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2021-10-03Merge pull request #44964 from Dragoncraft89/animation_tree_bugRémi Verschelde
2021-10-01Merge pull request #53284 from jmb462/fix-backspace-selectionRémi Verschelde
Fix deleting selection at the first line do not work with backspace
2021-10-01Rename Joint2D and Joint3D files for consistencyPouleyKetchoupp
Now matches the class names to be consistent between 2D and 3D and with other node types.
2021-10-01Fix deleting selection at the first line do not work with backspaceJean-Michel Bernard
2021-10-01Merge pull request #53311 from nekomatata/soft-body-remove-mesh-referenceCamille Mohr-Daurat
Remove scene code in physics servers
2021-10-01Merge pull request #53302 from nekomatata/physics-bone-remove-editor-codeCamille Mohr-Daurat
Remove editor code in PhysicalBone3D
2021-10-01Remove scene code in physics serversPouleyKetchoupp
Replaced Mesh with mesh RID in Godot Physics 3D and Bullet.
2021-10-01Remove editor code in PhysicalBone3DPouleyKetchoupp
_set_gizmo_move_joint is only used in PhysicalBone3DEditor, so the editor plugin call can be done directly there.
2021-10-01Implement TextServer GDExtension interface, remove TextServer GDNative ↵bruvzg
interface.
2021-10-01Merge pull request #51273 from EricEzaM/multiple-events-per-shortcut-take2Rémi Verschelde
2021-10-01Merge pull request #53208 from timothyqiu/headless-crashRémi Verschelde
2021-10-01Allow non-control Nodes to handle drag forwarding (e.g. Windows)Eric M
2021-10-01[FontData] Fixes saving copy of the font source data, if it was created from ↵bruvzg
built-in font.
2021-10-01Merge pull request #53277 from YeldhamDev/tabs_renamingRémi Verschelde
2021-10-01Merge pull request #53279 from nekomatata/fix-tilemap-angular-velocityRémi Verschelde
2021-09-30Merge pull request #53272 from fabriceci/bug-platform-ceilingCamille Mohr-Daurat
Fix #53255 when a body gets stuck when it hits a descending platform in 2D/3D
2021-09-30Fix angular velocity default value in TileSetPouleyKetchoupp
Value was uninitialized, which lead to undefined behavior.
2021-09-30Rename some elements of `Tabs`Michael Alexsander
2021-09-30Fix body stuck on descending platformfabriceci
2021-09-30Use range iterators for `Map`Lightning_A
2021-09-30Fix non-const iterators in const methodsLightning_A
2021-09-30Remove shape metadata from 2D physics serverPouleyKetchoupp
Shape metadata was only used to get tile information when colliding with tilemaps. It's not needed anymore since there's an API in tilemap using body ids instead.
2021-09-30Merge pull request #53197 from nekomatata/fix-motion-direction-in-slopeCamille Mohr-Daurat
Fix motion direction in slope for CharacterBody3D
2021-09-30Merge pull request #53149 from fabriceci/port-move-and-slide-3D-new-changesCamille Mohr-Daurat
Add latest API changes added in the 3D version of move_and_slide to the 2D version
2021-09-30Merge pull request #53259 from boruok/fix-atlas-texture-get_data-crashRémi Verschelde
2021-09-30Merge pull request #53254 from Calinou/node-rename-filenameRémi Verschelde
Rename Node's `filename` property to `scene_file_path` for clarity
2021-09-30Rename Node's `filename` property to `scene_file_path` for clarityHugo Locurcio
2021-09-30Add latest changes added in the 3D versionfabriceci
2021-09-30Fix motion direction in slope for CharacterBody3DPouleyKetchoupp
- More accurate sliding in slopes to keep input direction correct - More accurate constant speed calculation - Renamed linear_velocity to motion_velocity for clarity - General code cleaning and simplifications
2021-09-30Fix AtlasTexture get_data() crashboruok
2021-09-30Merge pull request #53239 from nekomatata/fix-animatable-body-initial-stateRémi Verschelde
2021-09-30Merge pull request #53112 from EricEzaM/better-breakpoint-gutterRémi Verschelde
2021-09-30Improved breakpoint gutter for CodeEdit.Eric M
Added preview of breakpoint placement on hover. Added override of icon for the Editor to use an SVG so it is no longer blurry.
2021-09-29Fix AnimatableBody moving and colliding during the first framePouleyKetchoupp
_update_kinematic_motion() shouldn't be called in the constructor It's too early and causes a first call to set the body position to 0. Then the second call to set the actual position triggers kinematic motion, colliding with objects on the path to the initial position. Side effect of sync to physics now enabled by default.
2021-09-29Merge pull request #53223 from Paulb23/fix-autocomplete-triggerRémi Verschelde
2021-09-29Merge pull request #52724 from groud/improve_tilemap_physicsRémi Verschelde
2021-09-29Fix TextOp setting to none when typingPaulb23
2021-09-29Improve TileMap physics for moving platforms and conveyor belts like movementsGilles Roudière
2021-09-29Don't memcpy to nullptr even if length is zeroHaoyu Qiu
2021-09-29Fix crash in headless modeHaoyu Qiu
2021-09-29Merge pull request #53000 from Chaosus/lineedit_expose_selection_methodsRémi Verschelde
2021-09-29Merge pull request #53189 from AnilBK/use-class-specific-funcsRémi Verschelde
2021-09-29Merge pull request #53186 from groud/tiles_fixesRémi Verschelde
2021-09-29Use functions defined in the their classes.Anilforextra
2021-09-28Merge pull request #52754 from nekomatata/dynamic-body-modesCamille Mohr-Daurat
Clarify RigidDynamicBody modes
2021-09-28Set stop on slope on by default on CharacterBody.fabriceci
2021-09-28Merge pull request #53174 from fabriceci/apply-delta-move-and-collideCamille Mohr-Daurat
Physic API change: apply the delta in move and collide like move and slide
2021-09-28Various tiles-related fixesGilles Roudière
2021-09-28Merge pull request #53180 from boruok/4.0-fix-atlas-texture-return-nullRémi Verschelde
2021-09-28Merge pull request #53177 from fabriceci/sync-to-physics-true-animatable-bodyRémi Verschelde