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2016-05-01Add math/script expression evaluation in editor (#3620)Franco Eusébio Garcia
Rebase of #453
2016-04-29Merge pull request #4482 from Geequlim/masterRémi Verschelde
Add more documentations and fix AcceptDialog::add_cancel
2016-04-29Add more documentations and fix AcceptDialog::add_cancelGeequlim
2016-04-29Merge pull request #4387 from JoshuaGrams/rigidbody2d-torqueRémi Verschelde
Hooked up RigidBody2D torque methods
2016-04-28move Font to BitmapFontJuan Linietsky
so we can add DynamicFont later..
2016-04-28Merge pull request #4462 from Paulb23/scroll_linesRémi Verschelde
Added scroll lines, issue #4243
2016-04-28Merge pull request #4451 from JoshuaGrams/anim-tree-filterRémi Verschelde
Anim tree: add filters on Animation nodes
2016-04-28Classref: Document Button and ButtonArrayRémi Verschelde
Also bind relevant constants and define some object types and better argument names for the docs.
2016-04-27Added scroll lines, issue 4243Paulb23
2016-04-26RigidBody2D (add_force, set_inertia): new methods.Josh Grams
2016-04-26AnimationTree: add filters to Animation nodes.Josh Grams
2016-04-24AnimationTree: set value track property per frame, not per track.Josh Grams
2016-04-24RigidBody2D: rename apply_impulse(pos) to offset.Josh Grams
2016-04-23Fix continious update with Camera2DBojidar Marinov
Closes #4406
2016-04-21Adds a remove class item option in the theme editor.Aren Villanueva
I've also added a get_stylebox_types helper function to the theme class in order to figure out exactly what types are available to a theme.
2016-04-20RigidBody2D: add and bind get_inertia() method.Josh Grams
You can't set this value very well, since it's automatically computed from the mass and the collision shapes. But since the values are higher than many people might suspect, so being able to read it helps estimate the amount of torque you might need to apply.
2016-04-20RigidBody2D: add and bind get/set_applied_torque.Josh Grams
2016-04-20Merge pull request #4302 from Anarchid/gridmap-navmeshRémi Verschelde
Navmesh support for GridMaps
2016-04-20Implement GridMap support for navigation meshesAnarchid
2016-04-19Merge pull request #4365 from bojidar-bg/surfacetool-add-quadRémi Verschelde
Add an add_triangle_fan method to SurfaceTool
2016-04-19Merge pull request #4380 from bojidar-bg/camera2d-fix-zoomRémi Verschelde
Fix Camera2D ignoring zoom when checking limits
2016-04-19Fix Camera2D ignoring zoom when checking limitsBojidar Marinov
Closes #1912
2016-04-19Add preview of the Camera2D's screen boundariesBojidar Marinov
Closes #3365
2016-04-18Add a add_triangle_fan method to SurfaceToolBojidar Marinov
Closes #4298
2016-04-18tiny fix to loop restart (#4358)Alex
Closes #4355
2016-04-18Merge pull request #4319 from kubecz3k/played_signalRémi Verschelde
animation_started signal for AnimationPlayer
2016-04-18Merge pull request #4299 from neikeq/pr-issue-4297Rémi Verschelde
Keep editable instances data when replacing tree root node
2016-04-15BoneAttachments now position themselves instantly during bind.Saracen
2016-04-15Fixed curve baking, now always start at origin pointHearto Lazor
2016-04-14animation_started signal to AnimationPlayerJakub Grzesik
2016-04-14Merge pull request #4308 from JoshuaGrams/atp-resourcesRémi Verschelde
AnimationTreePlayer: fix discrete value tracks.
2016-04-12Keep editable instances data when replacing tree root nodeIgnacio Etcheverry
2016-04-12AnimationTreePlayer: fix discrete value tracks.Josh Grams
Discrete value tracks don't update every frame (only when a new key is reached). So we can't use the actual property value as an accumulator: it will end up being zero most of the time.
2016-04-12Merge pull request #4286 from JoshuaGrams/atp-resourcesRémi Verschelde
AnimationTreePlayer: allow animating resource properties.
2016-04-12Merge pull request #4273 from bojidar-bg/add-layers-and-masks-to-3dRémi Verschelde
Port collision and layer masks to 3D
2016-04-12Merge pull request #4284 from JoshuaGrams/atp-process-modeRémi Verschelde
AnimationTreePlayer: constructor now sets processing mode.
2016-04-11AnimationTreePlayer: allow animating resource properties.Josh Grams
e.g. Particles2D config and param values.
2016-04-11AnimationTreePlayer: constructor now sets processing mode.Josh Grams
2016-04-11Merge pull request #4155 from JoshuaGrams/anim_tree_switchedRémi Verschelde
AnimationTreePlayer: Various processing improvements
2016-04-09Port collision and layer masks to 3D, fixes #1759Bojidar Marinov
Raycasts now have type_mask and layer_mask. Areas - collision_mask and layer_mask. PhysicsBodies needed only collision_mask.
2016-04-08Setting to change line number colorPaulb23
2016-04-07Merge pull request #4259 from neikeq/pr-issue-4224Rémi Verschelde
Fix RayCast not updating when debugging collissions
2016-04-07Merge pull request #4257 from sanikoyes/Pr-gui-fix-warnRémi Verschelde
Fix warn print when hide an control does not inside_tree
2016-04-07Merge pull request #4256 from sanikoyes/Pr-fix-tween-crashRémi Verschelde
Fix crash when tween control object previous freed
2016-04-07Fix RayCast not updating when debugging collissionsIgnacio Etcheverry
2016-04-07Doc: fix type of stream objectRémi Verschelde
2016-04-07Fix warn print when hide an control does not inside_treesanikoyes
2016-04-07Fix crash when tween control object previous freedsanikoyes
2016-04-06AnimationTreePlayer (transition_node_set_current): fix by removing ↵Josh Grams
copy-paste duplication.
2016-04-06AnimationTreePlayer (set_active, reset, constructor): seek all animations to ↵Josh Grams
start.