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2019-09-03Some improvements for Switch node in visual shadersChaosus89
2019-09-03Merge pull request #31389 from Calinou/add-node-commentsRémi Verschelde
Add an `editor_description` property to Node for documentation purposes
2019-09-03Merge pull request #31476 from SoulForMachine/fix-move-and-slide-errorRémi Verschelde
Prevent move_and_slide() to generate an error.
2019-09-03Merge pull request #31507 from YeldhamDev/button_icon_expandRémi Verschelde
Add feature to Button to make its icon expand/shrink with the button's size
2019-09-03Merge pull request #31782 from aole/persist-ColorPicker-color-modeRémi Verschelde
Persist ColorPicker color mode
2019-09-03Merge pull request #31880 from nekomatata/joystick-ui-navigationRémi Verschelde
Fixed UI navigation using joy axis inputs
2019-09-02Merge pull request #31889 from Calinou/gradient-editor-add-snappingRémi Verschelde
Implement snapping in the Gradient editor
2019-09-02Add autocomplete support for change_scene()Tomasz Chabora
2019-09-02Fix editor infinit loop in search_prevamakarenko
Fixes godotengine#31328
2019-09-02Implement snapping in the Gradient editorHugo Locurcio
Holding Ctrl will snap the selected point's position by increments of 0.1. Holding Ctrl + Shift will snap by increments of 0.025 instead. The previous behavior is preserved when holding just Shift (snapping to other gradient points).
2019-09-02Merge pull request #31878 from aole/Initialize-TileMap-Custom-TransformRémi Verschelde
Initialize TileMap Custom Transform
2019-09-02Fix multiline texts not updating its contents correctly in the inspectorMichael Alexsander Silva Dias
2019-09-02Fixed UI navigation using joy axis inputsPouleyKetchoupp
Fixes #31879
2019-09-01Initialize TileMap Custom TransformBhupendra Aole
Initialize TileMap Custom Transform to same as Cell Size (64). Fixes #30948.
2019-09-01Ignore size of hidden scrollbars in ScrollContainerTomasz Chabora
2019-09-01Fix semicolon parsing in visual shader expression (#31857)Yuri Roubinsky
Fix semicolon parsing in visual shader expression
2019-09-01Merge pull request #31848 from Chaosus/fix_graph_resizer_styleRémi Verschelde
Fix resizer icon visiblity on light theme in GraphNode
2019-09-01Fix semicolon parsing in visual shader expressionChaosus89
2019-09-01Fix visual shader expression parsing (#31853)Yuri Roubinsky
Fix visual shader expression parsing
2019-09-01Fix visual shader expression parsingChaosus89
2019-09-01Merge pull request #31839 from Calinou/canvasitem-update-only-if-neededRémi Verschelde
Call some CanvasItem property setters only if needed
2019-09-01Fix resizer icon visiblity on light theme in GraphNodeChaosus89
2019-08-31Merge pull request #31828 from Paulb23/minimap_drag_less_then_controlRémi Verschelde
Fix minimap drag when height is less then control size
2019-08-31Call some CanvasItem property setters only if neededHugo Locurcio
The CanvasItem property setters `set_modulate`, `set_self_modulate` and `set_light_mask` have some side effects that don't need to be run if the value hasn't changed. This closes #31777.
2019-08-31Merge pull request #31825 from fstiewitz/viewport-container-inputRémi Verschelde
Fix object picking inside ViewportContainers
2019-08-31HTTPRequest: include faulty URLs in error textsmerumelu
2019-08-31Fix minimap drag when height is less then control sizePaulb23
2019-08-31process unhandled input in ViewportContainerFabian Stiewitz
2019-08-31Default ColorPicker color mode settingBhupendra Aole
There is a new setting for Default ColorPicker color mode in Editor Settings->Interface->Inspector. Initially this setting will be RGB. Editor ColorPicker will always start with mode defined in this settiing. Fixes #30755 and #30754
2019-08-30Merge pull request #31805 from YeldhamDev/collision_object_unneeded_checksRémi Verschelde
Remove some unneeded checks in CollisionObject(2D)
2019-08-30Merge pull request #31803 from KoBeWi/minicursorRémi Verschelde
Don't change cursor when minimap is disabled
2019-08-30Merge pull request #31797 from KoBeWi/release_the_lookupRémi Verschelde
Perform symbol lookup on button release
2019-08-30Remove some unneeded checks in CollisionObject(2D)Michael Alexsander Silva Dias
2019-08-30Don't change cursor when minimap is disabledTomasz Chabora
2019-08-30Merge pull request #31796 from Chaosus/fix_iconsRémi Verschelde
Fixed GraphEdit header icons to make them update when theme is changed
2019-08-30Perform symbol lookup on button releaseTomasz Chabora
2019-08-30Merge pull request #31792 from Calinou/spinbox-expression-ignore-prefix-suffixRémi Verschelde
Ignore the prefix and suffix in the SpinBox expression
2019-08-30Fixed GraphEdit header icons to make them update when theme is changedChaosus89
2019-08-30Merge pull request #30927 from mahubu/console-multi-selection-cursorRémi Verschelde
Change cursor to multi-selection cursor when selecting text in RichTextLabel
2019-08-30Ignore the prefix and suffix in the SpinBox expressionHugo Locurcio
This fixes a regression caused by 86a31e9e385c7909a0cdd24a5ee790c3dca03b98.
2019-08-30Merge pull request #25353 from azagaya/masterRémi Verschelde
Use also invisible tabs to calculate minimum size of tab container
2019-08-30Make tab containers in editor, project settings, and export dialog, to use ↵azagaya
hidden tabs for min size computation.
2019-08-29Calculate the SpinBox value using the Expression classHugo Locurcio
This closes #31780.
2019-08-29Add feature to Button to make its icon expand/shrink with the button's sizeMichael Alexsander Silva Dias
2019-08-29Merge pull request #30635 from KoBeWi/billbo_3dnsRémi Verschelde
Add a Billboard property for Sprite3D
2019-08-28Fix wrong offset in Button when alignment is set to leftMichael Alexsander Silva Dias
2019-08-28Add a Billboard property for Sprite3DTomasz Chabora
2019-08-28Merge pull request #31717 from Calinou/tweak-default-fog-depth-endRémi Verschelde
Tweak the default fog depth end to use a fixed value
2019-08-28Merge pull request #31606 from toasteater/fix/nativescript-new-json-return-typeRémi Verschelde
Fix the return type of NativeScript::new in API json
2019-08-27Tweak the default fog depth end to use a fixed valueHugo Locurcio
The previous value (0) was a special case in the fog shader. It made the shader use the Camera's `far` value as the fog depth end value, which led to an inconsistency in the fog rendering between the editor and a running project. This is because the editor camera uses a `far` property of 500 by default, whereas the Camera node's `far` property is set to 100 by default. The new fixed value is equal to the default `far` property in Camera, which leads to a consistent appearance between the editor and a running project. This closes #31686.