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2022-09-21Merge pull request #66126 from RedMser/shortcut-context-inspectorRémi Verschelde
Fix editing `shortcut_context` in inspector
2022-09-20Merge pull request #66064 from kleonc/sprite3d-fix-drawing-with-vertical-marginsRémi Verschelde
`Sprite3D`/`AnimatedSprite3D` Fix drawing `AtlasTexture`s with vertical margins differently than in 2D
2022-09-20Merge pull request #63740 from Faless/net/4.x_http_request_decompressRémi Verschelde
[HTTP] Implement streaming decompression.
2022-09-20[HTTPRequest] Cleanup, refactor deferred call.Fabio Alessandrelli
2022-09-20[HTTPRequest] Body streaming decompresison.Fabio Alessandrelli
Using a StreamPeerGZIP (which acts as a ringbuffer).
2022-09-19Merge pull request #66068 from bruvzg/rtl_fx_connectedRémi Verschelde
[RTL] Add option to apply built-in effects to the individual connected glyphs.
2022-09-19Merge pull request #66112 from Zylann/get_configuration_warnings_psaRémi Verschelde
Change return type of `get_configuration_warnings` to `PackedStringArray`
2022-09-19Merge pull request #65918 from clayjohn/quadmeshRémi Verschelde
Add QuadMesh back as a subclass of PlaneMesh.
2022-09-19Fix #66062: editing shortcut_context in inspectorRedMser
2022-09-19Add QuadMesh back as a subclass of PlaneMesh.clayjohn
This simplifies the creation of billboarded meshes without any code overhead.
2022-09-19Change return type of `get_configuration_warnings` to `PackedStringArray`Marc Gilleron
2022-09-19[RTL] Add option to apply built-in effects to the individual connected glyphs.bruvzg
2022-09-19Increases the number of maximum detected collisionsfabriceci
2022-09-19Merge pull request #64728 from fabriceci/only-report-recovery-for-floor-snappingRémi Verschelde
Turn on recovery as collisions only for floor snapping
2022-09-19Merge pull request #66104 from Zylann/notification_local_transform_changedRémi Verschelde
Expose Node3D `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`
2022-09-19Expose `NOTIFICATION_LOCAL_TRANSFORM_CHANGED`Marc Gilleron
2022-09-18Turn on recovery as collisions only for floor snapping as this leads to ↵fabriceci
unwanted behaviour for other surface than the floor.
2022-09-18`SpriteBase3D` Fix drawing AtlasTextures with vertical margins differently ↵kleonc
than in 2D
2022-09-18Move duplicated drawing code from `Sprite3D`/`AnimatedSprite3D` to ↵kleonc
`SpriteBase3D`
2022-09-18Make the inner TabBar in a TabContainer behave as if it were in a ContainerRindbee
2022-09-18Merge pull request #44143 from KoBeWi/callable_multiplayerRémi Verschelde
2022-09-18Port remaining connections to callable_mpTomasz Chabora
2022-09-18Merge pull request #66018 from Mickeon/fix-animated-sprite-outdated-warningRémi Verschelde
Fix outdated warning in AnimatedSprite2D
2022-09-18Merge pull request #66012 from Rindbee/fix-TabContainer-minimum_sizeRémi Verschelde
Fix minimum size calculation for `TabContainer`
2022-09-18Fix outdated warning in AnimatedSprite2DMicky
2022-09-18Fix minimum size calculation for TabContainerRindbee
2022-09-18Merge pull request #65931 from ↵Rémi Verschelde
fabriceci/add-recovery-as-collision-in-low-level-methods Add recovery_as_collision in move_and_collide/test_move
2022-09-18Merge pull request #58567 from madmiraal/fix-26470Rémi Verschelde
Remove ParallaxLayer's invalid dependence on screen_offset
2022-09-18Merge pull request #65929 from bruvzg/rtl_theme_font_changeRémi Verschelde
Fix RichTextLabel not updating on theme/theme override change until text is updated.
2022-09-18Changed the rest definition of SkeletonProfileHumanoid thumbSilc Renew
2022-09-17Add recovery_as_collision in move_and_collide/test_movefabriceci
2022-09-16Fix RichTextLabel not updating on theme/theme override change until text is ↵bruvzg
updated.
2022-09-16Tweak LightmapGI defaults to be closer to the CPU lightmapperHugo Locurcio
- Use 3 bounces by default. - Enable environment lighting from the scene by default. - This is not done in `3.x` for compatibility with existing projects, but it makes sense to do this by default since pretty much all outdoor scenes benefit from this. - Set the custom environment color to white (like ReflectionProbe). - Its default energy is still 0, so it's invisible by default. - Enable the generation of dynamic object probes by default. - Tweak the `max_texture_size` property hint for better usability. - Improve error messages when passing invalid sizes to `LightmapGI.set_max_texture_size()`.
2022-09-16Fix crash when playing Tween right after finishingkobewi
2022-09-16Merge pull request #65873 from Chaosus/fix_uniform_sortingRémi Verschelde
Fix sorting of uniform items in the material properties
2022-09-16Merge pull request #65496 from MinusKube/popup-capture-mouse-bugRémi Verschelde
Fix MOUSE_MODE_CAPTURED not working correctly with popups
2022-09-16Merge pull request #65550 from MinusKube/small-popup-bugRémi Verschelde
Use embedding viewport instead of parent viewport to determine popup rect
2022-09-16Merge pull request #65325 from TokageItLab/refactor-variant-for-animRémi Verschelde
Move some static methods to `Animation` from `Variant` for refactoring `Animation` and `Tween`
2022-09-16Merge pull request #65148 from Mickeon/animated-sprite-negative-speed-scaleRémi Verschelde
Allow negative `speed_scale` in AnimatedSprite2D & 3D
2022-09-16Fix sorting of uniform items in the material propertiesYuri Rubinsky
Co-authored-by: Chia-Hsiang Cheng <garychia@users.noreply.github.com>
2022-09-15Merge pull request #65800 from dsnopek/xr-resize-viewport-3Clay John
Fix XR rendering in 'opengl3' driver and expose true size via the Viewport node
2022-09-15Merge pull request #65196 from TokageItLab/fix-redraw-anim-treeRémi Verschelde
Fix redraw timing in `AnimationBlendTreeEditor`
2022-09-14Fix XR rendering in 'opengl3' driver and expose true size via the Viewport nodeDavid Snopek
2022-09-142D and 3D Skeleton modification docs, and small fixes.Lyuma
Mark SkeletonModificationStack3D and related as deprecated. Mark local bone override and axis functions deprecated in Skeleton3D api. Fix array property glitch in SkeletonModificationStack2D Mark SkeletonModificationStack2D and related APIs as experimental. Mark SkeletonIK3D as deprecated.
2022-09-14Merge pull request #64092 from nathanfranke/shader-uniformRémi Verschelde
2022-09-15Move some methods to Animation from Variant for refactoringSilc Renew
2022-09-14Merge pull request #65628 from JohanAR/particle_billboard_normalRémi Verschelde
Calculate MODELVIEW_NORMAL_MATRIX for billboard materials
2022-09-14Add configuration warning to GraphEdit regarding future refactoringHendrik Brucker
2022-09-14Fix redraw timing in AnimationBlendTreeEditorSilc Renew
2022-09-14Merge pull request #65493 from V-Sekai/lod_scalingRémi Verschelde
Fixes LOD scaling issues on skinned meshes.