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2015-10-08 Please enter the commit message for your changes. Lines startingAriel Manzur
removed locks
2015-09-28Merge pull request #2528 from MarianoGnu/sprite-editJuan Linietsky
SpriteRegionEditor
2015-09-28Add SpriteRegionEditor and update Polygon2DUVEditorMarianoGNU
Both with snap and grid support
2015-09-26Fix return type of get_reverb_roomRémi Verschelde
2015-09-26Fix default/filter/* parsing in _getRémi Verschelde
Closes #2542. The actual flaw was identified by @reduz. Also fix a typo.
2015-09-26Fix some copy-paste mistakes in linear/db volume functionsRémi Verschelde
2015-09-26Rename _voice_count to _polyphony in SamplePlayer to be consistent with ↵Rémi Verschelde
SamplePlayer2D
2015-09-26Merge pull request #2458 from TheHX/text_edit_hscrollJuan Linietsky
Fix HScrollBar of TextEdit
2015-09-26Merge pull request #2533 from eska014/fix-visibility-notification-propagationJuan Linietsky
Fix propagation of `NOTIFICATION_VISIBILITY_CHANGED`
2015-09-26Merge pull request #2534 from eska014/unpress-hidden-buttonsJuan Linietsky
Fix BaseButtons remaining pressed when hiding while pressed down
2015-09-26Fix BaseButtons remaining pressed when hiding them while pressing them downeska
2015-09-26Fix propagation of NOTIFICATION_VISIBILITY_CHANGEDeska
2015-09-25Update documentation for TileSet and TimerRémi Verschelde
2015-09-25Merge pull request #2449 from leezh/label-valign-fixJuan Linietsky
reworked Label class
2015-09-25Merge pull request #2502 from vnen/fix-itemlist-typoJuan Linietsky
Fix ItemList typo in binding
2015-09-24Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-24Added ability to set custom mouse cursors. Not hardware accelerated yet.Juan Linietsky
2015-09-24added alignment to BoxContainerZher Huei Lee
Allows aligning contents of VBoxContainer and HBoxcontainer without having to insert expanding spacers.
2015-09-22Move the shape test to a little soonerGeorge Marques
2015-09-22Check if shape is valid before referencing itGeorge Marques
See the comment from @MartiniMoe at #2366.
2015-09-22Add missing `return` so Visual Studio compileseska
2015-09-21Fix typo in ItemList bindingsGeorge Marques
2015-09-21remove required argument from streamplayer (was a bug), make it default as ↵Juan Linietsky
0, closes #2492
2015-09-20fixed stupid bug caused by accidentally removed line before commitJuan Linietsky
2015-09-20Ability to visually debug geometry visually:Juan Linietsky
-Visible 2D and 3D Shapes, Polygons, Tile collisions, etc. -Visible Navmesh and Navpoly -Visible collision contacts for 2D and 3D as a red point -Customizable colors in project settings
2015-09-18begin work on debugging collisions....Juan Linietsky
2015-09-15Ability to keep collisionshapes and collisionpolygons when running the game.reduz
Works for 2D and 3D These are still just helpers in case you want to animate them or access them directly. Modifying the real shapes is still done via CollisionObject and CollisionObject2D APIs But an API was added so you can query which shapes from CollisionObject correspond to which CollisionShape. Have Fun!
2015-09-10Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-09-10HTML5 exporter ImprovementsJuan Linietsky
-Better template handling -Voice support -Stream support
2015-09-09Rewrite of the AudioStream APIJuan Linietsky
-Fixes long-standing issues regarding to playing a single stream multiple times simultanteously -Fixes wrong-looping, starting, caching, etc. Issues resulting from bad original design -Allows more interesting kinds of streams (stream graphs with streams inside streams!) in the future
2015-09-09Fix HScrollBar of TextEdit, closes #2355Franklin Sobrinho
2015-09-08fix minsize-related issues with LabelZher Huei Lee
- fixed end of string adding to Label minsize - exposed set_clip_text() and is_clipping_text() to the script side - text would now never stick outside its boundaries - label min-height is now restricted by max_lines_visible
2015-09-07added get_visible_characters() to LabelZher Huei Lee
2015-09-07reworked Label classZher Huei Lee
- no longer inherits Range - instead, more sensible function names controlling lines visible - more accurate vertical alignment - percent_visible preserved even after setting new text
2015-09-01-removed resources dock, good bye old friendJuan Linietsky
2015-08-30Added gravity scale, and linear/angular damp override to 3D physics.Juan Linietsky
2015-08-30-fix compile issue (pow)Juan Linietsky
-ask user for track to call nodes when adding call track
2015-08-29-multi-selection (shift-click) working in scene treeJuan Linietsky
2015-08-29-display/emulate_touchscreen now really emulates a touchscreenJuan Linietsky
-icons to show node menus
2015-08-29-added hints to sprite v/hframes, fixes truncation problemJuan Linietsky
-removed an error being printed often unnecesarly about missing child
2015-08-29-fixes to capture modeJuan Linietsky
-ability to drag spinboxes and tree ranges to change values, like in Unity or Unreal
2015-08-24Added new NinePatch control (could be done before with Panel and Stylebox ↵Juan Linietsky
but this is easier) Will you be brave enough to try it? :)
2015-08-23Merge branch 'master' of https://github.com/okamstudio/godotJuan Linietsky
2015-08-23**WARNING BEFORE PULLING**Juan Linietsky
This push changes the binary and XML formats and bumps the major version to 2.0. As such, files saved in this version WILL NO LONGER WORK IN PREVIOUS VERSIONS. This compatibility breakage with older versions was required in order to properly provide project refactoring tools. If I were you, unless you are brave, I would wait a week or two before pulling, in case of bugs :) Summary of Changes -New Filesystem dock, with filesystem & tree view modes. -New refactoring tools, to change or fix dependencies. -Quick search dialog, to quickly search any file
2015-08-08Merge pull request #2282 from Ovnuniarchos/masterJuan Linietsky
Bitmask editor and some CanvasItem documentation.
2015-08-02live debug fixesJuan Linietsky
removing node in live debugging fixed
2015-08-02Live edit WORK IN PROGRESSJuan Linietsky
1) press the heart while the game is running 2) select a scene to live edit from the opened scenes 3) edit/add/remove nodes or resources, change their properties, etc. 4) watch changes reflected in running game, in all places this scene is edited 5) It's not perfect obviously, but the aim of it is to try to reflect your changes as best as possible in the running game.
2015-07-26Merge remote-tracking branch 'refs/remotes/origin/master'Ovnuniarchos
2015-07-26QOL, script buttons in scene tabsJuan Linietsky
2015-07-24-added icons for root node types on tabsJuan Linietsky