Age | Commit message (Collapse) | Author | |
---|---|---|---|
2020-08-12 | Expose NOTIFICATION_POST_ENTER_TREE | Tomasz Chabora | |
2020-08-12 | Merge pull request #41166 from somnathsarkar/gradient-fix | Rémi Verschelde | |
Sort points in a Gradient for color and offset updates. | |||
2020-08-12 | Sort points in a Gradient for color and offset updates. | Somnath Sarkar | |
2020-08-11 | Merge pull request #40964 from DrRevert/debug-mesh-lines-const | Rémi Verschelde | |
Change Shape3D::get_debug_mesh_lines into const methods | |||
2020-08-11 | Merge pull request #41145 from nekomatata/cpu-particle-emission-mask-velocity | Rémi Verschelde | |
Fix 2D Particle velocity with directed emission mask | |||
2020-08-11 | Fix RichTextLabel center alignment bug | Umang Kalra | |
Fixes #40207. | |||
2020-08-11 | Merge pull request #41139 from nekomatata/text-edit-disable-vk | Rémi Verschelde | |
Add option to disable virtual keyboard for TextEdit | |||
2020-08-09 | Fix 2D Particle velocity with directed emission mask | PouleyKetchoupp | |
Changed CPU velocity calculation for EMISSION_SHAPE_DIRECTED_POINTS to follow the same logic as in the GPU version: mat2 rotm; rotm[0] = texelFetch(emission_texture_normal, emission_tex_ofs, 0).xy; rotm[1] = rotm[0].yx * vec2(1.0, -1.0); VELOCITY.xy = rotm * VELOCITY.xy; Now both CPUParticles2D & CPUParticles3D (z disabled) show the same results as their GPU counterparts and take the initial velocity settings into account. | |||
2020-08-09 | Add option to disable virtual keyboard for TextEdit | PouleyKetchoupp | |
Adding support for disabling virtual keyboard on mobile platforms, in order to make it consistent with LineEdit. It allows implementing a custom virtual keyboard. | |||
2020-08-08 | Fix colour region continuation over blank lines, issue 41120 | Paulb23 | |
2020-08-03 | Fix _input being mistakenly called twice on script | George Marques | |
Instead it calls both the script and the native method. | |||
2020-08-02 | Shape3D::get_debug_mesh_lines const methods | Arkadiusz Marcin Kołek | |
2020-07-31 | Fix window max_size acting as min_size | opl- | |
2020-07-31 | Fix small reconnection bug in visual shader | Yuri Roubinsky | |
2020-07-29 | Fix TextEdit line width cache not being updated | Paulb23 | |
2020-07-28 | Fixed shader editor comment highlighting | Brian Semrau | |
2020-07-28 | Merge pull request #40785 from Chaosus/vs_uniform_ref | Yuri Roubinsky | |
Added UniformRef visual shader node | |||
2020-07-28 | Added UniformRef visual shader node | Yuri Roubinsky | |
2020-07-28 | Merge pull request #40754 from Chaosus/vs_default_uniforms | Rémi Verschelde | |
Added default value for uniforms in visual shaders | |||
2020-07-28 | Merge pull request #40768 from ConorLPBoyle/skeletonik-reload-goal-fix | Rémi Verschelde | |
Fixed reload_goal not being called when SkeletonIK3D::start is invoke… | |||
2020-07-27 | Make all String float conversion methods be 64-bit | Aaron Franke | |
2020-07-27 | Fix input after removing multilevel calls | George Marques | |
2020-07-27 | Fixed reload_goal not being called when SkeletonIK3D::start is invoked with ↵ | ConorLPBoyle | |
p_one_time = true | |||
2020-07-27 | Added default value for uniforms in visual shaders | Yuri Roubinsky | |
2020-07-27 | Optimize code generation for fresnel node in visual shaders | Yuri Roubinsky | |
2020-07-26 | Merge pull request #40724 from KoBeWi/weird_condition_🤔 | Rémi Verschelde | |
Fix ultra long node names | |||
2020-07-26 | Merge pull request #40487 from nekomatata/virtual-keyboard-enter-fixes | Rémi Verschelde | |
Fix Return key events in LineEdit & TextEdit on Android | |||
2020-07-26 | Fix Return key events in LineEdit & TextEdit on Android | PouleyKetchoupp | |
Depending on the device implementation, editor actions could be received with different action ids or not at all for multi-line. Added a parameter to virtual keyboards to properly handle single-line and multi-line cases in all situations. Single-line: Input type set to text without multiline to make sure actions are sent. IME options are set to DONE action to force action id consistency. Multi-line: Input type set to text and multiline to make sure enter triggers new lines. Actions are disabled by the multiline flag, so '\n' characters are handled in text changed callbacks. | |||
2020-07-26 | Merge pull request #38727 from Riteo/tiling-wm-issues-tests | Rémi Verschelde | |
Fixes for windows in X11 tiling WMs | |||
2020-07-26 | Merge pull request #40670 from vnen/remove-multilevel-call | Rémi Verschelde | |
Remove multilevel calls | |||
2020-07-26 | Fix ultra long node names | Tomasz Chabora | |
2020-07-26 | Merge pull request #40434 from naithar/feature/ios-moltenVK | Rémi Verschelde | |
[iOS] Basic Vulkan/Metal Support | |||
2020-07-26 | Merge pull request #40715 from Chaosus/vs_fix_texture_uniform_node | Yuri Roubinsky | |
Removes redundant code generation in VisualShaderNodeTextureUniform | |||
2020-07-26 | Removes redundant code generation in VisualShaderNodeTextureUniform | Yuri Roubinsky | |
2020-07-25 | GUI ScrollBar: possible fix for scrolling | Sergey Minakov | |
Use of unmodified value returned by 'screen_is_touchscreen' to be used in determening if scroll bar should be scrolled | |||
2020-07-25 | Merge pull request #38900 from bruvzg/docs_ignore_os_spec_def_vals | Rémi Verschelde | |
Docs: Ignore OS specific values (constants, project settings, properties) | |||
2020-07-24 | Remove multilevel calls | George Marques | |
In general they are more confusing to users because they expect inheritance to fully override parent methods. This behavior can be enabled by script writers using a simple super() call. | |||
2020-07-24 | Merge pull request #38088 from YeldhamDev/name_tooltips_tweaks | Rémi Verschelde | |
Small naming and tooltip tweaks | |||
2020-07-24 | Merge pull request #40436 from DanielZTing/master | Rémi Verschelde | |
Evenly distribute stretched Nodes in BoxContainer | |||
2020-07-23 | Small naming and tooltip tweaks | Michael Alexsander | |
2020-07-23 | Keep transition value when replacing key | Tomasz Chabora | |
2020-07-23 | Merge pull request #39737 from Cevantime/add_force_caret_displayed_to_line_edit | Rémi Verschelde | |
add force caret display to line edit | |||
2020-07-23 | DisplayServer: separate window showing into another function | Lorenzo Cerqua | |
When creating a window, Godot would first register it to the WM(show it) and then set its flags. This works fine on a floating WM, but on tiling WMs as soon as a window gets registered the WM immediately acts on the window by scaling it up and treating it as a generic window, being registered without any special flags. This commit separates the showing of the window into another function and calls it after the most important flags are set, making windows with special flags(eg. all popups) work again on tiling WMs. Fixes #37930 | |||
2020-07-22 | Merge pull request #40217 from theoway/visible_line_count_fix | Rémi Verschelde | |
Fixes the get_visible_line_count() of rich text label | |||
2020-07-22 | Merge pull request #40588 from nekomatata/virtual-keyboard-disable | Rémi Verschelde | |
Add option to disable virtual keyboard for LineEdit | |||
2020-07-22 | Add option to disable virtual keyboard for LineEdit | PouleyKetchoupp | |
Co-authored-by: Alexander Holland <alexander.holland@live.de> | |||
2020-07-21 | Merge pull request #40450 from asmaloney/spelling | Rémi Verschelde | |
Fix spelling & grammar in comments, docs, and messages | |||
2020-07-21 | Fix spelling & grammar in comments, docs, and messages | Andy Maloney | |
2020-07-21 | Merge pull request #40512 from yrk06/ExposeInertiaTensorMaster | Rémi Verschelde | |
Add Method get_inverse_inertia_tensor | |||
2020-07-21 | Add Method get_inverse_inertia_tensor | Yerik | |