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godot-fmod
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Godot with FMOD integration
RayHammer
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2021-07-27
Merge pull request #50355 from Calinou/immediategeometry3d-remove-remains
K. S. Ernest (iFire) Lee
2021-07-27
Add check to internal methods to prevent crash
Haoyu Qiu
2021-07-26
Merge pull request #50904 from YeldhamDev/switch_hover_embedded
Rémi Verschelde
2021-07-26
Make `switch_on_hover` work on embedded windows
Michael Alexsander
2021-07-26
Merge pull request #50899 from akien-mga/refref
Rémi Verschelde
2021-07-26
Use Ref<T> references as iterators where relevant
Rémi Verschelde
2021-07-26
Allow to have multiple collision direction at the same time
fabriceci
2021-07-26
Use doubles for time everywhere in Timer/SceneTree
Aaron Franke
2021-07-25
Merge pull request #50835 from bruvzg/optimize_is_rtl
Rémi Verschelde
2021-07-25
Merge pull request #50809 from akien-mga/iterators-const-references
Rémi Verschelde
2021-07-25
Use const references where possible for List range iterators
Rémi Verschelde
2021-07-25
Fix various typos with codespell
luz paz
2021-07-25
Optimise `is_layout_rtl` by caching its return value.
bruvzg
2021-07-24
Merge pull request #50786 from reduz/implement-resource-uids
Rémi Verschelde
2021-07-24
Implement Resource UIDs
reduz
2021-07-23
Use C++ iterators for Lists in many situations
Aaron Franke
2021-07-23
Merge pull request #50780 from JFonS/fix_submenus
Rémi Verschelde
2021-07-23
Merge pull request #50748 from JFonS/gizmo_rework
Rémi Verschelde
2021-07-23
Node3D gizmo improvements
jfons
2021-07-23
Fix popup submenu in single-window mode
jfons
2021-07-23
Show tooltips even when paused or time_scale is 0
kobewi
2021-07-22
Merge pull request #50676 from reduz/textual-resource-ids
Rémi Verschelde
2021-07-22
Implement textual ext/subresource IDs.
reduz
2021-07-22
Make `MenuButton`'s `switch_on_hover` work again
Michael Alexsander
2021-07-21
Merge pull request #50711 from nekomatata/popup-close-fix
Rémi Verschelde
2021-07-21
Fix logic for Popup closing when parent is focused
PouleyKetchoupp
2021-07-21
Merge pull request #50695 from reduz/fix-sky-initialization
Rémi Verschelde
2021-07-21
Merge pull request #50370 from QbieShay/circle-emitter-particle
Rémi Verschelde
2021-07-21
Merge pull request #50643 from groud/improve_tilemap_compatibility
Rémi Verschelde
2021-07-21
Make Sky initialize shaders only once
reduz
2021-07-21
Merge pull request #50690 from Chaosus/vs_fix_triplanar
Yuri Roubinsky
2021-07-21
Implement atlas merging and tile proxies
Gilles Roudière
2021-07-21
Import old tiles in SINGLE_TILE mode as atlases
Gilles Roudière
2021-07-21
Fix function code generation for uniform triplanar node in visual shader
Yuri Roubinsky
2021-07-21
Merge pull request #50686 from Calinou/use-standard-inf-nan-constants
Rémi Verschelde
2021-07-21
Use the standard C `INFINITY` and `NAN` constants directly
Hugo Locurcio
2021-07-21
Use is_equal_approx in more places
Aaron Franke
2021-07-20
Merge pull request #38317 from verdog/get-cam-2d-4.0
Rémi Verschelde
2021-07-20
Merge pull request #50655 from JFonS/sname_opt
Rémi Verschelde
2021-07-20
Editor StringName and Viewport optimizations
Joan Fons
2021-07-20
Merge pull request #50605 from Calinou/tweak-shader-code-style
Rémi Verschelde
2021-07-20
Merge pull request #50206 from groud/undoredo_increase_args_count
Rémi Verschelde
2021-07-19
Merge pull request #50588 from bruvzg/menu_gen
Rémi Verschelde
2021-07-19
Merge pull request #50604 from aaronfranke/float-array-cast
Rémi Verschelde
2021-07-19
Merge pull request #50606 from Chaosus/textedit_fix_guttertype
Rémi Verschelde
2021-07-19
Merge pull request #50566 from reduz/optimize-stringname-usage
Rémi Verschelde
2021-07-19
Fixed typos in `TextEdit::GutterType` enum
Yuri Roubinsky
2021-07-19
Merge pull request #48186 from EricEzaM/PR/tooltip-improvements
Rémi Verschelde
2021-07-19
Use C++11 raw literals for shader code to improve readability
Hugo Locurcio
2021-07-19
Explicitly cast to float when creating a float array
Aaron Franke
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