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2017-10-24Finished transition of Patch9Rect to NinePatchRectIndah Sylvia
2017-10-23Merge pull request #12310 from Paulb23/toggle_highlight_current_lineRémi Verschelde
Added setting to toggle current line highlighting
2017-10-23Merge pull request #12316 from mrezai/fix-disable-3dRémi Verschelde
Fix disable_3d=yes compile errors
2017-10-23missing set/get_collision_mask_bit() for RayCastJakub Grzesik
in the same fastion how it's implemented in Area or Bodies
2017-10-23Missing binds for SSAOBlur enum caused issues compiling GDNative cpp_bindingsBastiaan Olij
2017-10-23Revert "Rename Schlick GGX to GGX."Rémi Verschelde
2017-10-22Fix disable_3d=yes compile errorsmrezai
2017-10-22Many fixes to SSAO, should be good now.Juan Linietsky
2017-10-22Added setting to toggle current line highlightingPaulb23
2017-10-22Merge pull request #11882 from Noshyaar/pr-filedialogRémi Verschelde
FileDialog: enlarge the file list a bit
2017-10-22Merge pull request #12296 from tagcup/ggx_renameRémi Verschelde
Rename Schlick GGX to GGX.
2017-10-22CubeMap: fix duplicate flags propertyPoommetee Ketson
2017-10-22FileDialog: enlarge the file list a bitPoommetee Ketson
2017-10-21Rename Schlick GGX to GGX.Ferenc Arn
Schlick's approximation and GGX are orthogonal concepts. Furthermore, it's usage so far has been inconsistent: we don't even use it with anisotropic SchlickGGX, and Burley (Disney) diffuse does use it while its name doesn't indicate it. The use of Schlick's approximation in Burley and GGX is an implementation detail and doesn't need to be reflected to the namig.
2017-10-21Merge pull request #12291 from RandomShaper/fix-raycast-namingRémi Verschelde
Rename RayCasts collision_layer to collision_mask
2017-10-21Merge pull request #12286 from NathanWarden/add_cubemap_propertiesRémi Verschelde
Added properties for CubeMap.
2017-10-21Merge pull request #12293 from Paulb23/line_highlighting_fixRémi Verschelde
Fixed current line highlighting, issue 12166 [ci skip]
2017-10-21Fixed current line highlighting and visual indication of empty selected linesPaulb23
2017-10-21Rename RayCasts collision_layer to collision_maskPedro J. Estébanez
The point is that `RayCast`s are checked against objects' `collision_layer`(s), but they themselves are considered no to _belong_ to any layer. Therefore, the correct name for their property is `collision_mask`, rather than `collision_layer`. Only renaming is needed since the behavior was already the right one, only that it wasn't matching what users would expect from the name and description of the property. Fixes #7589, where it's also discussed.
2017-10-22Bind unbound enums, rearrange some by valuePoommetee Ketson
2017-10-21Added properties for CubeMap.Nathan Warden
2017-10-21Fix PathFollow rotations.Ferenc Arn
Replaced the lookahead (which is problematic) with exact delta in offset. Also made some other minor fixes and improvements. Fixes #12258.
2017-10-21Refactor Fixed to PhysicsPoommetee Ketson
2017-10-21Merge pull request #12042 from MillionOstrich/treeitem-move-to-bottomPoommetee Ketson
Stop move_to_bottom losing references to treeitems
2017-10-20Merge pull request #12228 from ↵Rémi Verschelde
hi-ogawa/fix-spatial-shader-conversion-with-texture Fix spatial shader conversion with texture
2017-10-20Merge pull request #12052 from hi-ogawa/particle-material-conversion-pluginRémi Verschelde
Create ParticlesMaterialConversionPlugin
2017-10-20Merge pull request #12107 from RandomShaper/fix-anim-before-first-keyRémi Verschelde
Fix animation before first key
2017-10-20Merge pull request #12149 from endragor/check-input-handledRémi Verschelde
Check if input is handled before handling it
2017-10-20Merge pull request #12224 from NathanWarden/scene_tree_added_signalRémi Verschelde
Added a node_added signal to the SceneTree
2017-10-20Merge pull request #12260 from bojidar-bg/11975-navpoly-freezeRémi Verschelde
Fix adding a NavigationPolygonInstance to a Node2D freezing the editor [ci skip]
2017-10-20Fix adding a NavigationPolygonInstance to a Node2D freezing the editorBojidar Marinov
Fixes #11975
2017-10-20Merge pull request #12084 from santouits/tab_container_bugRémi Verschelde
tab container arrows don't work when a popup was set [ci skip]
2017-10-20Merge pull request #12132 from TheSofox/parallax-fixesRémi Verschelde
Tweaks ParallaxBackground to work better with zoom. [ci skip]
2017-10-20Fix window display shrink can't set to float numbersgeequlim
2017-10-20Merge pull request #12159 from RandomShaper/fix-sticky-sliderGilles Roudiere
Reset slider mouse state on hiding/removing
2017-10-19Added a node_added signal to the SceneTreeNathan Warden
2017-10-19Merge pull request #12230 from BastiaanOlij/arvr_fix_binandRémi Verschelde
Fix button signals on ARVRController [ci skip]
2017-10-19Merge pull request #12229 from Noshyaar/pr-vRémi Verschelde
Fix Viewport clear mode is bool instead of int, fixes #12202 [ci skip]
2017-10-20Always mixing up binary and and boolean and...Bastiaan Olij
2017-10-19Fix Viewport clear mode is bool instead of int, fixes #12202Poommetee Ketson
2017-10-19Fix spatial shader conversion with textureHiroshi Ogawa
2017-10-18Itemlist rmb now provides the same pos as Tree rmbAlexHolly
2017-10-18Tweaks ParallaxBackground to work better with zoom. Ensures a Parallax Layer ↵Sofox
with a (1,1) motion scale synchs perfectly with a regular stationary sprite that is outside the ParallaxBackground, regardless of the zoom level and movement of the camera.
2017-10-16Reset slider mouse state on hiding/removingPedro J. Estébanez
Resetting `grab.active`, but also `mouse_inside` so that after reappearing it must be hovered again -even if the mouse is still over it- in order to get a highlight. That is consistent to the way other controls in the engine, e.g. buttons, work. Fixes #12130.
2017-10-16Check if input is handled before handling itRuslan Mustakov
2017-10-15Merge pull request #11407 from toger5/selection_override_colorRémi Verschelde
added option to keep font color on selection + use consistent selection color in help (fixes: #11501)
2017-10-15Fix animation before first keyPedro J. Estébanez
Prior to this, the value assumed for the interval between the start of the track and the first frame would be the one of the first key if - *seeking/playing a continuous track*; - *seeking a discrete track*. And the first key would be ignored until reached -thus not modifying the target property/transform- in the remaining case; namely, *playing a discrete track*. In other words, the inner workings of the animation system considered the unreached first key for interpolation but not for a query of every key inside a time range. With this changes, the first key is only considered is the animation is looped and ignored otherwise. That way, in order to have a start value, you'll need an explicit key at the very beginning of the track, while having the flexibility of the animation player not touching the target value until the first key is reached. This corresponds to the point 1) of #10752.
2017-10-14Fix animation not stopping after seeking to the endPedro J. Estébanez
2017-10-14[DOCS] Fix a few typos.Andreas Haas
2017-10-14tab container arrows don't work when a popup was setsantouits