summaryrefslogtreecommitdiff
path: root/scene
AgeCommit message (Collapse)Author
2021-08-27Merge pull request #52096 from kleonc/tree-item-drag-drop-drawingMax Hilbrunner
Tree Fix line rendering when drag and dropping TreeItem
2021-08-27Merge pull request #51296 from ellenhp/mix_in_audio_serverJuan Linietsky
Move mixing out of the AudioStreamPlayback* nodes
2021-08-27Merge pull request #52135 from fabriceci/fix-transmission-velocity-on-wall-4Camille Mohr-Daurat
Remove velocity transmission on_wall when collider is CharacterBody.
2021-08-27Do all audio mixing in the AudioServerEllen Poe
2021-08-27Require AudioStream::mix to return the number of frames successfully mixedEllen Poe
2021-08-27Merge pull request #51908 from bruvzg/msdf_fonts2K. S. Ernest (iFire) Lee
Make FontData importable resource. Add multi-channel SDF font rendering.
2021-08-27Merge pull request #51896 from nekomatata/restore-ray-shapeCamille Mohr-Daurat
Refactor RayShape and rename to SeparationRayShape
2021-08-27Makes FontData importable resource.bruvzg
Adds multi-channel SDF font texture generation and rendering support. Adds per-font oversampling support. Adds FontData import plugins (for dynamic fonts, BMFonts and monospaced image fonts), font texture cache pre-generation and loading. Adds BMFont binary format and outline support.
2021-08-26Remove velocity transmission on_wall when collider is CharacterBody.fabriceci
2021-08-26Merge pull request #52132 from nekomatata/fix-physics-process-deltaCamille Mohr-Daurat
Fix delta passed in _physics_process
2021-08-26Fix delta passed in _physics_processPouleyKetchoupp
Regression due to typo in recent GDVIRTUAL_CALL change.
2021-08-26Merge pull request #52131 from nekomatata/fix-blend-tree-resetK. S. Ernest (iFire) Lee
Fix AnimationBlendTree reset on resource loading
2021-08-26Merge pull request #52107 from timothyqiu/overridenJuan Linietsky
Fix misspelled "overriden"
2021-08-26Fix AnimationBlendTree reset on resource loadingPouleyKetchoupp
When reset_state was called on an existing AnimationBlendTree, the output node would disappear, causing some errors in the editor and preventing animations to play properly. This change ensures the output node is always present in the node tree.
2021-08-26Optionally scale 3D render contentBastiaan Olij
2021-08-26Fix misspelled "overriden"Haoyu Qiu
In recent GDVIRTUAL PR and SkeletonModification3DJiggle doc.
2021-08-25Merge pull request #51995 from drcd1/sphere-mesh-normals-fixJFonS
Fixes the normals of SphereMesh when the sphere/hemisphere is oblong
2021-08-25Tree Fix line rendering when drag and dropping TreeItemkleonc
2021-08-25Merge pull request #51821 from Calinou/builtin-shaders-add-commentsJFonS
Add comments at the top of each built-in shader to ease debugging
2021-08-25Merge pull request #48374 from Calinou/gradienttexture-add-hdr-propertyHugo Locurcio
Add an `use_hdr` property to GradientTexture to allow storing HDR colors
2021-08-24Merge pull request #52024 from V-Sekai/anim-lengthK. S. Ernest (iFire) Lee
Calculate proper animation length.
2021-08-24Calculate proper animation length.K. S. Ernest (iFire) Lee
2021-08-24Rename RayShape to SeparationRayShapePouleyKetchoupp
Makes it clearer that it's used for special cases when picking a collision shape.
2021-08-24Rename slips_on_slope to slide_on_slopePouleyKetchoupp
Also added some precision to the documentation.
2021-08-24Fix CharacterBody motion with RayShapePouleyKetchoupp
Make separation ray shapes work properly in move_and_slide, wihtout the specific code in CharacterBody like before. Now most of the logic is handled inside the physics server. The only thing that's needed is to use ray shapes only for recovery and ignore them when performing the motion itself (unless we're snapping or slips on slope is on).
2021-08-24Restore RayShape as a regular shape typePouleyKetchoupp
Partial revert from previously removing ray shapes completely, added back as a shape type but without the specific character controller code.
2021-08-24Merge pull request #51904 from nekomatata/move-and-slide-fixes-3dCamille Mohr-Daurat
Port recent move_and_slide fixes to 3D
2021-08-24Port recent move_and_slide fixes to 3DPouleyKetchoupp
Improves stop on slopes, sliding on walls and gravity handling by porting existing changes from CharacterBody2D to CharacterBody3D. Co-authored-by: fabriceci <fabricecipolla@gmail.com>
2021-08-24Make RichTextLabel honour default cursor shape propertyHaoyu Qiu
2021-08-24Merge pull request #52000 from lyuma/set_editable_instanceJuan Linietsky
Make Node editable_instance methods available to GDScript
2021-08-23Make Node editable_instance methods available to GDScriptLyuma
2021-08-23Merge pull request #51751 from jeffrey-cochran/windforceCamille Mohr-Daurat
Created an area-specific wind force that interacts with soft bodies
2021-08-23Implement NativeExtension pointer argumentsreduz
* Allows calling into native extensions directly with a pointer * Makes it easier to implement some APIs more efficiently * Appears with a "*" in the documentation for the argument. * Implementing the pointer handling is entirely up to the implementation, although the extension API provides some hint. * AudioStream has been implemented as an example, allowing to create NativeExtension based AudioStreams.
2021-08-23Enabled area-specific wind forcesJeffrey Cochran
2021-08-23Merge pull request #51259 from nekomatata/fix-tilemap-one-way-collisionHugo Locurcio
Fix one-way collision in Tilemap
2021-08-23Restore syntax highlightingkobewi
2021-08-23Merge pull request #51947 from AnilBK/redundant-assignmentsMichael Alexsander
[cppcheck] Remove some redundant assignments.
2021-08-23Entirely removes BIND_VMETHOD in favor of GDVIRTUALreduz
* `_gui_input`, `_input`, `_unhandled_input` and `_unhandled_key_input` are now regular C++ virutal functions. * Everything else converted to GDVIRTUAL * BIND_VMETHOD is gone, always use the new syntax from now on. Creating `_gui_input` method and using the binder to register events will no longer work, simply override the virtual function now.
2021-08-22Merge pull request #51991 from requizm/fix/51990K. S. Ernest (iFire) Lee
Fix 3d animations doesn't play
2021-08-22Fixes the normals of SphereMesh when the sphere/hemisphere is oblongDuarte David
2021-08-22Fix 3d animations doesn't playrequizm
Add comment Fix ff
2021-08-22Fix GraphEdit connection colorsJummit
2021-08-22Merge pull request #50434 from QbieShay/particle-minmaxK. S. Ernest (iFire) Lee
Particle params are expressed as min-max rather than value+range AND separate axes scaling
2021-08-22Merge pull request #51886 from Geometror/fix-layout-editor-file-dialogMichael Alexsander
Fix ItemList layout (+EditorFileDialog)
2021-08-22moved particle parameters to minmax and split scale axisQbieShay
This commit adds quite a chunk of modifications to particles - particle (value + randomness) now use min and max instead - passing a curveXYZtexture is now possible and will scale particles per-axis - CPUParticle3D have an optional parameter to split the scale curve per-axis
2021-08-22Merge pull request #51700 from Geometror/fix-color-pickerK. S. Ernest (iFire) Lee
Reimplement ColorPicker presets
2021-08-22Merge pull request #51945 from yjh0502/fix-bazier-errorK. S. Ernest (iFire) Lee
Curve2D/Curve3D: exact linear interpolation
2021-08-22Merge pull request #51975 from Jummit/consistent-graphedit-connectionsK. S. Ernest (iFire) Lee
Make GraphEdit connections consistent on zoom
2021-08-22Replace BIND_VMETHOD by new GDVIRTUAL syntaxreduz
* New syntax is type safe. * New syntax allows for type safe virtuals in native extensions. * New syntax permits extremely fast calling. Note: Everything was replaced where possible except for `_gui_input` `_input` and `_unhandled_input`. These will require API rework on a separate PR as they work different than the rest of the functions. Added a new method flag METHOD_FLAG_OBJECT_CORE, used internally. Allows to not dump the core virtuals like `_notification` to the json API, since each language will implement those as it is best fits.
2021-08-22Revert "Add Node processing and physics processing cumulative (as opposed to ↵Juan Linietsky
delta) time"