Age | Commit message (Collapse) | Author |
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Name nodes added when drag & dropping an image by `name_casing`
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TabContainer Fix moving dropped tab to incorrect child index
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Improve CodeEdit's callhint highlight visibility
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Fix binary resource loading and saving
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This makes the currently edited parameter more visible in the
script editor's code completion hint.
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Refactor layer property editor grid
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Makes dictionary instead of string for visual shader version
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Update doc/classes/VisualShader.xml
Co-authored-by: Hugo Locurcio <hugo.locurcio@hugo.pro>
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Validates set_sdfgi_cascades argument range
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Fix crash when number of indices to optimize is not a multiple of 3
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Validate TileData enum range before using it as index
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Implements TileMap layers and move TileSetPlugins's functions to the TileMap node instead
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node instead
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VariantParser: Fix uninitialized ResourceParser funcs
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They could cause a segfault when parsing values with ID "Resource"
as apparently we never set a valid `func` for it.
Fixes crash part of #42115.
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- Now able to display up to 32 layers in physics (still 20 for render)
- Adjustable grid size to fit available space in dock
- Expansion icon to display more layers vertically
- Layer numbers in cells to help with selection
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Use bullet points in the editor instead of dashes where relevant
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Multiple cosmetic fixes for embedded windows
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Allow multiple collision direction at the same time
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Remove the remains of ImmediateGeometry3D
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Make `switch_on_hover` work on embedded windows
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Use Ref<T> references as iterators where relevant
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