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2021-03-13trims_whitespaces_when_creating_folder_windowsPop0p
When creating a Windows folder via a Godot's dialog, the extra spaces are not removed which causes problems with Windows. We now remove leading and trailing whitespace when creating a dir.
2021-03-12Fixes small typos and grammar correctionAnshul7sp1
2021-03-12Merge pull request #40774 from TwistedTwigleg/SkeletonIK_Godot_4_0_FixesRémi Verschelde
SkeletonIK changes and bug fixes
2021-03-12Merge pull request #46913 from Faless/js/4.x_vkRémi Verschelde
[HTML5] Experimental (opt-in) virtual keyboard support.
2021-03-12Merge pull request #46699 from sps1112/fix-control.edit_set_state-crashRémi Verschelde
Add size and dictionary check in Control::_edit_set_state() to fix crash
2021-03-11Add IME support checks in LineEdit/TextEdit.Fabio Alessandrelli
Avoid spamming "IME is unsupported" when the DisplayServer report it as such.
2021-03-11Merge pull request #46510 from hilfazer/nested_scene_duplication_4_0Rémi Verschelde
Support for duplication of nested instanced scenes
2021-03-11Support for duplication of nested instanced sceneshilfazer
2021-03-10Implement Navigation layersGilles Roudière
2021-03-10Remove Navigation2D/3D nodes, and move the navigation map to the world resourceGilles Roudière
2021-03-09Merge pull request #45545 from abaire/relaxes_gltf_name_sanitizationRémi Verschelde
Relaxes node name sanitization in gltf documents.
2021-03-09Add interpolation bar on each channel in ColorPickerKongfa Waroros
2021-03-08use collision mask in vehicle raycastAngad Kambli
2021-03-08Merge pull request #46776 from jmb462/fix-label-visible_characters_bad_precisionRémi Verschelde
fix Label visible_characters bad precision (Fix #46775)
2021-03-08Merge pull request #46782 from bruvzg/fix_def_theme_sizeRémi Verschelde
Improve bitmap font scaling. Fix default theme font size.
2021-03-08Improve bitmap font scaling. Fix default theme font size.bruvzg
2021-03-07fix Label visible_characters bad precisionjmb462
2021-03-07Merge pull request #46572 from ↵Rémi Verschelde
jmb462/fix-selection-error-after-commenting-or-indenting Fix selection error after commenting or indenting text (Fix #46477 issue)
2021-03-07Merge pull request #46627 from ↵Rémi Verschelde
jmb462/fix-incorrect-autoindentation-in-multiline-brackets Fix incorrect auto-indentation in multiline brackets (fix #46384)
2021-03-07Merge pull request #46643 from YeldhamDev/hide_all_the_thingsRémi Verschelde
Hide more options of disabled properties
2021-03-06Release mouse when SpinBox leaves scene treekobewi
2021-03-05add responsive arrows when the size is very small + fix a regression: ↵fabriceci
missing a translation on the line
2021-03-05Fix Control._edit_set_state crashsps1112
2021-03-05Merge pull request #46516 from HaSa1002/scrollcontainer-embedRémi Verschelde
Fix Window returning `INVALID_WINDOW_ID` when being embedded
2021-03-05Highlight collision, correct the size and make the arrow a bit less thick ↵fabriceci
for low-res game
2021-03-04Merge pull request #46529 from jmb462/improvement-raycast3d-debug-shapeRémi Verschelde
Adding Raycast3D custom debug shape thickness and color
2021-03-04Merge pull request #46668 from nekomatata/fix-errors-polygon-2dRémi Verschelde
Fix errors with invalid CollisionPolygon2D
2021-03-04Merge pull request #46665 from nekomatata/fix-crash-convex-shape-2dRémi Verschelde
Fix errors and crash with empty ConvexPolygonShape2D
2021-03-04Fix errors with invalid CollisionPolygon2DPouleyKetchoupp
Fixed internal errors when the shape is invalid and made warnings more descriptive.
2021-03-04Fix errors and crash with empty ConvexPolygonShape2DPouleyKetchoupp
2021-03-04Revert "Add size check in Control._edit_set_state to prevent crash"Rémi Verschelde
This reverts commit ef1d58f034233a0d8b5d0b5dbf539e851ffc726c.
2021-03-04Adding Raycast3D custom debug shape thickness and colorjmb462
2021-03-04Merge pull request #46524 from kuruk-mm/lineedit_triple_clickRémi Verschelde
LineEdit: Now double click to select a word, and triple click to sele…
2021-03-04Merge pull request #46640 from pdfrod/fix-crash-in-image-textureRémi Verschelde
Fix crash trying to destroy an ImageTexture object containing a null texture
2021-03-04Merge pull request #46620 from sps1112/fix-control.edit_set_state-crashRémi Verschelde
Add size check in Control::_edit_set_state() to fix crash
2021-03-04Add size check in Control._edit_set_state to prevent crashsps1112
2021-03-03Fix crash trying to destroy an ImageTexture object containing a null texturePedro Rodrigues
The problem happened when `ImageTexture::create_from_image` was called with an empty image. In this situation an RID was allocated despite the texture being null. The destructor would then crash trying to acess this null texture. Fixes #46274
2021-03-03Hide more options of disabled propertiesMichael Alexsander
2021-03-03Deselect column only if belongs to deselected itemkobewi
2021-03-03fix incorrect iauto-indentation in mutliline bracket (fix #46384)jmb462
2021-03-03Merge pull request #46617 from sps1112/fix-navigationmesh-crashRémi Verschelde
Add null check in NavigationMesh.new().create_from_mesh(BoxShape.new())
2021-03-03Merge pull request #46616 from sps1112/fix-bakedlightmap-crashRémi Verschelde
Add size check in BakedLightmapData::_set_user_data()
2021-03-03Merge pull request #46578 from nekomatata/fix-joint-remove-body-regressionRémi Verschelde
Fix Joint2D/Joint3D node path reset on scene switch
2021-03-03Add null check for NavigationMesh.create_from_mesh()sps1112
2021-03-03Add size<=0 check in BakedLighmapData._get_user_data()sps1112
2021-03-03fix no tween repeat after stop_all() and start() againjmb462
2021-03-02Fix Joint2D/Joint3D node path reset on scene switchPouleyKetchoupp
When one of the bodies exited the tree, the corresponding node path was reset instead of just resetting the joint from the physics server. That was causing the node path to be reset on scene switch when one of the bodies is under the joint in the scene tree.
2021-03-02Merge pull request #36065 from YeldhamDev/camera2d_helper_editor_onlyRémi Verschelde
Make Camera2D's editor helper code only be compiled on editor builds
2021-03-02Merge pull request #36202 from YeldhamDev/sprite_region_hideRémi Verschelde
Hide extra options from various nodes if they're not enabled
2021-03-02Hide extra options from various nodes if they're not enabledMichael Alexsander