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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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Author
2022-06-28
Merge pull request #60935 from Calinou/geometryinstance3d-gi-mode-default-static
Rémi Verschelde
2022-06-28
Merge pull request #62468 from V-Sekai/core-const-expressions
Rémi Verschelde
2022-06-27
Merge pull request #62458 from Geometror/interpolation-function-cleanup
Rémi Verschelde
2022-06-27
Add a const call mode to Object, Variant and Script.
K. S. Ernest (iFire) Lee
2022-06-27
Merge pull request #62396 from reduz/fix-local-vector-transitions-in-node3d
Rémi Verschelde
2022-06-27
Refactor bezier interpolation functions
Hendrik Brucker
2022-06-27
Merge pull request #37764 from KoBeWi/video_pauser
Rémi Verschelde
2022-06-27
Fix VECTOR/LOCAL transitions in Node3D
reduz
2022-06-27
Merge pull request #61587 from YuriSizov/control-fix-theme-owner-toplevel
Rémi Verschelde
2022-06-27
Merge pull request #61577 from YuriSizov/core-fix-events-for-moved-nodes
Rémi Verschelde
2022-06-27
Merge pull request #62185 from reduz/export-node-pointer-path
Rémi Verschelde
2022-06-26
Merge pull request #62221 from ConteZero/drag_and_drop_option
Rémi Verschelde
2022-06-26
Add an option to drag'n'drop selected text in TextEdit
ConteZero
2022-06-26
Merge pull request #62124 from holgac/bugfix-62096
JFonS
2022-06-26
Properly handle game pause in VideoPlayer
kobewi
2022-06-25
Merge pull request #61435 from nathanfranke/tab-container-repaint
Rémi Verschelde
2022-06-25
Add ability to export Node pointers as NodePaths
reduz
2022-06-25
Merge pull request #62311 from KoBeWi/anuluj
Rémi Verschelde
2022-06-25
Merge pull request #62314 from tefusion/capsulemesh-radius-height-setters
Rémi Verschelde
2022-06-25
Merge pull request #62309 from reduz/remake-resource-thread-safety
Rémi Verschelde
2022-06-25
Merge pull request #62394 from Rindbee/fix-toggling-percent_visible-in-Progre...
Rémi Verschelde
2022-06-25
Merge pull request #62372 from MarcusElg/nosliderrename
Rémi Verschelde
2022-06-25
Revert "Refactored `rotation_mode` in Node3D"
Juan Linietsky
2022-06-25
Fix ProgressBar's minimum size not updating when toggling its percent_visible
Rindbee
2022-06-25
fix set_position()
Silc Renew
2022-06-24
add support for soft shadows to the lightmapper
Priyansh Rathi
2022-06-24
Merge pull request #59918 from piiertho/enhancement/rename-controll-minimum_s...
Rémi Verschelde
2022-06-24
Rename export_range's noslider option to no_slider
Marcus Elg
2022-06-24
Merge pull request #62227 from TokageItLab/fix-rotation-mode-node3d
Rémi Verschelde
2022-06-23
repaint tab container when changing tab visibility
Nathan Franke
2022-06-23
Use the Static global illumination mode in GeometryInstance3D by default
Hugo Locurcio
2022-06-23
Fix Curve{2D,3D} notifying property list changed
Raul Santos
2022-06-23
enhancement: rename exposed property Control::minimum_size to Control::custom...
Pierre-Thomas Meisels
2022-06-23
Merge pull request #62348 from smix8/navigation_baking_aabb_4.x
Rémi Verschelde
2022-06-23
Merge pull request #61628 from Vitika9/61617
Rémi Verschelde
2022-06-23
Merge pull request #61931 from KoBeWi/how_to_window
Rémi Verschelde
2022-06-23
Implement NavigationMesh bake area
smix8
2022-06-23
Merge pull request #62335 from reduz/fix-editor-only-visibility
Rémi Verschelde
2022-06-23
Merge pull request #62268 from V-Sekai/lightmap-errors
JFonS
2022-06-23
Mend crash importing a scene with static lightmaps.
K. S. Ernest (iFire) Lee
2022-06-23
Merge pull request #61885 from TokageItLab/fix-method-seek
Rémi Verschelde
2022-06-23
Merge pull request #61826 from guilhermefelipecgs/fix_leak
Rémi Verschelde
2022-06-23
fix method when rotation_mode changed
Silc Renew
2022-06-23
Merge pull request #62337 from reduz/respect-disabled-animation-tracks
Rémi Verschelde
2022-06-23
Merge pull request #62336 from reduz/fix-reset-animation
Rémi Verschelde
2022-06-23
Respect disabled animation tracks
reduz
2022-06-23
Fix editor-only visibility for lights
reduz
2022-06-23
Fix animation reset on save
reduz
2022-06-23
improved way of getting method track keys
Silc 'Tokage' Renew
2022-06-22
Add surface indices to TriangleMesh
reduz
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