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2021-04-20Merge pull request #47991 from LightningAA/regroup-area-inspector-4.0Rémi Verschelde
`Area[X]D`: Put physics override parameters in their own group and document that areas can be used to influence audio
2021-04-19Use multiple threads to import.Juan Linietsky
- For now everything imports multithreaded by default (should work I guess, let's test). - Controllable per importer Early test benchmark. 64 large textures (importing as lossless, _not_ as vram) on a mobile i7, 12 threads: Importing goes down from 46 to 7 seconds. For VRAM I will change the logic to use a compressing thread in a subsequent PR, as well as implementing Betsy.
2021-04-19doc: Sync classref with current sourceRémi Verschelde
2021-04-19Merge pull request #47448 from madmiraal/rename-lineedit-cursorRémi Verschelde
Rename LineEdit getters and setters to match property names
2021-04-18Put physics override parameters in their own group and document that areas ↵Lightning_A
can be used to influence audio
2021-04-18Merge pull request #47980 from reduz/split-particle-shader-entry-pointsRémi Verschelde
Split particle shader entry points
2021-04-17Fix `sky` visual shader mode after last renameYuri Roubinsky
2021-04-17Split particle shader entry pointsreduz
* Particle shaders now have start() and process() * Particle collision happens between them. * The RESTART property is kept, so porting an old shader is still possible. This fixes the problem of particle collisions not functioning on the first particle frame.
2021-04-17Rename LineEdit caret_* properties getters and setters to match propertyMarcel Admiraal
2021-04-16Merge pull request #47728 from ray90514/bug#47562Rémi Verschelde
Fix LineEdit undo behaves strangely
2021-04-16Merge pull request #47950 from AndreaCatania/AndreaCatania-patch-4Rémi Verschelde
Lowers the navigation edge margin merge
2021-04-16Lowers the navigation edge margin mergeAndrea Catania
Lowers the edge margin merge to avoid merge undesired edges.
2021-04-16Merge pull request #47923 from smix8/issue_47850_4.xRémi Verschelde
Fix Skeleton3D.clear_bones_global_pose_override() not resetting global_bone_overrides properly
2021-04-15Merge pull request #47933 from ↵Rémi Verschelde
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2 Changed SkeletonIK3D to clear bone overrides when stopping
2021-04-15Changed SkeletonIK3D to clear bone overrides when stoppingTwistedTwigleg
2021-04-15fix skeleton (ik) not resetting global_bone_overrides properlysmix8
fix skeleton (ik) not resetting global_bone_overrides properly
2021-04-15Merge pull request #47916 from akien-mga/stringnames-mesh_materials-unusedRémi Verschelde
Scene: Remove unused `mesh_materials` StringNames
2021-04-15Scene: Remove unused `mesh_materials` StringNamesRémi Verschelde
They were added in 8be2fabbe5cd846bac5e5a38e55f3fb70e73f2da (2.1 era) but were likely a first attempt that didn't get unused in the end.
2021-04-15Fix forgotten rename on surface material overrideBastiaan Olij
2021-04-15Merge pull request #47878 from clayjohn/rename-get_surface_materialRémi Verschelde
Rename get_surface_material to get_surface_override_material
2021-04-14Rename get_surface_material to get_surface_override_materialclayjohn
2021-04-14Merge pull request #47889 from EricEzaM/PR/fix-autocomplete-accept-on-spaceRémi Verschelde
Fixed ui_accept (spacebar + return) accepting auto-completion options.
2021-04-15Fixed ui_accept (spacebar + return) accepting auto-completion options.Eric M
2021-04-14Refactor GLSL shader compilationreduz
-Used a more consistent set of keywords for the shader -Remove all harcoded entry points -Re-wrote the GLSL shader parser, new system is more flexible. Allows any entry point organization. -Entry point for sky shaders is now sky(). -Entry point for particle shaders is now process().
2021-04-14Merge pull request #47689 from nekomatata/textedit-fix-cursor-updateRémi Verschelde
Fix TextEdit cursor update when adding or deleting text
2021-04-12Fix crashes with CollisionObject debug shapesPouleyKetchoupp
MeshInstance added as child nodes for CollisionObject debug shapes can be invalidated while deleting the collision object (child nodes are deleted first), which caused accesses to invalid memory in shape_owner_remove_shape that lead to random crashes. Also optimized accesses to shapes to avoid copy-on-write on each iteration.
2021-04-11Use Array for node configuration warningsNathan Franke
Previously, the warnings were passed as a string and delimitation of which were hard coded at each implementation.
2021-04-10Merge pull request #46340 from gongpha/various-color-pickerRémi Verschelde
Add Various ColorPicker shapes
2021-04-08Merge pull request #43746 from CaptainProton42/masterRémi Verschelde
Vulkan: Implement triplanar mapping in world space
2021-04-08Fix LineEdit undo behaves strangelyray90514
2021-04-08Merge pull request #47697 from gongpha/color-picker-bars-fix-raw-modeRémi Verschelde
Fix ColorPicker's RGB bars are show in RAW mode and other
2021-04-08Merge pull request #44456 from univeous/allow_input_echo_in_ui_focusRémi Verschelde
allow input echo when changing ui focus
2021-04-07Merge pull request #47441 from ↵Rémi Verschelde
TwistedTwigleg/skeletonik_changes_and_bug_fixes_regressionfix2 Fix for SkeletonIK not working correctly with 0 interpolation and incorrectly rotating with animation
2021-04-07Fix ColorPicker's RGB bars are show in RAW mode and otherKongfa Waroros
2021-04-06Fix TextEdit cursor update when adding or deleting textPouleyKetchoupp
Updating the viewport while setting the line index before the column is set could wrongly cause the text to be scrolled down.
2021-04-06Add Various ColorPicker shapesKongfa Waroros
2021-04-05Make scrollwheel zoom based on mouse positionLightning_A
2021-04-05Re-allow playing AnimatedSprite2D without framesRémi Verschelde
Fixes #47578, partial revert of #47064.
2021-04-05Style: Apply clang-tidy's `readability-braces-around-statements`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-nullptr`Rémi Verschelde
2021-04-05Style: Apply clang-tidy's `modernize-use-bool-literals`Rémi Verschelde
2021-04-05Fix crashes in *_input functionsRafał Mikrut
2021-04-04Prevents TextureUniform in visual shaders from conversion to constant Yuri Roubinsky
2021-04-04Merge pull request #46273 from Chaosus/vs_commentRémi Verschelde
Added Comment node to Visual Shaders
2021-04-03Merge pull request #47452 from BastiaanOlij/xr_positional_tracker_refRémi Verschelde
Change XRPositionalTracker to a reference (master)
2021-04-02Fix for SkeletonIK not working correctly with 0 interpolation and ↵TwistedTwigleg
incorrectly rotating with animation. Now the root bone rotates differently to ensure it always rotates correctly and works with BoneAttachment3D nodes.
2021-04-01Make ColorPicker button text and tooltips appear in exported projectsKevin Smith
2021-04-01Merge pull request #46991 from madmiraal/rename-invert-reverseRémi Verschelde
Rename Array.invert() to Array.reverse()
2021-04-01Merge pull request #42827 from lyuma/rename_bones_blendshapesRémi Verschelde
Allow renaming bones and blendshapes.
2021-03-31Merge pull request #47252 from KoBeWi/themecideRémi Verschelde
Add methods to remove theme overrides