summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Expand)Author
2020-02-07Use modules_enabled.gen.h to improve inter dependency checksRémi Verschelde
2020-02-07GraphEdit: Fix regression with GraphNode mouse filterRémi Verschelde
2020-02-07Completes doc for ItemList and TreeHaoyu Qiu
2020-02-06Merge pull request #35068 from akien-mga/containers-mouse-filter-passRémi Verschelde
2020-02-06Merge pull request #35906 from muiroc/anim_node_value_bugRémi Verschelde
2020-02-06Merge pull request #35867 from timothyqiu/path-updateRémi Verschelde
2020-02-05Merge pull request #32959 from georgwacker/control-node-anim-fixRémi Verschelde
2020-02-05Merge pull request #35908 from YeldhamDev/tileset_hide_propertiesRémi Verschelde
2020-02-05Add do..while(0) wrappers to macros without one.Marcel Admiraal
2020-02-05Remove duplicate WARN_PRINT macro.Marcel Admiraal
2020-02-05Remove duplicate ERR_PRINT macro.Marcel Admiraal
2020-02-04Hide TileSet's properties from the inspectorMichael Alexsander
2020-02-04pass missing args in AnimationNode script callsmuiroc
2020-02-03Added missing '\n' in visual shader expression node code generationYuri Roubinsky
2020-02-03Added missing '\n' in visual shader fresnel node code generationYuri Roubinsky
2020-02-03Updates Path2D in debugging if navigation is visibleHaoyu Qiu
2020-02-02Fixes add group in Group Editor dialogHaoyu Qiu
2020-02-01Few extra formatting fixes for visual shader node generationYuri Roubinsky
2020-02-01Added missing '\n' in visual shader custom node code generationYuri Roubinsky
2020-02-01Merge pull request #35618 from Chaosus/vs_improvementsYuri Roubinsky
2020-02-01Better visual shader code generationYuri Roubinsky
2020-02-01Adds CTRL-A CTRL-E support to LineEdit on macOSHaoyu Qiu
2020-01-31Unexpose ARRAY_COMPRESS_BASEclayjohn
2020-01-31Fix canvas_item light alpha output in visual shadersYuri Roubinsky
2020-01-31Merge pull request #35612 from timothyqiu/option-button-arrowRémi Verschelde
2020-01-30Fix RichTextEffect `visibility` to Account for Skipped Characters.Eoin O'Neill
2020-01-30Fix tab container too large when tabs are hiddennathanwfranke
2020-01-28Merge pull request #35670 from clayjohn/material-flag-cacheRémi Verschelde
2020-01-28Add an extra bit to material flag cacheclayjohn
2020-01-28Revert "make Label consider spaces for visible_characters"Rémi Verschelde
2020-01-28Merge pull request #35620 from TrevorPeyton/bind-autotile-centerRémi Verschelde
2020-01-28Hide "control" methods from VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-28Hide "editable" property from VisualShaderNodeGroupBase public interfaceYuri Roubinsky
2020-01-27Added missing property "size" to VisualShaderNodeGroupBaseYuri Roubinsky
2020-01-27Removed unused method "build" from VisualShaderNodeExpressionYuri Roubinsky
2020-01-27Added binding for Autotile CenterTrevorPeyton
2020-01-27Added missed bracket to VisualShaderNodeCubeMapYuri Roubinsky
2020-01-27Fix VisualShaderNodeCubeMap generationYuri Roubinsky
2020-01-27Fixes OptionButton min sizeHaoyu Qiu
2020-01-26doc: Complete documentation for VideoStreamsRémi Verschelde
2020-01-26Updates minimum size on VideoPlayer::set_streamHaoyu Qiu
2020-01-25Fixes crash in Spatial::notificationHaoyu Qiu
2020-01-24Allow greater values in unit_offsetTomasz Chabora
2020-01-23Docs for some nodes in visual shaderYuri Roubinsky
2020-01-23Fix TileSet shape data not updating when being set via codeMichael Alexsander
2020-01-23Merge pull request #35460 from ericrybick/35409-skeleton-does-not-return-to-o...Rémi Verschelde
2020-01-23doc: Misc updates for AnimationNode* and othersRémi Verschelde
2020-01-23Hide "default_input_values" property in VisualShaderNode.Yuri Roubinsky
2020-01-23Fix bone pose override not being reset when IK animation is stoppedEric Rybicki
2020-01-23Merge pull request #35438 from MadEqua/virtual-keyboard-line-editRémi Verschelde