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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-06-01
Fix NavigationAgent reparent issues
smix8
2022-06-01
Handle drawing of relationship lines better to take in to account invisible c...
monkeyman192
2022-05-31
Merge pull request #61453 from m3g4d1v3r/master
Rémi Verschelde
2022-05-31
Merge pull request #61489 from Rindbee/reset-buttons_visible-to-false-if-tabs...
Rémi Verschelde
2022-05-31
Merge pull request #61495 from timothyqiu/asymmetric-le
Rémi Verschelde
2022-05-30
Improve Graphedit connection lines
Hendrik Brucker
2022-05-30
Merge pull request #61515 from Geometror/improve-graphedit-hotzones
Yuri Rubinsky
2022-05-30
Improve and fix the GraphNode port hotzones
Hendrik Brucker
2022-05-29
Update VisibleOnScreenNotifier2D when rect changed
kobewi
2022-05-28
Fix LineEdit clear button for asymmetric stylebox
Haoyu Qiu
2022-05-28
Reset buttons_visible to false while tabs is empty in TabBar::_update_cache
Rindbee
2022-05-27
Merge pull request #61437 from monkeyman192/hide_invisble_lines
Rémi Verschelde
2022-05-26
Add nullptr handling of argument pointer in Tree::scroll_to_item
m3g4d1v3r
2022-05-26
Merge pull request #61432 from Chaosus/fix_material_free_errors
Yuri Rubinsky
2022-05-26
Check visibility of items before drawing their relationship lines
monkeyman192
2022-05-26
Merge pull request #61434 from nathanfranke/tree-item-edited
Rémi Verschelde
2022-05-26
Merge pull request #61337 from reduz/improve-stylebox-preview
Rémi Verschelde
2022-05-26
tree: always emit item_edited
Nathan Franke
2022-05-26
Improve StyleBox preview
reduz
2022-05-26
Fix errors when materials attached to 3d object are not freed
Yuri Rubinsky
2022-05-26
Merge pull request #61400 from nathanfranke/err-fail-index
Rémi Verschelde
2022-05-25
Only call _update_panning during _physics_process.
Lyuma
2022-05-25
use ERR_FAIL_INDEX when preferred
Nathan Franke
2022-05-25
Add Cone and Cylinder shapes to FogVolume
Hugo Locurcio
2022-05-25
Merge pull request #61355 from bruvzg/text_mesh_fix_fill_align
Rémi Verschelde
2022-05-24
Merge pull request #61040 from Calinou/basematerial3d-rename-tex-properties
Rémi Verschelde
2022-05-24
Merge pull request #60641 from clayjohn/Sky-ign
Rémi Verschelde
2022-05-24
Rename BaseMaterial3D properties to use fully spelled out "texture"
Hugo Locurcio
2022-05-24
Use IGN instead of white noise for sky dithering
clayjohn
2022-05-24
Merge pull request #61361 from snailrhymer/remove-anim-config-warning
Rémi Verschelde
2022-05-24
Tweak TextMesh decomposition error message to mention self-intersecting lines
Hugo Locurcio
2022-05-24
Remove configuration warning from AnimationPlayer
SnailRhymer
2022-05-24
[TextMesh] Fix incorrectly applied FILL alignment.
bruvzg
2022-05-24
Merge pull request #60061 from monkeyman192/allow_treeitem_visible
Rémi Verschelde
2022-05-24
Merge pull request #61106 from snailrhymer/animation-library-fixes
Rémi Verschelde
2022-05-24
Merge pull request #47665 from trollodel/tree_more_buttons_signals
Rémi Verschelde
2022-05-24
Merge pull request #61203 from Calinou/cylindermesh-add-cap-properties
Rémi Verschelde
2022-05-24
Merge pull request #60803 from Chaosus/shader_hint_rename
Rémi Verschelde
2022-05-23
Merge pull request #61311 from trollodel/fix_joint3d_warning_crash
Rémi Verschelde
2022-05-23
Fix typos with codespell
Rémi Verschelde
2022-05-23
[TextMesh] Do not generate meshes for non-visual glyphs.
bruvzg
2022-05-23
[Label3D, 4.x] Monitor default theme font changes, to prevent use of invalid ...
bruvzg
2022-05-23
Merge pull request #61314 from Chaosus/vs_fix_conversion_bug
Rémi Verschelde
2022-05-23
Improve MultiplayerSynchronizer editor usability
reduz
2022-05-23
Fix connection of subports after uniform->constant conversion in vshader
Yuri Rubinsky
2022-05-23
Fix Joint3D and Joint2D warning causing a crash
trollodel
2022-05-23
Merge pull request #61283 from bruvzg/text_mesh_cubic
Rémi Verschelde
2022-05-23
Merge pull request #61270 from Calinou/sphereshape3d-decrease-default-radius
Rémi Verschelde
2022-05-22
Merge pull request #61235 from smix8/navigation_agent_avoidance_processing_4.x
Rémi Verschelde
2022-05-22
[TextMesh] Fix cubic cubic Bezier arc processing.
bruvzg
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