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godot-fmod
4.0.3
Godot with FMOD integration
RayHammer
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2021-10-13
Merge pull request #53747 from manueldun/trailSectionSubdivCrash
Rémi Verschelde
2021-10-13
Merge pull request #53689 from reduz/remove-animation-transform3d-track
Rémi Verschelde
2021-10-13
Merge pull request #53745 from KoBeWi/layerzzzzz
Rémi Verschelde
2021-10-13
Merge pull request #53683 from Chaosus/vs_previews
Rémi Verschelde
2021-10-12
fix so the error macro uses the incomming parameter p_subdivision instead of ...
Manuel Dun
2021-10-13
Use z_index for TileMap layer darkening
kobewi
2021-10-12
Remove animation 3D transform track, replace by loc/rot/scale tracks.
reduz
2021-10-12
Merge pull request #53636 from KoBeWi/colorayer
Rémi Verschelde
2021-10-12
Merge pull request #53676 from Klowner/camera-get-pyramid-rid-shape-crash
Rémi Verschelde
2021-10-12
Merge pull request #53712 from CakHuri/nullptr
Rémi Verschelde
2021-10-12
Replaced NULL with nullptr
M. Huri
2021-10-12
Fix some LGTM errors of "Multiplication result converted to larger type"
Aaron Franke
2021-10-11
Revert "Implement reverse playback and ping-pong loop in AnimationPlayer and ...
Juan Linietsky
2021-10-11
Merge pull request #48332 from TokageItLab/implement-ping-pong
Rémi Verschelde
2021-10-11
Make port previews in visual shader visible in other shader modes
Yuri Roubinsky
2021-10-11
add failure condition for get_pyramid_shape_rid() when camera3d is not in tre...
Mark Riedesel
2021-10-11
Fixes set_source_id not updating the next automatic source id
Gilles Roudière
2021-10-11
Merge pull request #53630 from timothyqiu/viewport-recursion
Rémi Verschelde
2021-10-11
Merge pull request #53641 from DeeJayLSP/audio_pitch_fix
Rémi Verschelde
2021-10-11
Fix inline IME input not working in the empty LineEdit with the placeholder.
bruvzg
2021-10-10
Allow AudioStreamPlayer(2D) to provide `pitch_scale` on playback
Douglas Leão
2021-10-10
Add modulate property to TileMap layers
kobewi
2021-10-10
Fix Viewport::handle_input_locally related infinite recursion
Haoyu Qiu
2021-10-09
Executing AcceptDialog.push_input no longer crashes
mashumafi
2021-10-09
Fix auto LOD generation for blendshapes.
Joan Fons
2021-10-09
implement ping-pong loop in animation
Tokage
2021-10-09
Add a warning for Timer nodes with very low wait times
Hugo Locurcio
2021-10-09
Fix missing argument names in bindings
Rémi Verschelde
2021-10-08
Allow any floating-point value as a 3D rendering scale option
Hugo Locurcio
2021-10-08
Delete objects enqueued for deletion during SceneTree destruction
kleonc
2021-10-08
[Net] Add call_local argument to Node.rpc_config.
Fabio Alessandrelli
2021-10-07
Fix invisible tabs not being ignored in `Tabs`
Michael Alexsander
2021-10-07
Merge pull request #53522 from groud/read_only_tile_layout
Rémi Verschelde
2021-10-07
Merge pull request #53523 from Calinou/remove-occlusion-color
Rémi Verschelde
2021-10-07
Merge pull request #53538 from Calinou/environment-ssr-fade-no-negative-values
Rémi Verschelde
2021-10-07
Merge pull request #53539 from Calinou/sky-material-color-no-alpha
Rémi Verschelde
2021-10-07
Merge pull request #53543 from vnen/joint-waring-release
Rémi Verschelde
2021-10-07
Joint2D: Use boolean instead of warning string for validity test
George Marques
2021-10-07
Don't allow translucent colors in built-in sky material properties
Hugo Locurcio
2021-10-07
Clamp Environment's SSR fade-in and fade-out to positive values
Hugo Locurcio
2021-10-07
Remove unimplemented `Environment.ambient_light_occlusion_color` property
Hugo Locurcio
2021-10-07
Merge pull request #53525 from Calinou/comments-replace-visual-server
Rémi Verschelde
2021-10-07
Replace references to VisualServer in code comments with RenderingServer
Hugo Locurcio
2021-10-07
Remove debugging print from the VoxelGI baker
Hugo Locurcio
2021-10-07
Set TileSet layout and half-offset as read-only when using square shape
Gilles Roudière
2021-10-07
Use loop instead of recursion when clearing proximity groups
Haoyu Qiu
2021-10-06
Merge pull request #53482 from timothyqiu/soft-body-ready
Camille Mohr-Daurat
2021-10-06
Merge pull request #45699 from TokageItLab/implement-skeleton-editor-gizmo
Rémi Verschelde
2021-10-07
Implemented SkeletonEditorGizmo
Silc Renew
2021-10-06
Re-prepare RenderingServer if SoftDynamicBody mesh changed
Haoyu Qiu
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