Age | Commit message (Collapse) | Author |
|
Automatically reparent editor progress dialog to avoid error spam.
|
|
Remove normal_map from MeshInstance2D and MultiMeshInstance2D
|
|
|
|
Add expand modes to TextureRect
|
|
Somehow that PR didn't run the CI checks.
|
|
Fix debug shape of `ShapeCast3D` not updating on `Shape` change
|
|
|
|
Fix crash in RichTextLabel table parsing
|
|
Split pause() from AnimationPlayer's stop()
|
|
|
|
Fixed with help of feedback from bruvzg. Prevents invalid items getting to stack.
|
|
Tweak NavigationAgent2D defaults
|
|
|
|
Tweaks default values for NavigationAgent2D to work better out of the box within a new 2D project using default resolution.
|
|
|
|
|
|
EricEzaM/68176-codeedit_update_code_completion_options_crash
Fix crash in CodeEdit when caret column exceeds line length.
|
|
|
|
Add SceneTree.unload_current_scene()
|
|
|
|
Ensure that the cached layout mode is in sync
|
|
Text resource loader fixes
|
|
Change set_drag_forwarding() to use callables.
|
|
marzecdawid/only-cursor-multiselect-tree-text-search
Fix text search in Tree with multiselect
|
|
|
|
* Moved the order of progress update to after the actual resource loading to give better % numbers.
* Fix a bug introduced by #67714, which broke cache ignoring.
|
|
* This solution is much cleaner than the one in 3.x thanks to the use of callables.
* Works without issues in any language (no need to worry about camel or snake case).
* Editor code uses a compatibility function (too much work to redo).
Fixes #59899
|
|
Provides an obvious way to unload the currently loaded scene (which is nowhere to be found in the docs).
The SceneTree.change_scene_to() method must now always provide a valid PackedScene.
Fixes #63565.
|
|
Calinou/particles-tweak-animation-offset-property-hint
Tweak particles animation offset property hint to allow more precise values
|
|
Add Node::get_window() method.
|
|
Expose Tree::deselect_all to GDScript
|
|
|
|
Set main window min. size via Window object instead of DisplayServer to preserve it during window updates.
|
|
Ability to change a resource UID from API
|
|
Clarify some parent item checks in `CanvasItem`
|
|
* Works for text, binary and imported resources
* Allows better clean up of duplicate files.
TODO (future PRs):
* Use this API for assigning new UIDs to copied files.
* Use this API for UID conflict on FS scanning (if more than one file has the same UID, the newer one(s) should get assigned a different UID).
|
|
|
|
|
|
* Remove unused `EditorPropertyMember` and related hints, previouly used by
VisualScript. Such logic should be implemented in the VS module itself.
* As the above broke compatibility with the VS module, clean up the other
hacks that were still in core in support of VisualScript.
* `PROPERTY_USAGE_INTERNATIONALIZED` was only used in Object's
`get_translatable_strings()`, which is a legacy function not used anywhere.
So both are removed.
* Reordered some usage flags after the above removal to minimize the diff.
* General clean up.
Fixes #30203.
Co-authored-by: Rémi Verschelde <rverschelde@gmail.com>
|
|
|
|
|
|
Use BitField<> in core type masks
|
|
Use BitField<> hint for Mesh.ArrayFormat and Control.SizeFlags
|
|
[4.x] Rework const on NavigationServer methods
|
|
Expose TabBar::clear_tabs to GDScript
|
|
Fix VisibleOnScreenEnabler disabling in editor
|
|
* All core types masks are now correctly marked as bitfields.
* The enum hacks in MouseButtonMask and many other types are gone. This ensures that binders to other languages non C++ can actually implement type safe bitmasks.
* Most bitmask operations replaced by functions in BitField<>
* Key is still a problem because its enum and mask at the same time. While it kind of works in C++, this most likely can't be implemented safely in other languages and will have to be changed at some point. Mostly left as-is.
* Documentation and API dump updated to reflect bitfields in core types.
|
|
This was missing in the conversion of bitflags to BitField<>.
|
|
|
|
|