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2023-01-18Merge pull request #71619 from TokageItLab/add-keep-state-to-anim-stopRémi Verschelde
Add `p_keep_state` to `AnimationPlayer::stop()`
2023-01-18Merge pull request #71623 from kleonc/draw_arc_clamp_to_single_circleRémi Verschelde
`CanvasItem::draw_arc` Clamp angle difference so arc won't overlap itself
2023-01-18Merge pull request #60904 from KoBeWi/👻👻👻Rémi Verschelde
Allow unindent without selection
2023-01-18Merge pull request #71630 from groud/fix_tilemap_layer_delete_undoRémi Verschelde
Fixes TileMap undo not restoring tiles
2023-01-18Fixes TileMap undo not restoring tilesGilles Roudière
2023-01-18Merge pull request #71379 from KoBeWi/destruction_of_compatibility_functionRémi Verschelde
Remove set_drag_forwarding_compat()
2023-01-18Merge pull request #71615 from groud/bring_back_get_cells_by_idRémi Verschelde
Bring back TileMap::get_cells_by_id
2023-01-18Merge pull request #71604 from groud/snappier_tilemap_editRémi Verschelde
Avoid recreating TileMap internals when selecting it
2023-01-18Merge pull request #71587 from maiself/fix-touch-releaseRémi Verschelde
Fix crash on touch release
2023-01-19Add p_keep_state to AnimationPlayer::stop()Silc Renew
2023-01-18Allow unindent without selectionkobewi
2023-01-18Bring back TileMap::get_cells_by_idGilles Roudière
2023-01-18CanvasItem::draw_arc Clamp angle difference so arc won't overlap itselfkleonc
2023-01-18Avoid recreating TileMap internals when selecting itGilles Roudière
2023-01-17Fix crash on touch releaseMai Lavelle
2023-01-17Merge pull request #71553 from RandomShaper/no_catastrophic_relayoutRémi Verschelde
Prevent infinite cascade of re-layout after label text reshaping
2023-01-17Prevent infinite cascade of re-layout after label text reshapingPedro J. Estébanez
2023-01-17Merge pull request #71529 from clayjohn/IM-octRémi Verschelde
Update ImmediateMesh to use octohedral encoded normals
2023-01-17Fixes incorrect caption for TextureParameterTriplanarNong Van Tinh
2023-01-16Update ImmediateMesh to use octohedral encoded normalsclayjohn
2023-01-16Merge pull request #71375 from clayjohn/LightmapGI-crashRémi Verschelde
Enforce a default minimum lightmap size hint size
2023-01-16Merge pull request #69598 from Sauermann/fix-focus-inverseRémi Verschelde
Calculate the mouse focus inverse transform only when needed
2023-01-16Merge pull request #71507 from groud/fix_add_source_source_idRémi Verschelde
Fix TileDate::add_source accepting invalid ID values
2023-01-16Merge pull request #71502 from bruvzg/tooltip_clickthroughRémi Verschelde
Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips.
2023-01-16Merge pull request #69851 from dalexeev/fix-scaling-issueRémi Verschelde
Fix scaling issue in `draw_line` and similar methods
2023-01-16Fixes TileDate::add_source accepting invalid ID valuesGilles Roudière
2023-01-16Fix scaling issue in `draw_line` and similar methodsDanil Alexeev
2023-01-16Add `WINDOW_FLAG_MOUSE_PASSTHROUGH` flag and enabled it for tooltips. Expose ↵bruvzg
`window_set_mouse_passthrough` to `Window`.
2023-01-16Improve empty Tween error messagekobewi
2023-01-16Merge pull request #70685 from stmSi/fix-nan-graphedit-infinite-loopRémi Verschelde
Fix: NaN value making infinite loop inside GraphEdit's `NOTIFICATION_DRAW`
2023-01-16Merge pull request #70504 from KoBeWi/the_choosen_antipatternRémi Verschelde
Add EditorUndoRedoManager singleton
2023-01-16Merge pull request #43399 from KoBeWi/path_stalkingRémi Verschelde
Update PathFollow2D when curve is changed
2023-01-16Merge pull request #70433 from Sauermann/fix-treeitem-idRémi Verschelde
Fix confusion about TreeItem.add_button ambiguity between id and index
2023-01-16Add EditorUndoRedoManager singletonkobewi
2023-01-15Update PathFollow2D when curve is changedTomasz Chabora
2023-01-15Fix change_scene memory leak due to duplicate instantiationRémi Verschelde
Regression from #71105. Fixes #71363.
2023-01-14Fixed adding extra quote when completing stringsPaulb23
2023-01-14Remove set_drag_forwarding_compat()kobewi
2023-01-13Enforce a default minimum lightmap size hint sizeclayjohn
2023-01-13Merge pull request #71137 from lyuma/remove_modification_stack_3dRémi Verschelde
Remove SkeletonModificationStack3D, and Skeleton3D api cleanup
2023-01-14Merge pull request #71328 from reduz/button-shortcuts-no-longer-pressYuri Sizov
Button shortcuts no longer "press" the Button.
2023-01-13Add expand mode compat to TextureRectkobewi
2023-01-13Button shortcuts no longer "press" the Button.Juan Linietsky
* Button shortcuts were treated as generic input events on buttons. This means that to activate a button shortcut you had to press and release. * This logic is removed and now shortcuts always activate on press. * This makes the editor feel more responsive and solves problems related to this behavior. Fixes #45033 and possibly others.
2023-01-13Reset animation on playback stopTomasz Chabora
2023-01-13Improve dashed line alignment and make it optional.bruvzg
2023-01-13Fix NaN value making infinite loop inside GraphEdit's NOTIFICATION_DRAWstmSi
2023-01-13Merge pull request #71209 from bruvzg/ed_progress_reparentRémi Verschelde
Automatically reparent editor progress dialog to avoid error spam.
2023-01-13Merge pull request #71290 from clayjohn/normal-map-2dRémi Verschelde
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
2023-01-12Remove normal_map from MeshInstance2D and MultiMeshInstance2Dclayjohn
2023-01-12Remove SkeletonModificationStack3D, and Skeleton3D api cleanupLyuma
Removes all 3D modification resources. SkeletonIK3D is a node and still supported. Remove deprecated Skeleton3D functionality for 4.0, so we can add it back in 4.x. Remove local_pose_override feature from Skeleton3D and BoneAttachment3D. Expose Skeleton3D::get_version() so IK scripts/extensions can cache bones. Note: This change only affects 3D. SkeletonModification2D will work as before.