index
:
godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
summary
refs
log
tree
commit
diff
log msg
author
committer
range
path:
root
/
scene
Age
Commit message (
Expand
)
Author
2015-04-09
fixed navigation tile issue, fixes #1581
Juan Linietsky
2015-04-09
-function remove_and_delete_child removed. Just use child.free() or child.que...
Juan Linietsky
2015-04-09
-Fixes bug in ShaderGraph material, when uniform property is not used, fixes ...
Juan Linietsky
2015-04-07
fix crash when deleting shader from material, fixes #1631
Juan Linietsky
2015-04-07
fixed shader graph length node, fixes #1632
Juan Linietsky
2015-04-07
Merge pull request #1574 from UsernameIsAReservedWord/fix_3d_spot_attenuation
Juan Linietsky
2015-04-07
Merge pull request #1585 from UsernameIsAReservedWord/add_is_queued_for_delet...
Juan Linietsky
2015-04-03
Bullet shower demo crashed because of dynamic casting in the code for object ...
TheoXD
2015-04-03
Changes to Light
Juan Linietsky
2015-04-02
Beta1 Attempt #1
Juan Linietsky
2015-04-02
merging okam changes
Juan Linietsky
2015-03-28
add : bool Object.is_queued_for_deletion()
yg2f
2015-03-25
fixes_3d_spot_attenuation
yg2f
2015-03-23
android fixes, please test
Juan Linietsky
2015-03-22
Merge pull request #1402 from ElectricSolstice/editor_match_fix
Juan Linietsky
2015-03-22
Merge pull request #1450 from theuserbl/master
Juan Linietsky
2015-03-22
Merge pull request #1460 from MarianoGnu/master
Juan Linietsky
2015-03-22
Merge pull request #1535 from rollenrolm/hidden_files
Juan Linietsky
2015-03-22
drag & drop demo (GUI)
Juan Linietsky
2015-03-22
gui in 3D demo now uses area for input
Juan Linietsky
2015-03-22
avoid function naming conflict on light scale
Juan Linietsky
2015-03-22
added spatial and node2d helper methods
Juan Linietsky
2015-03-22
fixes/cleans up
Juan Linietsky
2015-03-22
input events on Area2D is now supported
Juan Linietsky
2015-03-21
New option to show/hide hidden files
rollenrolm
2015-03-21
signed distance field font support
Juan Linietsky
2015-03-18
add overlap test function, remove a semicolon
Juan Linietsky
2015-03-17
add functions to test overlap with another body or area
Juan Linietsky
2015-03-17
Area2D can now detect overlap with other areas
Juan Linietsky
2015-03-16
New option to send canvas to render buffer
Juan Linietsky
2015-03-14
Add missing particles_2d macro bind
sanikoyes
2015-03-12
Fix compile error in back_buffer_copy.h
marynate
2015-03-12
back buffer copy node, to improve on texscreen()
Juan Linietsky
2015-03-10
small optimizations to isometric light demo
Juan Linietsky
2015-03-09
Fix compie error in TileMap::_fix_cell_transform(...)
marynate
2015-03-09
lot of work on 2D lighting and isometric maps
Juan Linietsky
2015-03-08
Fix C++11 compilation
Mariano Javier Suligoy
2015-03-03
Merge branch 'master' of https://github.com/okamstudio/godot
Juan Linietsky
2015-03-03
merges from okam repo
Juan Linietsky
2015-03-02
Register CheckBox class to create it using editor.
Mariano Javier Suligoy
2015-03-02
support for 2D shadow casters
Juan Linietsky
2015-03-01
Improve mechanism and fix radio icon rendering.
Mariano Javier Suligoy
2015-03-01
Add CheckBox control with theme edition and radio icon avaible.
Mariano Javier Suligoy
2015-02-27
Update register_scene_types.cpp
theuserbl
2015-02-21
Merge pull request #1369 from not-surt/tile_rotation
Juan Linietsky
2015-02-21
added option to disable automatic clearing of viewport render buffer
romulox_x
2015-02-19
Fixed issue 1377 about script editor parenthesis matching.
ElectricSolstice
2015-02-19
-improved pathfinding accuracy
Juan Linietsky
2015-02-18
support for light and normal mapping in 2D
Juan Linietsky
2015-02-16
-Some more work on 2D Lights (NOT FUNCTIONAL YET!)
reduz
[next]