Age | Commit message (Expand) | Author |
2015-06-08 | Added Node.find_node(mask) function | Juan Linietsky |
2015-06-07 | Merge pull request #2007 from Krzycho666/master | Juan Linietsky |
2015-06-07 | Merge pull request #1973 from Biliogadafr/ColorRamp | Juan Linietsky |
2015-06-07 | Merge pull request #1932 from Faless/gravity_distance_full | Juan Linietsky |
2015-06-06 | -fixed many memory initialization issues | Juan Linietsky |
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-06-06 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-06-06 | Merge remote-tracking branch 'origin/master' | Juan Linietsky |
2015-06-06 | new file dialog! | Juan Linietsky |
2015-06-01 | small fixes | Juan Linietsky |
2015-06-01 | -fixes to navigation, so edge-merging is more flexible on conflict | Juan Linietsky |
2015-05-31 | work in progress, resource previews | Juan Linietsky |
2015-05-29 | Fixed ui_accept problem. It's possible now to make a custom ui_accept action ... | krzycho |
2015-05-28 | Inline get_color_at_offset(). Delete unnecessary check. | Biliogadafr |
2015-05-26 | Add get_color_at_offset(). Ensure correct points order. | Biliogadafr |
2015-05-26 | ability to run 2D physics in a thread | Juan Linietsky |
2015-05-25 | improved animation editor | Juan Linietsky |
2015-05-24 | Replace color phases with color ramp for Particles2D. | Biliogadafr |
2015-05-19 | fixes on sample importing | Juan Linietsky |
2015-05-19 | more fixes | Juan Linietsky |
2015-05-19 | fixed latin separation in label, broke it? for cjk | Juan Linietsky |
2015-05-19 | more fixes | Juan Linietsky |
2015-05-18 | fix a crash situation when starting a thread and other small fixes | Juan Linietsky |
2015-05-18 | -Rename unexisting by nonexistant, closes #1940 | Juan Linietsky |
2015-05-18 | Calculate gravity based on distance from body to gravity point (2D) | Fabio Alessandrelli |
2015-05-18 | Calculate gravity based on distance from body to gravity point | Fabio Alessandrelli |
2015-05-17 | small description improvement | Juan Linietsky |
2015-05-17 | added a built-in scene changer API, closes #1928 | Juan Linietsky |
2015-05-12 | -Added lookat/get_angle_to functions in 2D, and a demo, closes #1843 | Juan Linietsky |
2015-05-10 | -compatibility option for physicsbody layers, fixes #1842 | Juan Linietsky |
2015-05-10 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-05-10 | -convert to subscene keeps signal connections, fixes #1863 | Juan Linietsky |
2015-05-10 | - Implemented support for fixed process on timer. Useful for cooldowns withou... | Hearto Lazor |
2015-05-09 | -fix clip+center alignment on Button, fixes #1865 | Juan Linietsky |
2015-05-09 | -Added prints() function, fixes #1132, #1859 | Juan Linietsky |
2015-05-07 | Merge pull request #1826 from eehrich/master | Juan Linietsky |
2015-05-06 | -removed dynamic_cast on CheckBox, fixes #1830 | Juan Linietsky |
2015-05-06 | clearified parenthesis of if construct | ehriche |
2015-05-06 | optional formal changes | ehriche |
2015-05-06 | added notes to resolve undefined behavior of calculations in tweening | ehriche |
2015-05-05 | avoid crash on some cases of richtextlabel fill, but odd behavior persists, #... | Juan Linietsky |
2015-05-05 | Merge pull request #1814 from sanikoyes/Pr-Tween-fix | Juan Linietsky |
2015-05-05 | fix crash in editor when using alt+arrows to indent, thanks adolson and romul... | Juan Linietsky |
2015-05-05 | Spine: add feature to insert/remove interpolates while updating | sanikoyes |
2015-05-04 | Merge pull request #1804 from ricpelo/ricpelo-patch-2 | Juan Linietsky |
2015-05-04 | Merge branch 'master' of https://github.com/okamstudio/godot | Juan Linietsky |
2015-05-04 | -More strict argument type-checking, will make many bugs visible, fixes #1809 | Juan Linietsky |
2015-05-04 | fix font import path on windows, closes #1675 | Juan Linietsky |
2015-05-04 | Wrong use of | instead of || | Ricardo PĂ©rez |
2015-05-04 | -corrected frac() and hyperbolic sin,cos,tan when running on PC (GLSL120), fi... | Juan Linietsky |