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AgeCommit message (Expand)Author
2019-03-01Fixed wrong method binding in controlJustin Vesper
2019-02-28added diffuse and specular as inputs to visual shaderclayjohn
2019-02-27Merge pull request #26257 from kaadmy/procedural_sky_sun_energyRémi Verschelde
2019-02-27Merge pull request #26352 from bojidar-bg/21633-progress-styleboxRémi Verschelde
2019-02-27Fix minimum size of ProgressBar-sBojidar Marinov
2019-02-27Merge pull request #26134 from marxin/fix-Wsign-compareRémi Verschelde
2019-02-27Fix GCC 5 build after #26331 and cleanup styleRémi Verschelde
2019-02-27Fix -Wsign-compare warnings.marxin
2019-02-27Don't crash on previewing an AtlasTexture without a regionHein-Pieter van Braam
2019-02-26Remove setting that caused is_inside_tree() errors on doppler tracking enabled.Juan Linietsky
2019-02-25Fix saturate ScalarFunc in Visual ShaderWindy Darian
2019-02-25Several fixes to make GLES2 on HTML5 work much better.Juan Linietsky
2019-02-25Update controls when a stylebox or icon override changes; change to CONNECT_R...Bojidar Marinov
2019-02-24Many separate fixes to ensure non power of 2 textures work on GLES2, closes #...Juan Linietsky
2019-02-24Use sun energy for ProceduralSky generationKaadmY
2019-02-24Explicitly use floating point numbers in the our shadersHein-Pieter van Braam
2019-02-24Prevent circular references to scene being saved, fixes #24384Juan Linietsky
2019-02-23Remove copy and use instance material override in gizmos, fixes #23783Juan Linietsky
2019-02-23Do not crash on empty path, closes #23701Juan Linietsky
2019-02-23-Treat scalar conversions when calling functions as error, closes #24261Juan Linietsky
2019-02-23Ensure move and slide snap respects stop on slope, fixes #26180Juan Linietsky
2019-02-23Merge pull request #26157 from YeldhamDev/splitcont_update_checkRémi Verschelde
2019-02-22Change MAX for MIN, fixes #26170Juan Linietsky
2019-02-22Added a workaround to avoid crashes due to how TileSet editor works, fixes #2...Juan Linietsky
2019-02-22-Support DEPTH_TEXTURE in GLES2, fixes #25106Juan Linietsky
2019-02-22Make 'SplitContainer' update drawing only if actually needs toMichael Alexsander Silva Dias
2019-02-22Check that area is inside tree besides checking that queries are flushed, fix...Juan Linietsky
2019-02-22Merge pull request #26146 from YeldhamDev/splitcont_hover_fixRémi Verschelde
2019-02-22Fix code style issuesRémi Verschelde
2019-02-22Merge pull request #26099 from marxin/fix-Wtype-limits-warningsRémi Verschelde
2019-02-21Fix 'SplitContainer's showing their handles when they shouldn'tMichael Alexsander Silva Dias
2019-02-21Implement a cleaner (and better) way to save imagedata from ImageTexture, fix...Juan Linietsky
2019-02-21Fixed bugs in test body motion and removed unnecesary test in move_and_slide....Juan Linietsky
2019-02-21Fix all -Wtype-limits warnings.marxin
2019-02-21Merge pull request #26105 from nekomatata/texture-button-mask-fixRémi Verschelde
2019-02-21Fixed TextureButton click mask when no other texture is setPouleyKetchoupp
2019-02-20Merge pull request #26068 from luizcarlos1405/masterRémi Verschelde
2019-02-20Fix AnimationPlayer jumping to the beggining after ending on editor.Luiz
2019-02-20Add -Wshadow=local to warnings and fix reported issues.marxin
2019-02-20Merge pull request #26089 from ianb96/word_wrap_cutoff_fixRémi Verschelde
2019-02-20Merge pull request #26049 from vixelz/textureprogress-nineslice-fill-fixRémi Verschelde
2019-02-20Fix word wrap cutoff and tab wrapping issueianb96
2019-02-19Allow moving LineEdit visible window left by more than one symbol.Kārlis Seņko
2019-02-19Truncate first segment in TextureProgress 9slicesVixelz
2019-02-18Merge pull request #26025 from clayjohn/particles_lifetimeRémi Verschelde
2019-02-18allowing setting particles lifetime greater than 600clayjohn
2019-02-17Fix AudioStreams::stop possibly causing a small noiseMarcelo Fernandez
2019-02-16Updat polygons when skeleton setup changes, fixes #25949Juan Linietsky
2019-02-16Merge pull request #25953 from nekomatata/fix-radial-texture-progressRémi Verschelde
2019-02-16Fixed radial progress with center offset by taking distance to edge into acco...PouleyKetchoupp