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Godot with FMOD integration
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2021-08-02
Merge pull request #51187 from timothyqiu/vertex-index-3
Rémi Verschelde
2021-08-02
Validates set_sdfgi_cascades argument range
Haoyu Qiu
2021-08-02
Merge pull request #51185 from timothyqiu/tile-data-enum-range
Rémi Verschelde
2021-08-02
Merge pull request #51004 from groud/tilemap_layers
Rémi Verschelde
2021-08-02
Fix crash when number of indices to optimize is not a multiple of 3
Haoyu Qiu
2021-08-02
Validate TileData enum range before using it as index
Haoyu Qiu
2021-08-02
TabContainer Fix moving dropped tab at incorrect child index
kleonc
2021-08-02
Add null check to Tween.bind_node()
kobewi
2021-08-02
Implements TileMap layers and move TileSetPlugins's functions to the TileMap ...
Gilles Roudière
2021-08-01
Move code for looking_at to Basis
Aaron Franke
2021-08-01
Clean up and complete CodeEdit inspector and docs
Paulb23
2021-08-01
Move symbol lookup into CodeEdit
Paulb23
2021-08-01
Move line length guidelines into CodeEdit
Paulb23
2021-08-01
Move brace matching into CodeEdit
Paulb23
2021-08-01
Move auto brace completion to CodeEdit
Paulb23
2021-07-31
Make theme item overrides more obvious in the Inspector
Yuri Sizov
2021-07-31
Merge pull request #51083 from akien-mga/variantparser-fix-crash-42115
Rémi Verschelde
2021-07-30
Merge pull request #50935 from Vitika9/50807
Rémi Verschelde
2021-07-30
VariantParser: Fix uninitialized ResourceParser funcs
Rémi Verschelde
2021-07-30
Refactor layer property editor grid
PouleyKetchoupp
2021-07-30
Fix "Custom *" theme sections being inside "Auto Translate"
Michael Alexsander
2021-07-30
Merge pull request #50982 from Calinou/editor-use-bullet-points
Rémi Verschelde
2021-07-29
Use constant for reserved field count
nikitalita
2021-07-29
Fix binary resource loading and saving
nikitalita
2021-07-29
Add `auto_translate` toggle for automatic translation
Michael Alexsander
2021-07-29
Fix a crash when trying to load a WebP StreamTexture2D
Yuri Sizov
2021-07-29
Name nodes added from drag & drop by `name_casing`
foxydevloper
2021-07-28
Fix forward calculation in PathFollow3D for the position at the end of the curve
Raul Santos
2021-07-28
Use bullet points in the editor instead of dashes where relevant
Hugo Locurcio
2021-07-28
Add node configuration warning for GeometryInstance3D distance
Hugo Locurcio
2021-07-28
Merge pull request #50961 from YeldhamDev/embed_windows_fixes
Rémi Verschelde
2021-07-27
Multiple cosmetic fixes for embedded windows
Michael Alexsander
2021-07-27
Merge pull request #50905 from fabriceci/fix-multiple-direction-collision
Rémi Verschelde
2021-07-27
Fixed Camera2D's reset_smoothing() does not work as described
vitika9
2021-07-27
Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains
K. S. Ernest (iFire) Lee
2021-07-27
Add check to internal methods to prevent crash
Haoyu Qiu
2021-07-26
Merge pull request #50904 from YeldhamDev/switch_hover_embedded
Rémi Verschelde
2021-07-26
Make `switch_on_hover` work on embedded windows
Michael Alexsander
2021-07-26
Merge pull request #50899 from akien-mga/refref
Rémi Verschelde
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
Allow to have multiple collision direction at the same time
fabriceci
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-25
Merge pull request #50835 from bruvzg/optimize_is_rtl
Rémi Verschelde
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Optimise `is_layout_rtl` by caching its return value.
bruvzg
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
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