||
2022-02-28 | Merge pull request #58282 from keptsecret/filedialog_visibility_unresponsive | Rémi Verschelde | |
Fix to prevent AcceptDialog and children class taking over main window | |||
2022-02-28 | Merge pull request #58413 from Sauermann/fix-canvas-item-visibility | Rémi Verschelde | |
Fix invisible CanvasItem visibility issue | |||
2022-02-28 | Merge pull request #58596 from rburing/joints_disconnect_connected_signals | Rémi Verschelde | |
`Joint2D` and `Joint3D`: disconnect only connected signals | |||
2022-02-28 | Merge pull request #58623 from timothyqiu/animated-sprite | Rémi Verschelde | |
Fix `AnimatedSprite` infinite loop | |||
2022-02-28 | Fix AnimatedSprite infinite loop | Haoyu Qiu | |
2022-02-28 | Remove files_dropped signal from SceneTree | Igor Kordiukiewicz | |
2022-02-27 | Joint2D and Joint3D: disconnect only connected signals | Ricardo Buring | |
2022-02-27 | Double clicking scene tree icon focuses that node | Fazil Babu | |
2022-02-26 | Don't abort loading scene on missing dependency | kobewi | |
2022-02-25 | Allow automatic lod when importing 3D scenes with Static Lightmaps | K. S. Ernest (iFire) Lee | |
Avoid the normal merge procedure when uv2s are different and makes generating LODs happen after the lightmap generation | |||
2022-02-25 | Fixed bug with text going under scrollbar | albertfay1121 | |
added classes reference update | |||
2022-02-25 | Implement distance fade properties in OmniLight3D and SpotLight3D | Hugo Locurcio | |
This can be used to fade lights and their shadows in the distance, similar to Decal nodes. This can bring significant performance improvements, especially for lights with shadows enabled and when using higher-than-default shadow quality settings. While lights can be smoothly faded out over distance, shadows are currently "all or nothing" since per-light shadow color is no longer customizable in the Vulkan renderer. This may result in noticeable pop-in when leaving the shadow cutoff distance, but depending on the scene, it may not always be that noticeable. | |||
2022-02-25 | Improve popup window handling. | bruvzg | |
Add window FLAG_POPUP and a platform specific routines to control popup auto-hiding and event forwarding. | |||
2022-02-24 | Merge pull request #58496 from JFonS/fix_lm_crash | Rémi Verschelde | |
2022-02-24 | Add sanity checks to lightmap unwrap texel size | jfons | |
2022-02-23 | Implementing OpenXR driver | Bastiaan Olij | |
2022-02-23 | Merge pull request #58411 from cbscribe/rename_motion_velocity | Rémi Verschelde | |
2022-02-22 | Rename motion_velocity to velocity | Chris Bradfield | |
2022-02-22 | Use Filament specular models and parametrization | clayjohn | |
2022-02-22 | Merge pull request #58343 from aaronfranke/negative-shape-warning | Rémi Verschelde | |
2022-02-22 | Merge pull request #58344 from TokageItLab/fix-cubic-interpolate-with-loop | Rémi Verschelde | |
2022-02-22 | Fix invisible CanvasItem visibility issue | Markus Sauermann | |
2022-02-21 | Merge pull request #58400 from Faless/mp/4.x_repl_path_stopgap | Rémi Verschelde | |
[Net] Fix multi-peer path-only replication, optimize single peer object cache. | |||
2022-02-21 | [Net] Optimize object cache notification send for single peer. | Fabio Alessandrelli | |
It used to always cycle all the peers when checking which one needed to be notified, now it only does that when the target is multiple (i.e. broadcast or exclusion). | |||
2022-02-21 | [Net] Fix multi-peer path-only replication. | Fabio Alessandrelli | |
It used to check if a net_id was ever assigned to that node to detect when to send the path confirm to the remote peer. This is wrong, because the same net_id is shared for all the remote peers, but sent one by one. Instead we now check if it's either not assigned or if the assigned net_id is a cache ID, and in that case ensure that the remote peer has been notified. This can be further improved by unifying the cache interface, but for now it's a fast fix to get path-only sync to work. | |||
2022-02-21 | Merge pull request #58315 from KoBeWi/fixibility | Rémi Verschelde | |
2022-02-21 | Merge pull request #58367 from V-Sekai/tileset_atlas_crash_fix | Rémi Verschelde | |