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AgeCommit message (Expand)Author
2021-10-13Merge pull request #53747 from manueldun/trailSectionSubdivCrashRémi Verschelde
2021-10-13Merge pull request #53689 from reduz/remove-animation-transform3d-trackRémi Verschelde
2021-10-13Merge pull request #53745 from KoBeWi/layerzzzzzRémi Verschelde
2021-10-13Merge pull request #53683 from Chaosus/vs_previewsRémi Verschelde
2021-10-12fix so the error macro uses the incomming parameter p_subdivision instead of ...Manuel Dun
2021-10-13Use z_index for TileMap layer darkeningkobewi
2021-10-12Remove animation 3D transform track, replace by loc/rot/scale tracks.reduz
2021-10-12Merge pull request #53636 from KoBeWi/colorayerRémi Verschelde
2021-10-12Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crashRémi Verschelde
2021-10-12Merge pull request #53712 from CakHuri/nullptrRémi Verschelde
2021-10-12Replaced NULL with nullptrM. Huri
2021-10-12Fix some LGTM errors of "Multiplication result converted to larger type"Aaron Franke
2021-10-11Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...Juan Linietsky
2021-10-11Merge pull request #48332 from TokageItLab/implement-ping-pongRémi Verschelde
2021-10-11Make port previews in visual shader visible in other shader modesYuri Roubinsky
2021-10-11add failure condition for get_pyramid_shape_rid() when camera3d is not in tre...Mark Riedesel
2021-10-11Fixes set_source_id not updating the next automatic source idGilles Roudière
2021-10-11Merge pull request #53630 from timothyqiu/viewport-recursionRémi Verschelde
2021-10-11Merge pull request #53641 from DeeJayLSP/audio_pitch_fixRémi Verschelde
2021-10-11Fix inline IME input not working in the empty LineEdit with the placeholder.bruvzg
2021-10-10Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playbackDouglas Leão
2021-10-10Add modulate property to TileMap layerskobewi
2021-10-10Fix Viewport::handle_input_locally related infinite recursionHaoyu Qiu
2021-10-09Executing AcceptDialog.push_input no longer crashesmashumafi
2021-10-09Fix auto LOD generation for blendshapes.Joan Fons
2021-10-09implement ping-pong loop in animationTokage
2021-10-09Add a warning for Timer nodes with very low wait timesHugo Locurcio
2021-10-09Fix missing argument names in bindingsRémi Verschelde
2021-10-08Allow any floating-point value as a 3D rendering scale optionHugo Locurcio
2021-10-08Delete objects enqueued for deletion during SceneTree destructionkleonc
2021-10-08[Net] Add call_local argument to Node.rpc_config.Fabio Alessandrelli
2021-10-07Fix invisible tabs not being ignored in `Tabs`Michael Alexsander
2021-10-07Merge pull request #53522 from groud/read_only_tile_layoutRémi Verschelde
2021-10-07Merge pull request #53523 from Calinou/remove-occlusion-colorRémi Verschelde
2021-10-07Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-valuesRémi Verschelde
2021-10-07Merge pull request #53539 from Calinou/sky-material-color-no-alphaRémi Verschelde
2021-10-07Merge pull request #53543 from vnen/joint-waring-releaseRémi Verschelde
2021-10-07Joint2D: Use boolean instead of warning string for validity testGeorge Marques
2021-10-07Don't allow translucent colors in built-in sky material propertiesHugo Locurcio
2021-10-07Clamp Environment's SSR fade-in and fade-out to positive valuesHugo Locurcio
2021-10-07Remove unimplemented `Environment.ambient_light_occlusion_color` propertyHugo Locurcio
2021-10-07Merge pull request #53525 from Calinou/comments-replace-visual-serverRémi Verschelde
2021-10-07Replace references to VisualServer in code comments with RenderingServerHugo Locurcio
2021-10-07Remove debugging print from the VoxelGI bakerHugo Locurcio
2021-10-07Set TileSet layout and half-offset as read-only when using square shapeGilles Roudière
2021-10-07Use loop instead of recursion when clearing proximity groupsHaoyu Qiu
2021-10-06Merge pull request #53482 from timothyqiu/soft-body-readyCamille Mohr-Daurat
2021-10-06Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmoRémi Verschelde
2021-10-07Implemented SkeletonEditorGizmoSilc Renew
2021-10-06Re-prepare RenderingServer if SoftDynamicBody mesh changedHaoyu Qiu