Age | Commit message (Collapse) | Author | |
---|---|---|---|
2019-09-03 | Merge pull request #31507 from YeldhamDev/button_icon_expand | Rémi Verschelde | |
Add feature to Button to make its icon expand/shrink with the button's size | |||
2019-09-03 | Merge pull request #31782 from aole/persist-ColorPicker-color-mode | Rémi Verschelde | |
Persist ColorPicker color mode | |||
2019-09-03 | Merge pull request #31880 from nekomatata/joystick-ui-navigation | Rémi Verschelde | |
Fixed UI navigation using joy axis inputs | |||
2019-09-02 | Merge pull request #31889 from Calinou/gradient-editor-add-snapping | Rémi Verschelde | |
Implement snapping in the Gradient editor | |||
2019-09-02 | Add autocomplete support for change_scene() | Tomasz Chabora | |
2019-09-02 | Fix editor infinit loop in search_prev | amakarenko | |
Fixes godotengine#31328 | |||
2019-09-02 | Implement snapping in the Gradient editor | Hugo Locurcio | |
Holding Ctrl will snap the selected point's position by increments of 0.1. Holding Ctrl + Shift will snap by increments of 0.025 instead. The previous behavior is preserved when holding just Shift (snapping to other gradient points). | |||
2019-09-02 | Merge pull request #31878 from aole/Initialize-TileMap-Custom-Transform | Rémi Verschelde | |
Initialize TileMap Custom Transform | |||
2019-09-02 | Fix multiline texts not updating its contents correctly in the inspector | Michael Alexsander Silva Dias | |
2019-09-02 | Fixed UI navigation using joy axis inputs | PouleyKetchoupp | |
Fixes #31879 | |||
2019-09-01 | Initialize TileMap Custom Transform | Bhupendra Aole | |
Initialize TileMap Custom Transform to same as Cell Size (64). Fixes #30948. | |||
2019-09-01 | Ignore size of hidden scrollbars in ScrollContainer | Tomasz Chabora | |
2019-09-01 | Fix semicolon parsing in visual shader expression (#31857) | Yuri Roubinsky | |
Fix semicolon parsing in visual shader expression | |||
2019-09-01 | Merge pull request #31848 from Chaosus/fix_graph_resizer_style | Rémi Verschelde | |
Fix resizer icon visiblity on light theme in GraphNode | |||
2019-09-01 | Fix semicolon parsing in visual shader expression | Chaosus89 | |
2019-09-01 | Fix visual shader expression parsing (#31853) | Yuri Roubinsky | |
Fix visual shader expression parsing | |||
2019-09-01 | Fix visual shader expression parsing | Chaosus89 | |
2019-09-01 | Merge pull request #31839 from Calinou/canvasitem-update-only-if-needed | Rémi Verschelde | |
Call some CanvasItem property setters only if needed | |||
2019-09-01 | Fix resizer icon visiblity on light theme in GraphNode | Chaosus89 | |
2019-08-31 | Merge pull request #31828 from Paulb23/minimap_drag_less_then_control | Rémi Verschelde | |
Fix minimap drag when height is less then control size | |||
2019-08-31 | Call some CanvasItem property setters only if needed | Hugo Locurcio | |
The CanvasItem property setters `set_modulate`, `set_self_modulate` and `set_light_mask` have some side effects that don't need to be run if the value hasn't changed. This closes #31777. | |||
2019-08-31 | Merge pull request #31825 from fstiewitz/viewport-container-input | Rémi Verschelde | |
Fix object picking inside ViewportContainers | |||
2019-08-31 | HTTPRequest: include faulty URLs in error texts | merumelu | |
2019-08-31 | Fix minimap drag when height is less then control size | Paulb23 | |
2019-08-31 | process unhandled input in ViewportContainer | Fabian Stiewitz | |
2019-08-31 | Default ColorPicker color mode setting | Bhupendra Aole | |
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754 | |||
2019-08-30 | Merge pull request #31805 from YeldhamDev/collision_object_unneeded_checks | Rémi Verschelde | |
Remove some unneeded checks in CollisionObject(2D) | |||
2019-08-30 | Merge pull request #31803 from KoBeWi/minicursor | Rémi Verschelde | |
Don't change cursor when minimap is disabled | |||
2019-08-30 | Merge pull request #31797 from KoBeWi/release_the_lookup | Rémi Verschelde | |
Perform symbol lookup on button release | |||
2019-08-30 | Remove some unneeded checks in CollisionObject(2D) | Michael Alexsander Silva Dias | |
2019-08-30 | Don't change cursor when minimap is disabled | Tomasz Chabora | |
2019-08-30 | Merge pull request #31796 from Chaosus/fix_icons | Rémi Verschelde | |
Fixed GraphEdit header icons to make them update when theme is changed | |||
2019-08-30 | Perform symbol lookup on button release | Tomasz Chabora | |
2019-08-30 | Merge pull request #31792 from Calinou/spinbox-expression-ignore-prefix-suffix | Rémi Verschelde | |
Ignore the prefix and suffix in the SpinBox expression | |||
2019-08-30 | Fixed GraphEdit header icons to make them update when theme is changed | Chaosus89 | |
2019-08-30 | Merge pull request #30927 from mahubu/console-multi-selection-cursor | Rémi Verschelde | |
Change cursor to multi-selection cursor when selecting text in RichTextLabel | |||
2019-08-30 | Ignore the prefix and suffix in the SpinBox expression | Hugo Locurcio | |
This fixes a regression caused by 86a31e9e385c7909a0cdd24a5ee790c3dca03b98. | |||
2019-08-30 | Merge pull request #25353 from azagaya/master | Rémi Verschelde | |
Use also invisible tabs to calculate minimum size of tab container | |||
2019-08-30 | Make tab containers in editor, project settings, and export dialog, to use ↵ | azagaya | |
hidden tabs for min size computation. | |||
2019-08-29 | Calculate the SpinBox value using the Expression class | Hugo Locurcio | |
This closes #31780. | |||
2019-08-29 | Add feature to Button to make its icon expand/shrink with the button's size | Michael Alexsander Silva Dias | |
2019-08-29 | Merge pull request #30635 from KoBeWi/billbo_3dns | Rémi Verschelde | |
Add a Billboard property for Sprite3D | |||
2019-08-28 | Fix wrong offset in Button when alignment is set to left | Michael Alexsander Silva Dias | |
2019-08-28 | Add a Billboard property for Sprite3D | Tomasz Chabora | |
2019-08-28 | Merge pull request #31717 from Calinou/tweak-default-fog-depth-end | Rémi Verschelde | |
Tweak the default fog depth end to use a fixed value | |||
2019-08-28 | Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-type | Rémi Verschelde | |
Fix the return type of NativeScript::new in API json | |||
2019-08-27 | Tweak the default fog depth end to use a fixed value | Hugo Locurcio | |
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686. | |||
2019-08-27 | fix otherwise unitialized variables, found in #31694 | Robin Hübner | |
2019-08-27 | Merge pull request #31685 from merumelu/referencerect-with-advanced-gui-disabled | Rémi Verschelde | |
Register ReferenceRect when building with ADVANCED_GUI_DISABLED | |||
2019-08-26 | Merge pull request #25656 from bruvzg/macos_multi_instances | Rémi Verschelde | |
[macOS] Add ability to open multiple editor instances and global/dock menu access |