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Godot with FMOD integration
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Author
2021-06-13
Validate parameter of SkeletonModificationStack2D::add_modification
Haoyu Qiu
2021-06-13
Add range check for TileSet::CellNeighbor parameter
Haoyu Qiu
2021-06-13
Fix Viewport crashes when not in tree
Haoyu Qiu
2021-06-13
Initialize PhysicalBone2D::parent_skeleton
Haoyu Qiu
2021-06-12
Merge pull request #48746 from KoBeWi/bane_of_all_virtual_compatibility
Rémi Verschelde
2021-06-12
Fixed crash on calling set_editor_draw without properly setup
Moritz Kaltenbrunner
2021-06-12
Fixed a bunch of connection errors in TextureEditorPlugin
Yuri Roubinsky
2021-06-12
Consistently prefix bound virtual methods with _
kobewi
2021-06-12
Fix tangents array in SurfaceTool
jfons
2021-06-11
Merge pull request #49312 from RandomShaper/reference_to_ref_count
Rémi Verschelde
2021-06-11
Merge pull request #47835 from mortarroad/master-lossless-webp
Rémi Verschelde
2021-06-11
Rename Reference to RefCounted
Pedro J. Estébanez
2021-06-11
Implement lossless WebP encoding
Morris Tabor
2021-06-11
Core: Move DirAccess and FileAccess to `core/io`
Rémi Verschelde
2021-06-11
TextureButton Update min size on any texture change
kleonc
2021-06-10
Move default values from definition to declaration in GraphEdit
Marcel Admiraal
2021-06-09
Expose collider RID in 2D/3D kinematic collision
PouleyKetchoupp
2021-06-09
Merge pull request #49155 from winterpixelgames/button-pressed-during-button-...
Rémi Verschelde
2021-06-09
Merge pull request #42248 from Chaosus/vs_particles_shader
Rémi Verschelde
2021-06-09
Merge pull request #47280 from winterpixelgames/focus_doesnt_change_hover
Rémi Verschelde
2021-06-09
Merge pull request #49395 from nekomatata/floor-max-angle-degrees
Rémi Verschelde
2021-06-08
Use degrees instead of rad for floor_max_angle property in CharacterBody
PouleyKetchoupp
2021-06-08
Allow higher and lower maximum zoom values in GraphEdit
Hugo Locurcio
2021-06-08
Removes deleted OrenNayar mode from shaders and materials
Yuri Roubinsky
2021-06-08
Merge pull request #49378 from BastiaanOlij/fix_execute_modifications_bind
Rémi Verschelde
2021-06-08
Fixed mistake in binding of Skeleton2D::execute_modifications
Bastiaan Olij
2021-06-07
Fix 8 bone weights in glTF2
K. S. Ernest (iFire) Lee
2021-06-07
Continuation of work on visual particles system
Yuri Roubinsky
2021-06-07
Merge pull request #49128 from Calinou/improve-position-node-axis-visibility
Rémi Verschelde
2021-06-07
Merge pull request #49221 from Faless/mp/4.x_rpc_refactor
Rémi Verschelde
2021-06-07
Merge pull request #49307 from pycbouh/tabs-update-on-theme-changes
Rémi Verschelde
2021-06-07
Merge pull request #49308 from pycbouh/theme-prevent-type-override
Rémi Verschelde
2021-06-07
Merge pull request #49382 from akien-mga/misc-cleanup
Rémi Verschelde
2021-06-07
Merge pull request #49384 from madmiraal/rename-collisionobject3d-input_event
Rémi Verschelde
2021-06-07
Style: Cleanup uses of double spaces between words
Rémi Verschelde
2021-06-07
Rename CollisionObject3D input_event signal position and normal parameters
Marcel Admiraal
2021-06-07
Adds `UVFunc` for panning/scaling on UV's to VisualShader's.
Yuri Roubinsky
2021-06-06
Merge pull request #49325 from reduz/rename-gi-classes
Rémi Verschelde
2021-06-05
New and improved IK system for Skeleton2D
TwistedTwigleg
2021-06-05
Rename GI Classes
reduz
2021-06-05
Merge pull request #45364 from madmiraal/rename-quat
Rémi Verschelde
2021-06-05
Deleted YSort, moved its functionality directly into Node2D.
andriyDev
2021-06-04
Linear velocity cleanup
PouleyKetchoupp
2021-06-04
Safe margin cleanup
PouleyKetchoupp
2021-06-04
Support for kinematic_motion in StaticBody
PouleyKetchoupp
2021-06-04
More explanatory names for RigidBody modes
PouleyKetchoupp
2021-06-04
Properties for move_and_slide and remove move_and_slide_with_snap
PouleyKetchoupp
2021-06-04
KinematicBody split between new CharacterBody and PhysicsBody
PouleyKetchoupp
2021-06-04
Rename Quat to Quaternion
Marcel Admiraal
2021-06-04
Merge pull request #48920 from aaronfranke/accept
Rémi Verschelde
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